Lethal Finish

Lethal Finish

252033020

Module Type
Special Mod
Module Tier
Tier3
Module Socket Type
Almandine
Module Class
Impact Rounds
Available Weapon Type
Available Descendant
Available Module Slot Type
Lv. 0
When firing a firearm, Critical Hit Rate +30%[+] (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -10s.
However, the firearm's base Weak Point Damage is fixed at 100%
Module Capacity: 6
Lv. 1
When firing a firearm, Critical Hit Rate +30.6%[+] (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -10.2s.
However, the firearm's base Weak Point Damage is fixed at 100%
Module Capacity: 7
Lv. 2
When firing a firearm, Critical Hit Rate +31.4%[+] (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -10.5s.
However, the firearm's base Weak Point Damage is fixed at 100%
Module Capacity: 8
Lv. 3
When firing a firearm, Critical Hit Rate +32.5%[+] (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -10.7s.
However, the firearm's base Weak Point Damage is fixed at 100%
Module Capacity: 9
Lv. 4
When firing a firearm, Critical Hit Rate +34.2%[+] (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -11s.
However, the firearm's base Weak Point Damage is fixed at 100%
Module Capacity: 10
Lv. 5
When firing a firearm, Critical Hit Rate +36.5%[+] (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -11.2s.
However, the firearm's base Weak Point Damage is fixed at 100%
Module Capacity: 11
Lv. 6
When firing a firearm, Critical Hit Rate +39.3%[+] (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -11.4s.
However, the firearm's base Weak Point Damage is fixed at 100%
Module Capacity: 12
Lv. 7
When firing a firearm, Critical Hit Rate +43%[+] (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -11.7s.
However, the firearm's base Weak Point Damage is fixed at 100%
Module Capacity: 13
Lv. 8
When firing a firearm, Critical Hit Rate +47.5%[+] (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -11.9s.
However, the firearm's base Weak Point Damage is fixed at 100%
Module Capacity: 14
Lv. 9
When firing a firearm, Critical Hit Rate +53.2%[+] (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -12.2s.
However, the firearm's base Weak Point Damage is fixed at 100%
Module Capacity: 15
Lv. 10
When firing a firearm, Critical Hit Rate +60%[+] (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -12.4s.
However, the firearm's base Weak Point Damage is fixed at 100%
Module Capacity: 16