Module Type
Weak Point Strike
Module Tier
Tier2
Module Socket Type
Malachite
Module Class
Impact Rounds
Available Weapon Type
Available Descendant
Available Module Slot Type
Lv. 0
Weak Point Damage +8%[x], Multi-Hit Damage +5%[x]
Module Capacity: 6
Lv. 1
Weak Point Damage +9.3%[x], Multi-Hit Damage +5%[x]
Module Capacity: 7
Lv. 2
Weak Point Damage +11.1%[x], Multi-Hit Damage +5%[x]
Module Capacity: 8
Lv. 3
Weak Point Damage +13.4%[x], Multi-Hit Damage +5%[x]
Module Capacity: 9
Lv. 4
Weak Point Damage +16.3%[x], Multi-Hit Damage +5%[x]
Module Capacity: 10
Lv. 5
Weak Point Damage +20%[x], Multi-Hit Damage +5%[x]
Module Capacity: 11
Heat Incinerator

Heat Incinerator

252033001

Module Type
 
Module Tier
Tier3
Module Socket Type
Almandine
Module Class
Impact Rounds
Available Weapon Type
Available Descendant
Available Module Slot Type
Lv. 0
When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 4 m of the target for 5s (Cooldown 20s)
Module Capacity: 5
Lv. 1
When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 5.19 m of the target for 5s (Cooldown 20s)
Module Capacity: 6
Lv. 2
When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 6.82 m of the target for 5s (Cooldown 20s)
Module Capacity: 7
Lv. 3
When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 8.94 m of the target for 5s (Cooldown 20s)
Module Capacity: 8
Lv. 4
When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 11.59 m of the target for 5s (Cooldown 20s)
Module Capacity: 9
Lv. 5
When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 15 m of the target for 5s (Cooldown 20s)
Module Capacity: 10
Quick Freezer

Quick Freezer

252033002

Module Type
 
Module Tier
Tier3
Module Socket Type
Cerulean
Module Class
Impact Rounds
Available Weapon Type
Available Descendant
Available Module Slot Type
Lv. 0
When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 4 m of the target for 0.8s (Cooldown 20s)
Module Capacity: 5
Lv. 1
When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 5.19 m of the target for 0.8s (Cooldown 20s)
Module Capacity: 6
Lv. 2
When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 6.82 m of the target for 0.8s (Cooldown 20s)
Module Capacity: 7
Lv. 3
When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 8.94 m of the target for 0.8s (Cooldown 20s)
Module Capacity: 8
Lv. 4
When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 11.59 m of the target for 0.8s (Cooldown 20s)
Module Capacity: 9
Lv. 5
When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 15 m of the target for 0.8s (Cooldown 20s)
Module Capacity: 10
Remote Generator

Remote Generator

252033003

Module Type
 
Module Tier
Tier3
Module Socket Type
Xantic
Module Class
Impact Rounds
Available Weapon Type
Available Descendant
Available Module Slot Type
Lv. 0
When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 4 m of the target for 3s (Cooldown 20s)
Module Capacity: 5
Lv. 1
When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 5.19 m of the target for 3s (Cooldown 20s)
Module Capacity: 6
Lv. 2
When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 6.82 m of the target for 3s (Cooldown 20s)
Module Capacity: 7
Lv. 3
When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 8.94 m of the target for 3s (Cooldown 20s)
Module Capacity: 8
Lv. 4
When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 11.59 m of the target for 3s (Cooldown 20s)
Module Capacity: 9
Lv. 5
When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 15 m of the target for 3s (Cooldown 20s)
Module Capacity: 10
Venom Injector

Venom Injector

252033004

Module Type
 
Module Tier
Tier3
Module Socket Type
Rutile
Module Class
Impact Rounds
Available Weapon Type
Available Descendant
Available Module Slot Type
Lv. 0
When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 4 m of the target for 5s (Cooldown 20s)
Module Capacity: 5
Lv. 1
When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 5.19 m of the target for 5s (Cooldown 20s)
Module Capacity: 6
Lv. 2
When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 6.82 m of the target for 5s (Cooldown 20s)
Module Capacity: 7
Lv. 3
When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 8.94 m of the target for 5s (Cooldown 20s)
Module Capacity: 8
Lv. 4
When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 11.59 m of the target for 5s (Cooldown 20s)
Module Capacity: 9
Lv. 5
When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 15 m of the target for 5s (Cooldown 20s)
Module Capacity: 10
Fire Conductor

Fire Conductor

252033005

Module Type
Special Mod
Module Tier
Tier3
Module Socket Type
Almandine
Module Class
Impact Rounds
Available Weapon Type
Available Descendant
Available Module Slot Type
Lv. 0
When attacking enemies inflicted with Burn, Firearm ATK +8%[x]
Module Capacity: 6
Lv. 1
When attacking enemies inflicted with Burn, Firearm ATK +9%[x]
Module Capacity: 7
Lv. 2
When attacking enemies inflicted with Burn, Firearm ATK +10.1%[x]
Module Capacity: 8
Lv. 3
When attacking enemies inflicted with Burn, Firearm ATK +11.4%[x]
Module Capacity: 9
Lv. 4
When attacking enemies inflicted with Burn, Firearm ATK +13.1%[x]
Module Capacity: 10
Lv. 5
When attacking enemies inflicted with Burn, Firearm ATK +15%[x]
Module Capacity: 11
Lv. 6
When attacking enemies inflicted with Burn, Firearm ATK +17.2%[x]
Module Capacity: 12
Lv. 7
When attacking enemies inflicted with Burn, Firearm ATK +19.7%[x]
Module Capacity: 13
Lv. 8
When attacking enemies inflicted with Burn, Firearm ATK +22.6%[x]
Module Capacity: 14
Lv. 9
When attacking enemies inflicted with Burn, Firearm ATK +26%[x]
Module Capacity: 15
Module Type
Special Mod
Module Tier
Tier3
Module Socket Type
Cerulean
Module Class
Impact Rounds
Available Weapon Type
Available Descendant
Available Module Slot Type
Lv. 0
When attacking enemies inflicted with Frostbite, Firearm ATK +8%[x]
Module Capacity: 6
Lv. 1
When attacking enemies inflicted with Frostbite, Firearm ATK +9%[x]
Module Capacity: 7
Lv. 2
When attacking enemies inflicted with Frostbite, Firearm ATK +10.1%[x]
Module Capacity: 8
Lv. 3
When attacking enemies inflicted with Frostbite, Firearm ATK +11.4%[x]
Module Capacity: 9
Lv. 4
When attacking enemies inflicted with Frostbite, Firearm ATK +13.1%[x]
Module Capacity: 10
Lv. 5
When attacking enemies inflicted with Frostbite, Firearm ATK +15%[x]
Module Capacity: 11
Lv. 6
When attacking enemies inflicted with Frostbite, Firearm ATK +17.2%[x]
Module Capacity: 12
Lv. 7
When attacking enemies inflicted with Frostbite, Firearm ATK +19.7%[x]
Module Capacity: 13
Lv. 8
When attacking enemies inflicted with Frostbite, Firearm ATK +22.6%[x]
Module Capacity: 14
Lv. 9
When attacking enemies inflicted with Frostbite, Firearm ATK +26%[x]
Module Capacity: 15
Toxic Conductor

Toxic Conductor

252033007

Module Type
Special Mod
Module Tier
Tier3
Module Socket Type
Rutile
Module Class
Impact Rounds
Available Weapon Type
Available Descendant
Available Module Slot Type
Lv. 0
When attacking enemies inflicted with Poison, Firearm ATK +8%[x]
Module Capacity: 6
Lv. 1
When attacking enemies inflicted with Poison, Firearm ATK +9%[x]
Module Capacity: 7
Lv. 2
When attacking enemies inflicted with Poison, Firearm ATK +10.1%[x]
Module Capacity: 8
Lv. 3
When attacking enemies inflicted with Poison, Firearm ATK +11.4%[x]
Module Capacity: 9
Lv. 4
When attacking enemies inflicted with Poison, Firearm ATK +13.1%[x]
Module Capacity: 10
Lv. 5
When attacking enemies inflicted with Poison, Firearm ATK +15%[x]
Module Capacity: 11
Lv. 6
When attacking enemies inflicted with Poison, Firearm ATK +17.2%[x]
Module Capacity: 12
Lv. 7
When attacking enemies inflicted with Poison, Firearm ATK +19.7%[x]
Module Capacity: 13
Lv. 8
When attacking enemies inflicted with Poison, Firearm ATK +22.6%[x]
Module Capacity: 14
Lv. 9
When attacking enemies inflicted with Poison, Firearm ATK +26%[x]
Module Capacity: 15
Electric Conductor

Electric Conductor

252033008

Module Type
Special Mod
Module Tier
Tier3
Module Socket Type
Xantic
Module Class
Impact Rounds
Available Weapon Type
Available Descendant
Available Module Slot Type
Lv. 0
When attacking enemies inflicted with Electrocution, Firearm ATK +8%[x]
Module Capacity: 6
Lv. 1
When attacking enemies inflicted with Electrocution, Firearm ATK +9%[x]
Module Capacity: 7
Lv. 2
When attacking enemies inflicted with Electrocution, Firearm ATK +10.1%[x]
Module Capacity: 8
Lv. 3
When attacking enemies inflicted with Electrocution, Firearm ATK +11.4%[x]
Module Capacity: 9
Lv. 4
When attacking enemies inflicted with Electrocution, Firearm ATK +13.1%[x]
Module Capacity: 10
Lv. 5
When attacking enemies inflicted with Electrocution, Firearm ATK +15%[x]
Module Capacity: 11
Lv. 6
When attacking enemies inflicted with Electrocution, Firearm ATK +17.2%[x]
Module Capacity: 12
Lv. 7
When attacking enemies inflicted with Electrocution, Firearm ATK +19.7%[x]
Module Capacity: 13
Lv. 8
When attacking enemies inflicted with Electrocution, Firearm ATK +22.6%[x]
Module Capacity: 14
Lv. 9
When attacking enemies inflicted with Electrocution, Firearm ATK +26%[x]
Module Capacity: 15
Tactical Change

Tactical Change

252033009

Module Type
Battle Proficiency
Module Tier
Tier3
Module Socket Type
Rutile
Module Class
Impact Rounds
Available Weapon Type
Available Descendant
Available Module Slot Type
Lv. 0
Weapon Change Speed +25%[+]
When changing weapons, DEF +32%[x] for 5s (Cooldown 15s)
Module Capacity: 6
Lv. 1
Weapon Change Speed +25%[+]
When changing weapons, DEF +36.5%[x] for 6s (Cooldown 15s)
Module Capacity: 7
Lv. 2
Weapon Change Speed +25%[+]
When changing weapons, DEF +41.5%[x] for 7s (Cooldown 15s)
Module Capacity: 8
Lv. 3
Weapon Change Speed +25%[+]
When changing weapons, DEF +47.9%[x] for 8s (Cooldown 15s)
Module Capacity: 9
Lv. 4
Weapon Change Speed +25%[+]
When changing weapons, DEF +55.5%[x] for 9s (Cooldown 15s)
Module Capacity: 10
Lv. 5
Weapon Change Speed +25%[+]
When changing weapons, DEF +64%[x] for 10s (Cooldown 15s)
Module Capacity: 11
Lv. 6
Weapon Change Speed +25%[+]
When changing weapons, DEF +74.3%[x] for 11s (Cooldown 15s)
Module Capacity: 12
Lv. 7
Weapon Change Speed +25%[+]
When changing weapons, DEF +85.1%[x] for 12s (Cooldown 15s)
Module Capacity: 13
Lv. 8
Weapon Change Speed +25%[+]
When changing weapons, DEF +97.3%[x] for 13s (Cooldown 15s)
Module Capacity: 14
Lv. 9
Weapon Change Speed +25%[+]
When changing weapons, DEF +111.6%[x] for 14s (Cooldown 15s)
Module Capacity: 15
Lv. 10
Weapon Change Speed +25%[+]
When changing weapons, DEF +128.29%[x] for 15s (Cooldown 15s)
Module Capacity: 16
Module Type
Special Mod
Module Tier
Tier3
Module Socket Type
Almandine
Module Class
Impact Rounds
Available Weapon Type
Available Descendant
Available Module Slot Type
Lv. 0
On Weak Point hit, Firearm Critical Hit Rate +8%[x], Firearm Critical Hit Damage +12%[x] (Cooldown 15s)
Module Capacity: 6
Lv. 1
On Weak Point hit, Firearm Critical Hit Rate +9.8%[x], Firearm Critical Hit Damage +14.7%[x] (Cooldown 14s)
Module Capacity: 7
Lv. 2
On Weak Point hit, Firearm Critical Hit Rate +11.7%[x], Firearm Critical Hit Damage +17.7%[x] (Cooldown 13s)
Module Capacity: 8
Lv. 3
On Weak Point hit, Firearm Critical Hit Rate +14.2%[x], Firearm Critical Hit Damage +21.5%[x] (Cooldown 12s)
Module Capacity: 9
Lv. 4
On Weak Point hit, Firearm Critical Hit Rate +17.2%[x], Firearm Critical Hit Damage +26.1%[x] (Cooldown 11s)
Module Capacity: 10
Lv. 5
On Weak Point hit, Firearm Critical Hit Rate +20.5%[x], Firearm Critical Hit Damage +31.1%[x] (Cooldown 10s)
Module Capacity: 11
Lv. 6
On Weak Point hit, Firearm Critical Hit Rate +24.5%[x], Firearm Critical Hit Damage +37.29%[x] (Cooldown 9s)
Module Capacity: 12
Lv. 7
On Weak Point hit, Firearm Critical Hit Rate +28.7%[x], Firearm Critical Hit Damage +43.8%[x] (Cooldown 8s)
Module Capacity: 13
Lv. 8
On Weak Point hit, Firearm Critical Hit Rate +33.4%[x], Firearm Critical Hit Damage +51.1%[x] (Cooldown 7s)
Module Capacity: 14
Lv. 9
On Weak Point hit, Firearm Critical Hit Rate +39%[x], Firearm Critical Hit Damage +59.7%[x] (Cooldown 6s)
Module Capacity: 15
Lv. 10
On Weak Point hit, Firearm Critical Hit Rate +45.5%[x], Firearm Critical Hit Damage +69.69%[x] (Cooldown 5s)
Module Capacity: 16
Module Type
 
Module Tier
Tier3
Module Socket Type
Rutile
Module Class
Impact Rounds
Available Weapon Type
Available Descendant
Available Module Slot Type
Lv. 0
On Weak Point hit, 25% chance to Knockdown target
Module Capacity: 11
Lv. 1
On Weak Point hit, 33% chance to Knockdown target
Module Capacity: 10
Lv. 2
On Weak Point hit, 44% chance to Knockdown target
Module Capacity: 9
Lv. 3
On Weak Point hit, 59% chance to Knockdown target
Module Capacity: 8
Lv. 4
On Weak Point hit, 77% chance to Knockdown target
Module Capacity: 7
Lv. 5
On Weak Point hit, 100% chance to Knockdown target
Module Capacity: 6