Module Type
Special Mod
Module Tier
Tier3
Module Socket Type
Rutile
Module Class
Impact Rounds
Available Weapon Type
Available Descendant
Available Module Slot Type
Lv. 0
On hitting Weak Points, Multi-Hit Chance +1.4%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack)
Module Capacity: 6
Lv. 1
On hitting Weak Points, Multi-Hit Chance +1.6%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack)
Module Capacity: 7
Lv. 2
On hitting Weak Points, Multi-Hit Chance +1.8%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack)
Module Capacity: 8
Lv. 3
On hitting Weak Points, Multi-Hit Chance +2.1%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack)
Module Capacity: 9
Lv. 4
On hitting Weak Points, Multi-Hit Chance +2.5%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack)
Module Capacity: 10
Lv. 5
On hitting Weak Points, Multi-Hit Chance +2.8%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack)
Module Capacity: 11
Lv. 6
On hitting Weak Points, Multi-Hit Chance +3.3%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack)
Module Capacity: 12
Lv. 7
On hitting Weak Points, Multi-Hit Chance +3.8%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack)
Module Capacity: 13
Lv. 8
On hitting Weak Points, Multi-Hit Chance +4.3%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack)
Module Capacity: 14
Lv. 9
On hitting Weak Points, Multi-Hit Chance +5%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack)
Module Capacity: 15
Lv. 10
On hitting Weak Points, Multi-Hit Chance +5.7%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack)
Module Capacity: 16
Multi-Bullet

Multi-Bullet

252033029

Module Type
Battle Proficiency
Module Tier
Tier3
Module Socket Type
Rutile
Module Class
Impact Rounds
Available Weapon Type
Available Descendant
Available Module Slot Type
Lv. 0
On landing multi-Hit, Multi-Hit Damage +1.5%[x] for 3s (Up to 3 stacks) and inflicts Deep Wounds on the target hit.
Deep Wounds deals damage equal to 0.8%[x] of Firearm DMG at regular intervals for 3s (Up to 3 stacks)
Module Capacity: 6
Lv. 1
On landing multi-Hit, Multi-Hit Damage +2%[x] for 3s (Up to 3 stacks) and inflicts Deep Wounds on the target hit.
Deep Wounds deals damage equal to 1%[x] of Firearm DMG at regular intervals for 3s (Up to 3 stacks)
Module Capacity: 7
Lv. 2
On landing multi-Hit, Multi-Hit Damage +2.7%[x] for 3s (Up to 3 stacks) and inflicts Deep Wounds on the target hit.
Deep Wounds deals damage equal to 1.3%[x] of Firearm DMG at regular intervals for 3s (Up to 3 stacks)
Module Capacity: 8
Lv. 3
On landing multi-Hit, Multi-Hit Damage +3.5%[x] for 3s (Up to 3 stacks) and inflicts Deep Wounds on the target hit.
Deep Wounds deals damage equal to 1.79%[x] of Firearm DMG at regular intervals for 3s (Up to 3 stacks)
Module Capacity: 9
Lv. 4
On landing multi-Hit, Multi-Hit Damage +4.59%[x] for 3s (Up to 3 stacks) and inflicts Deep Wounds on the target hit.
Deep Wounds deals damage equal to 2.29%[x] of Firearm DMG at regular intervals for 3s (Up to 3 stacks)
Module Capacity: 10
Lv. 5
On landing multi-Hit, Multi-Hit Damage +6%[x] for 3s (Up to 3 stacks) and inflicts Deep Wounds on the target hit.
Deep Wounds deals damage equal to 3%[x] of Firearm DMG at regular intervals for 3s (Up to 3 stacks)
Module Capacity: 11
Multi-Sights

Multi-Sights

252033030

Module Type
Battle Proficiency
Module Tier
Tier3
Module Socket Type
Rutile
Module Class
Impact Rounds
Available Weapon Type
Available Descendant
Available Module Slot Type
Lv. 0
When using a Singular Skill, has a 50% chance for Firearm ATK +1%[x] for 15s. When using a Fusion Skill, has a 50% chance for Multi-Hit Damage +4%[x] for 15s (Up to 3 stacks, these effects are stackable)
Module Capacity: 6
Lv. 1
When using a Singular Skill, has a 55% chance for Firearm ATK +1.3%[x] for 15s. When using a Fusion Skill, has a 55% chance for Multi-Hit Damage +5.3%[x] for 15s (Up to 3 stacks, these effects are stackable)
Module Capacity: 7
Lv. 2
When using a Singular Skill, has a 63% chance for Firearm ATK +1.79%[x] for 15s. When using a Fusion Skill, has a 63% chance for Multi-Hit Damage +7.1%[x] for 15s (Up to 3 stacks, these effects are stackable)
Module Capacity: 8
Lv. 3
When using a Singular Skill, has a 72% chance for Firearm ATK +2.29%[x] for 15s. When using a Fusion Skill, has a 72% chance for Multi-Hit Damage +9.4%[x] for 15s (Up to 3 stacks, these effects are stackable)
Module Capacity: 9
Lv. 4
When using a Singular Skill, has a 85% chance for Firearm ATK +3.1%[x] for 15s. When using a Fusion Skill, has a 85% chance for Multi-Hit Damage +12.3%[x] for 15s (Up to 3 stacks, these effects are stackable)
Module Capacity: 10
Lv. 5
When using a Singular Skill, has a 100% chance for Firearm ATK +4%[x] for 15s. When using a Fusion Skill, has a 100% chance for Multi-Hit Damage +16%[x] for 15s (Up to 3 stacks, these effects are stackable)
Module Capacity: 11
Multi-Processor

Multi-Processor

252033031

Module Type
Battle Proficiency
Module Tier
Tier3
Module Socket Type
Almandine
Module Class
Impact Rounds
Available Weapon Type
Available Descendant
Available Module Slot Type
Lv. 0
When using a Dimension Skill, has a 50% chance for Weak Point Damage +0.8%[x] for 15s. When using a Tech Skill, has a 50% chance for Firearm Critical Hit Damage +1.3%[x] for 15s (Up to 3 stacks, these effects are stackable)
Module Capacity: 6
Lv. 1
When using a Dimension Skill, has a 55% chance for Weak Point Damage +1%[x] for 15s. When using a Tech Skill, has a 55% chance for Firearm Critical Hit Damage +1.7%[x] for 15s (Up to 3 stacks, these effects are stackable)
Module Capacity: 7
Lv. 2
When using a Dimension Skill, has a 63% chance for Weak Point Damage +1.3%[x] for 15s. When using a Tech Skill, has a 63% chance for Firearm Critical Hit Damage +2.19%[x] for 15s (Up to 3 stacks, these effects are stackable)
Module Capacity: 8
Lv. 3
When using a Dimension Skill, has a 72% chance for Weak Point Damage +1.79%[x] for 15s. When using a Tech Skill, has a 72% chance for Firearm Critical Hit Damage +2.9%[x] for 15s (Up to 3 stacks, these effects are stackable)
Module Capacity: 9
Lv. 4
When using a Dimension Skill, has a 85% chance for Weak Point Damage +2.29%[x] for 15s. When using a Tech Skill, has a 85% chance for Firearm Critical Hit Damage +3.8%[x] for 15s (Up to 3 stacks, these effects are stackable)
Module Capacity: 10
Lv. 5
When using a Dimension Skill, has a 100% chance for Weak Point Damage +3%[x] for 15s. When using a Tech Skill, has a 100% chance for Firearm Critical Hit Damage +5%[x] for 15s (Up to 3 stacks, these effects are stackable)
Module Capacity: 11
Veil Analyzer

Veil Analyzer

252033032

Module Type
Battle Proficiency
Module Tier
Tier3
Module Socket Type
Malachite
Module Class
Impact Rounds
Available Weapon Type
Available Descendant
Available Module Slot Type
Lv. 0
Upon a successful Weak Point attack, All Attribute ATK +1.09%[x] for 5s (Up to 10 stacks, -2 on failure)
Attacking Anti-Void Shields with a firearm deals 380%[x] of Firearm DMG as additional damage
Attacking Anti-Arche Shields with a firearm deals 380%[x] of Firearm DMG as additional damage
Module Capacity: 6
Lv. 1
Upon a successful Weak Point attack, All Attribute ATK +1.2%[x] for 5s (Up to 10 stacks, -2 on failure)
Attacking Anti-Void Shields with a firearm deals 430%[x] of Firearm DMG as additional damage
Attacking Anti-Arche Shields with a firearm deals 430%[x] of Firearm DMG as additional damage
Module Capacity: 7
Lv. 2
Upon a successful Weak Point attack, All Attribute ATK +1.4%[x] for 5s (Up to 10 stacks, -2 on failure)
Attacking Anti-Void Shields with a firearm deals 490%[x] of Firearm DMG as additional damage
Attacking Anti-Arche Shields with a firearm deals 490%[x] of Firearm DMG as additional damage
Module Capacity: 8
Lv. 3
Upon a successful Weak Point attack, All Attribute ATK +1.6%[x] for 5s (Up to 10 stacks, -2 on failure)
Attacking Anti-Void Shields with a firearm deals 560%[x] of Firearm DMG as additional damage
Attacking Anti-Arche Shields with a firearm deals 560%[x] of Firearm DMG as additional damage
Module Capacity: 9
Lv. 4
Upon a successful Weak Point attack, All Attribute ATK +1.9%[x] for 5s (Up to 10 stacks, -2 on failure)
Attacking Anti-Void Shields with a firearm deals 650%[x] of Firearm DMG as additional damage
Attacking Anti-Arche Shields with a firearm deals 650%[x] of Firearm DMG as additional damage
Module Capacity: 10
Lv. 5
Upon a successful Weak Point attack, All Attribute ATK +2.1%[x] for 5s (Up to 10 stacks, -2 on failure)
Attacking Anti-Void Shields with a firearm deals 750%[x] of Firearm DMG as additional damage
Attacking Anti-Arche Shields with a firearm deals 750%[x] of Firearm DMG as additional damage
Module Capacity: 11
Lv. 6
Upon a successful Weak Point attack, All Attribute ATK +2.5%[x] for 5s (Up to 10 stacks, -2 on failure)
Attacking Anti-Void Shields with a firearm deals 869.99%[x] of Firearm DMG as additional damage
Attacking Anti-Arche Shields with a firearm deals 869.99%[x] of Firearm DMG as additional damage
Module Capacity: 12
Lv. 7
Upon a successful Weak Point attack, All Attribute ATK +2.8%[x] for 5s (Up to 10 stacks, -2 on failure)
Attacking Anti-Void Shields with a firearm deals 990%[x] of Firearm DMG as additional damage
Attacking Anti-Arche Shields with a firearm deals 990%[x] of Firearm DMG as additional damage
Module Capacity: 13
Lv. 8
Upon a successful Weak Point attack, All Attribute ATK +3.3%[x] for 5s (Up to 10 stacks, -2 on failure)
Attacking Anti-Void Shields with a firearm deals 1140%[x] of Firearm DMG as additional damage
Attacking Anti-Arche Shields with a firearm deals 1140%[x] of Firearm DMG as additional damage
Module Capacity: 14
Lv. 9
Upon a successful Weak Point attack, All Attribute ATK +3.7%[x] for 5s (Up to 10 stacks, -2 on failure)
Attacking Anti-Void Shields with a firearm deals 1310%[x] of Firearm DMG as additional damage
Attacking Anti-Arche Shields with a firearm deals 1310%[x] of Firearm DMG as additional damage
Module Capacity: 15
Lv. 10
Upon a successful Weak Point attack, All Attribute ATK +4.3%[x] for 5s (Up to 10 stacks, -2 on failure)
Attacking Anti-Void Shields with a firearm deals 1500%[x] of Firearm DMG as additional damage
Attacking Anti-Arche Shields with a firearm deals 1500%[x] of Firearm DMG as additional damage
Module Capacity: 16
Real-Life Fighter

Real-Life Fighter

252033038

Module Type
Special Mod
Module Tier
Tier3
Module Socket Type
Malachite
Module Class
Impact Rounds
Available Weapon Type
Available Descendant
Available Module Slot Type
Lv. 0
Accuracy -20%[x]
.Upon successfully attacking Weak Point, Firearm ATK +3%[x] for 5s (Up to 10 stacks)
But loses 2 stacks per failed Weak Point Attack
Module Capacity: 6
Lv. 1
Accuracy -20%[x]
.Upon successfully attacking Weak Point, Firearm ATK +3.3%[x] for 5s (Up to 10 stacks)
But loses 2 stacks per failed Weak Point Attack
Module Capacity: 7
Lv. 2
Accuracy -20%[x]
.Upon successfully attacking Weak Point, Firearm ATK +3.7%[x] for 5s (Up to 10 stacks)
But loses 2 stacks per failed Weak Point Attack
Module Capacity: 8
Lv. 3
Accuracy -20%[x]
.Upon successfully attacking Weak Point, Firearm ATK +4.2%[x] for 5s (Up to 10 stacks)
But loses 2 stacks per failed Weak Point Attack
Module Capacity: 9
Lv. 4
Accuracy -20%[x]
.Upon successfully attacking Weak Point, Firearm ATK +4.7%[x] for 5s (Up to 10 stacks)
But loses 2 stacks per failed Weak Point Attack
Module Capacity: 10
Lv. 5
Accuracy -20%[x]
.Upon successfully attacking Weak Point, Firearm ATK +5.3%[x] for 5s (Up to 10 stacks)
But loses 2 stacks per failed Weak Point Attack
Module Capacity: 11
Lv. 6
Accuracy -20%[x]
.Upon successfully attacking Weak Point, Firearm ATK +6.1%[x] for 5s (Up to 10 stacks)
But loses 2 stacks per failed Weak Point Attack
Module Capacity: 12
Lv. 7
Accuracy -20%[x]
.Upon successfully attacking Weak Point, Firearm ATK +6.9%[x] for 5s (Up to 10 stacks)
But loses 2 stacks per failed Weak Point Attack
Module Capacity: 13
Lv. 8
Accuracy -20%[x]
.Upon successfully attacking Weak Point, Firearm ATK +7.7%[x] for 5s (Up to 10 stacks)
But loses 2 stacks per failed Weak Point Attack
Module Capacity: 14
Lv. 9
Accuracy -20%[x]
.Upon successfully attacking Weak Point, Firearm ATK +8.79%[x] for 5s (Up to 10 stacks)
But loses 2 stacks per failed Weak Point Attack
Module Capacity: 15
Lv. 10
Accuracy -20%[x]
.Upon successfully attacking Weak Point, Firearm ATK +10%[x] for 5s (Up to 10 stacks)
But loses 2 stacks per failed Weak Point Attack
Module Capacity: 16
Mental Focus

Mental Focus

252033039

Module Type
Special Mod
Module Tier
Tier3
Module Socket Type
Malachite
Module Class
Impact Rounds
Available Weapon Type
Available Descendant
Available Module Slot Type
Lv. 0
Fire Rate -10%[x].
When firing a firearm, Firearm ATK +0.8%[x] for 2s (Up to 30 stacks)
Removes effect when reloading or changing firearm
Module Capacity: 6
Lv. 1
Fire Rate -10%[x].
When firing a firearm, Firearm ATK +0.89%[x] for 2s (Up to 30 stacks)
Removes effect when reloading or changing firearm
Module Capacity: 7
Lv. 2
Fire Rate -10%[x].
When firing a firearm, Firearm ATK +1.02%[x] for 2s (Up to 30 stacks)
Removes effect when reloading or changing firearm
Module Capacity: 8
Lv. 3
Fire Rate -10%[x].
When firing a firearm, Firearm ATK +1.15%[x] for 2s (Up to 30 stacks)
Removes effect when reloading or changing firearm
Module Capacity: 9
Lv. 4
Fire Rate -10%[x].
When firing a firearm, Firearm ATK +1.34%[x] for 2s (Up to 30 stacks)
Removes effect when reloading or changing firearm
Module Capacity: 10
Lv. 5
Fire Rate -10%[x].
When firing a firearm, Firearm ATK +1.53%[x] for 2s (Up to 30 stacks)
Removes effect when reloading or changing firearm
Module Capacity: 11
Lv. 6
Fire Rate -10%[x].
When firing a firearm, Firearm ATK +1.77%[x] for 2s (Up to 30 stacks)
Removes effect when reloading or changing firearm
Module Capacity: 12
Lv. 7
Fire Rate -10%[x].
When firing a firearm, Firearm ATK +2%[x] for 2s (Up to 30 stacks)
Removes effect when reloading or changing firearm
Module Capacity: 13
Lv. 8
Fire Rate -10%[x].
When firing a firearm, Firearm ATK +2.29%[x] for 2s (Up to 30 stacks)
Removes effect when reloading or changing firearm
Module Capacity: 14
Lv. 9
Fire Rate -10%[x].
When firing a firearm, Firearm ATK +2.62%[x] for 2s (Up to 30 stacks)
Removes effect when reloading or changing firearm
Module Capacity: 15
Lv. 10
Fire Rate -10%[x].
When firing a firearm, Firearm ATK +3%[x] for 2s (Up to 30 stacks)
Removes effect when reloading or changing firearm
Module Capacity: 16
Module Type
 
Module Tier
Tier1
Module Socket Type
Malachite
Module Class
High-Power Rounds
Available Weapon Type
Sniper Rifle
Available Descendant
Available Module Slot Type
Lv. 0
Firearm ATK +12%[x]
Module Capacity: 6
Lv. 1
Firearm ATK +12.9%[x]
Module Capacity: 7
Lv. 2
Firearm ATK +14%[x]
Module Capacity: 8
Lv. 3
Firearm ATK +15.3%[x]
Module Capacity: 9
Lv. 4
Firearm ATK +16.9%[x]
Module Capacity: 10
Lv. 5
Firearm ATK +18.6%[x]
Module Capacity: 11
Lv. 6
Firearm ATK +20.8%[x]
Module Capacity: 12
Lv. 7
Firearm ATK +23%[x]
Module Capacity: 13
Lv. 8
Firearm ATK +25.6%[x]
Module Capacity: 14
Lv. 9
Firearm ATK +28.49%[x]
Module Capacity: 15
Lv. 10
Firearm ATK +32%[x]
Module Capacity: 16
Module Type
 
Module Tier
Tier1
Module Socket Type
Malachite
Module Class
High-Power Rounds
Available Weapon Type
Shotgun
Available Descendant
Available Module Slot Type
Lv. 0
Firearm ATK +12%[x]
Module Capacity: 6
Lv. 1
Firearm ATK +12.9%[x]
Module Capacity: 7
Lv. 2
Firearm ATK +14%[x]
Module Capacity: 8
Lv. 3
Firearm ATK +15.3%[x]
Module Capacity: 9
Lv. 4
Firearm ATK +16.9%[x]
Module Capacity: 10
Lv. 5
Firearm ATK +18.6%[x]
Module Capacity: 11
Lv. 6
Firearm ATK +20.8%[x]
Module Capacity: 12
Lv. 7
Firearm ATK +23%[x]
Module Capacity: 13
Lv. 8
Firearm ATK +25.6%[x]
Module Capacity: 14
Lv. 9
Firearm ATK +28.49%[x]
Module Capacity: 15
Lv. 10
Firearm ATK +32%[x]
Module Capacity: 16
Module Type
 
Module Tier
Tier1
Module Socket Type
Malachite
Module Class
High-Power Rounds
Available Weapon Type
Launcher
Available Descendant
Available Module Slot Type
Lv. 0
Explosive ATK +12%[x]
Module Capacity: 6
Lv. 1
Explosive ATK +12.9%[x]
Module Capacity: 7
Lv. 2
Explosive ATK +14%[x]
Module Capacity: 8
Lv. 3
Explosive ATK +15.3%[x]
Module Capacity: 9
Lv. 4
Explosive ATK +16.9%[x]
Module Capacity: 10
Lv. 5
Explosive ATK +18.6%[x]
Module Capacity: 11
Lv. 6
Explosive ATK +20.8%[x]
Module Capacity: 12
Lv. 7
Explosive ATK +23%[x]
Module Capacity: 13
Lv. 8
Explosive ATK +25.6%[x]
Module Capacity: 14
Lv. 9
Explosive ATK +28.49%[x]
Module Capacity: 15
Lv. 10
Explosive ATK +32%[x]
Module Capacity: 16
Fire Rate UP

Fire Rate UP

252041004

Module Type
Fire Rate
Module Tier
Tier1
Module Socket Type
Xantic
Module Class
High-Power Rounds
Available Weapon Type
Available Descendant
Available Module Slot Type
Lv. 0
Fire Rate +6%[x]
Module Capacity: 5
Lv. 1
Fire Rate +7.3%[x]
Module Capacity: 6
Lv. 2
Fire Rate +9%[x]
Module Capacity: 7
Lv. 3
Fire Rate +11.2%[x]
Module Capacity: 8
Lv. 4
Fire Rate +13.8%[x]
Module Capacity: 9
Lv. 5
Fire Rate +16.9%[x]
Module Capacity: 10
Lv. 6
Fire Rate +20.5%[x]
Module Capacity: 11
Lv. 7
Fire Rate +25%[x]
Module Capacity: 12
Module Type
 
Module Tier
Tier1
Module Socket Type
Rutile
Module Class
High-Power Rounds
Available Weapon Type
Available Descendant
Available Module Slot Type
Lv. 0
Recoil -11%[+]
Module Capacity: 4
Lv. 1
Recoil -12.6%[+]
Module Capacity: 5
Lv. 2
Recoil -14.4%[+]
Module Capacity: 6
Lv. 3
Recoil -16.61%[+]
Module Capacity: 7
Lv. 4
Recoil -19.3%[+]
Module Capacity: 8
Lv. 5
Recoil -22.3%[+]
Module Capacity: 9
Lv. 6
Recoil -25.9%[+]
Module Capacity: 10
Lv. 7
Recoil -29.7%[+]
Module Capacity: 11
Lv. 8
Recoil -34.1%[+]
Module Capacity: 12
Lv. 9
Recoil -39.1%[+]
Module Capacity: 13
Lv. 10
Recoil -45%[+]
Module Capacity: 14