On landing multi-Hit, Multi-Hit Damage +1.5%[x] for 3s (Up to 3 stacks) and inflicts Deep Wounds on the target hit.
Deep Wounds deals damage equal to 0.8%[x] of Firearm DMG at regular intervals for 3s (Up to 3 stacks)
Module Capacity: 6
Lv. 1
On landing multi-Hit, Multi-Hit Damage +2%[x] for 3s (Up to 3 stacks) and inflicts Deep Wounds on the target hit.
Deep Wounds deals damage equal to 1%[x] of Firearm DMG at regular intervals for 3s (Up to 3 stacks)
Module Capacity: 7
Lv. 2
On landing multi-Hit, Multi-Hit Damage +2.7%[x] for 3s (Up to 3 stacks) and inflicts Deep Wounds on the target hit.
Deep Wounds deals damage equal to 1.3%[x] of Firearm DMG at regular intervals for 3s (Up to 3 stacks)
Module Capacity: 8
Lv. 3
On landing multi-Hit, Multi-Hit Damage +3.5%[x] for 3s (Up to 3 stacks) and inflicts Deep Wounds on the target hit.
Deep Wounds deals damage equal to 1.79%[x] of Firearm DMG at regular intervals for 3s (Up to 3 stacks)
Module Capacity: 9
Lv. 4
On landing multi-Hit, Multi-Hit Damage +4.59%[x] for 3s (Up to 3 stacks) and inflicts Deep Wounds on the target hit.
Deep Wounds deals damage equal to 2.29%[x] of Firearm DMG at regular intervals for 3s (Up to 3 stacks)
Module Capacity: 10
Lv. 5
On landing multi-Hit, Multi-Hit Damage +6%[x] for 3s (Up to 3 stacks) and inflicts Deep Wounds on the target hit.
Deep Wounds deals damage equal to 3%[x] of Firearm DMG at regular intervals for 3s (Up to 3 stacks)
When using a Singular Skill, has a 50% chance for Firearm ATK +1%[x] for 15s. When using a Fusion Skill, has a 50% chance for Multi-Hit Damage +4%[x] for 15s (Up to 3 stacks, these effects are stackable)
Module Capacity: 6
Lv. 1
When using a Singular Skill, has a 55% chance for Firearm ATK +1.3%[x] for 15s. When using a Fusion Skill, has a 55% chance for Multi-Hit Damage +5.3%[x] for 15s (Up to 3 stacks, these effects are stackable)
Module Capacity: 7
Lv. 2
When using a Singular Skill, has a 63% chance for Firearm ATK +1.79%[x] for 15s. When using a Fusion Skill, has a 63% chance for Multi-Hit Damage +7.1%[x] for 15s (Up to 3 stacks, these effects are stackable)
Module Capacity: 8
Lv. 3
When using a Singular Skill, has a 72% chance for Firearm ATK +2.29%[x] for 15s. When using a Fusion Skill, has a 72% chance for Multi-Hit Damage +9.4%[x] for 15s (Up to 3 stacks, these effects are stackable)
Module Capacity: 9
Lv. 4
When using a Singular Skill, has a 85% chance for Firearm ATK +3.1%[x] for 15s. When using a Fusion Skill, has a 85% chance for Multi-Hit Damage +12.3%[x] for 15s (Up to 3 stacks, these effects are stackable)
Module Capacity: 10
Lv. 5
When using a Singular Skill, has a 100% chance for Firearm ATK +4%[x] for 15s. When using a Fusion Skill, has a 100% chance for Multi-Hit Damage +16%[x] for 15s (Up to 3 stacks, these effects are stackable)
When using a Dimension Skill, has a 50% chance for Weak Point Damage +0.8%[x] for 15s. When using a Tech Skill, has a 50% chance for Firearm Critical Hit Damage +1.3%[x] for 15s (Up to 3 stacks, these effects are stackable)
Module Capacity: 6
Lv. 1
When using a Dimension Skill, has a 55% chance for Weak Point Damage +1%[x] for 15s. When using a Tech Skill, has a 55% chance for Firearm Critical Hit Damage +1.7%[x] for 15s (Up to 3 stacks, these effects are stackable)
Module Capacity: 7
Lv. 2
When using a Dimension Skill, has a 63% chance for Weak Point Damage +1.3%[x] for 15s. When using a Tech Skill, has a 63% chance for Firearm Critical Hit Damage +2.19%[x] for 15s (Up to 3 stacks, these effects are stackable)
Module Capacity: 8
Lv. 3
When using a Dimension Skill, has a 72% chance for Weak Point Damage +1.79%[x] for 15s. When using a Tech Skill, has a 72% chance for Firearm Critical Hit Damage +2.9%[x] for 15s (Up to 3 stacks, these effects are stackable)
Module Capacity: 9
Lv. 4
When using a Dimension Skill, has a 85% chance for Weak Point Damage +2.29%[x] for 15s. When using a Tech Skill, has a 85% chance for Firearm Critical Hit Damage +3.8%[x] for 15s (Up to 3 stacks, these effects are stackable)
Module Capacity: 10
Lv. 5
When using a Dimension Skill, has a 100% chance for Weak Point Damage +3%[x] for 15s. When using a Tech Skill, has a 100% chance for Firearm Critical Hit Damage +5%[x] for 15s (Up to 3 stacks, these effects are stackable)
Upon a successful Weak Point attack, All Attribute ATK +1.09%[x] for 5s (Up to 10 stacks, -2 on failure)
Attacking Anti-Void Shields with a firearm deals 380%[x] of Firearm DMG as additional damage
Attacking Anti-Arche Shields with a firearm deals 380%[x] of Firearm DMG as additional damage
Module Capacity: 6
Lv. 1
Upon a successful Weak Point attack, All Attribute ATK +1.2%[x] for 5s (Up to 10 stacks, -2 on failure)
Attacking Anti-Void Shields with a firearm deals 430%[x] of Firearm DMG as additional damage
Attacking Anti-Arche Shields with a firearm deals 430%[x] of Firearm DMG as additional damage
Module Capacity: 7
Lv. 2
Upon a successful Weak Point attack, All Attribute ATK +1.4%[x] for 5s (Up to 10 stacks, -2 on failure)
Attacking Anti-Void Shields with a firearm deals 490%[x] of Firearm DMG as additional damage
Attacking Anti-Arche Shields with a firearm deals 490%[x] of Firearm DMG as additional damage
Module Capacity: 8
Lv. 3
Upon a successful Weak Point attack, All Attribute ATK +1.6%[x] for 5s (Up to 10 stacks, -2 on failure)
Attacking Anti-Void Shields with a firearm deals 560%[x] of Firearm DMG as additional damage
Attacking Anti-Arche Shields with a firearm deals 560%[x] of Firearm DMG as additional damage
Module Capacity: 9
Lv. 4
Upon a successful Weak Point attack, All Attribute ATK +1.9%[x] for 5s (Up to 10 stacks, -2 on failure)
Attacking Anti-Void Shields with a firearm deals 650%[x] of Firearm DMG as additional damage
Attacking Anti-Arche Shields with a firearm deals 650%[x] of Firearm DMG as additional damage
Module Capacity: 10
Lv. 5
Upon a successful Weak Point attack, All Attribute ATK +2.1%[x] for 5s (Up to 10 stacks, -2 on failure)
Attacking Anti-Void Shields with a firearm deals 750%[x] of Firearm DMG as additional damage
Attacking Anti-Arche Shields with a firearm deals 750%[x] of Firearm DMG as additional damage
Module Capacity: 11
Lv. 6
Upon a successful Weak Point attack, All Attribute ATK +2.5%[x] for 5s (Up to 10 stacks, -2 on failure)
Attacking Anti-Void Shields with a firearm deals 869.99%[x] of Firearm DMG as additional damage
Attacking Anti-Arche Shields with a firearm deals 869.99%[x] of Firearm DMG as additional damage
Module Capacity: 12
Lv. 7
Upon a successful Weak Point attack, All Attribute ATK +2.8%[x] for 5s (Up to 10 stacks, -2 on failure)
Attacking Anti-Void Shields with a firearm deals 990%[x] of Firearm DMG as additional damage
Attacking Anti-Arche Shields with a firearm deals 990%[x] of Firearm DMG as additional damage
Module Capacity: 13
Lv. 8
Upon a successful Weak Point attack, All Attribute ATK +3.3%[x] for 5s (Up to 10 stacks, -2 on failure)
Attacking Anti-Void Shields with a firearm deals 1140%[x] of Firearm DMG as additional damage
Attacking Anti-Arche Shields with a firearm deals 1140%[x] of Firearm DMG as additional damage
Module Capacity: 14
Lv. 9
Upon a successful Weak Point attack, All Attribute ATK +3.7%[x] for 5s (Up to 10 stacks, -2 on failure)
Attacking Anti-Void Shields with a firearm deals 1310%[x] of Firearm DMG as additional damage
Attacking Anti-Arche Shields with a firearm deals 1310%[x] of Firearm DMG as additional damage
Module Capacity: 15
Lv. 10
Upon a successful Weak Point attack, All Attribute ATK +4.3%[x] for 5s (Up to 10 stacks, -2 on failure)
Attacking Anti-Void Shields with a firearm deals 1500%[x] of Firearm DMG as additional damage
Attacking Anti-Arche Shields with a firearm deals 1500%[x] of Firearm DMG as additional damage
Accuracy -20%[x]
.Upon successfully attacking Weak Point, Firearm ATK +3%[x] for 5s (Up to 10 stacks)
But loses 2 stacks per failed Weak Point Attack
Module Capacity: 6
Lv. 1
Accuracy -20%[x]
.Upon successfully attacking Weak Point, Firearm ATK +3.3%[x] for 5s (Up to 10 stacks)
But loses 2 stacks per failed Weak Point Attack
Module Capacity: 7
Lv. 2
Accuracy -20%[x]
.Upon successfully attacking Weak Point, Firearm ATK +3.7%[x] for 5s (Up to 10 stacks)
But loses 2 stacks per failed Weak Point Attack
Module Capacity: 8
Lv. 3
Accuracy -20%[x]
.Upon successfully attacking Weak Point, Firearm ATK +4.2%[x] for 5s (Up to 10 stacks)
But loses 2 stacks per failed Weak Point Attack
Module Capacity: 9
Lv. 4
Accuracy -20%[x]
.Upon successfully attacking Weak Point, Firearm ATK +4.7%[x] for 5s (Up to 10 stacks)
But loses 2 stacks per failed Weak Point Attack
Module Capacity: 10
Lv. 5
Accuracy -20%[x]
.Upon successfully attacking Weak Point, Firearm ATK +5.3%[x] for 5s (Up to 10 stacks)
But loses 2 stacks per failed Weak Point Attack
Module Capacity: 11
Lv. 6
Accuracy -20%[x]
.Upon successfully attacking Weak Point, Firearm ATK +6.1%[x] for 5s (Up to 10 stacks)
But loses 2 stacks per failed Weak Point Attack
Module Capacity: 12
Lv. 7
Accuracy -20%[x]
.Upon successfully attacking Weak Point, Firearm ATK +6.9%[x] for 5s (Up to 10 stacks)
But loses 2 stacks per failed Weak Point Attack
Module Capacity: 13
Lv. 8
Accuracy -20%[x]
.Upon successfully attacking Weak Point, Firearm ATK +7.7%[x] for 5s (Up to 10 stacks)
But loses 2 stacks per failed Weak Point Attack
Module Capacity: 14
Lv. 9
Accuracy -20%[x]
.Upon successfully attacking Weak Point, Firearm ATK +8.79%[x] for 5s (Up to 10 stacks)
But loses 2 stacks per failed Weak Point Attack
Module Capacity: 15
Lv. 10
Accuracy -20%[x]
.Upon successfully attacking Weak Point, Firearm ATK +10%[x] for 5s (Up to 10 stacks)
But loses 2 stacks per failed Weak Point Attack