Tenacious Hunter

Tenacious Hunter

252013022

Module Type
Battle Proficiency
Module Tier
Tier3
Module Socket Type
Malachite
Module Class
General Rounds
Available Weapon Type
Handgun
Available Descendant
Available Module Slot Type
Lv. 0
Upon reloading, Weak Point Damage increases by +1.25%[x] for 3s.
While the effect is active, each successful weak point attack further increases Weak Point Damage by +1.25%[x] (Up to 20 stacks, Cooldown 25s).
Module Capacity: 6
Lv. 1
Upon reloading, Weak Point Damage increases by +1.43%[x] for 3s.
While the effect is active, each successful weak point attack further increases Weak Point Damage by +1.43%[x] (Up to 20 stacks, Cooldown 24s).
Module Capacity: 7
Lv. 2
Upon reloading, Weak Point Damage increases by +16.2%[x] for 3s.
While the effect is active, each successful weak point attack further increases Weak Point Damage by +16.2%[x] (Up to 20 stacks, Cooldown 23s).
Module Capacity: 8
Lv. 3
Upon reloading, Weak Point Damage increases by +1.87%[x] for 3s.
While the effect is active, each successful weak point attack further increases Weak Point Damage by +1.87%[x] (Up to 20 stacks, Cooldown 22s).
Module Capacity: 9
Lv. 4
Upon reloading, Weak Point Damage increases by +2.17%[x] for 3s.
While the effect is active, each successful weak point attack further increases Weak Point Damage by +2.17%[x] (Up to 20 stacks, Cooldown 21s).
Module Capacity: 10
Lv. 5
Upon reloading, Weak Point Damage increases by +2.5%[x] for 3s.
While the effect is active, each successful weak point attack further increases Weak Point Damage by +2.5%[x] (Up to 20 stacks, Cooldown 20s).
Module Capacity: 11
Lv. 6
Upon reloading, Weak Point Damage increases by +2.9%[x] for 3s.
While the effect is active, each successful weak point attack further increases Weak Point Damage by +2.9%[x] (Up to 20 stacks, Cooldown 19s).
Module Capacity: 12
Lv. 7
Upon reloading, Weak Point Damage increases by +3.32%[x] for 3s.
While the effect is active, each successful weak point attack further increases Weak Point Damage by +3.32%[x] (Up to 20 stacks, Cooldown 18s).
Module Capacity: 13
Lv. 8
Upon reloading, Weak Point Damage increases by +3.79%[x] for 3s.
While the effect is active, each successful weak point attack further increases Weak Point Damage by +3.79%[x] (Up to 20 stacks, Cooldown 17s).
Module Capacity: 14
Lv. 9
Upon reloading, Weak Point Damage increases by +4.34%[x] for 3s.
While the effect is active, each successful weak point attack further increases Weak Point Damage by +4.34%[x] (Up to 20 stacks, Cooldown 16s).
Module Capacity: 15
Lv. 10
Upon reloading, Weak Point Damage increases by +5%[x] for 3s.
While the effect is active, each successful weak point attack further increases Weak Point Damage by +5%[x] (Up to 20 stacks, Cooldown 15s).
Module Capacity: 16