Upon reloading, Weak Point Damage increases by +1.25%[x] for 3s.
While the effect is active, each successful weak point attack further increases Weak Point Damage by +1.25%[x] (Up to 20 stacks, Cooldown 25s).
Module Capacity: 6
Lv. 1
Upon reloading, Weak Point Damage increases by +1.43%[x] for 3s.
While the effect is active, each successful weak point attack further increases Weak Point Damage by +1.43%[x] (Up to 20 stacks, Cooldown 24s).
Module Capacity: 7
Lv. 2
Upon reloading, Weak Point Damage increases by +16.2%[x] for 3s.
While the effect is active, each successful weak point attack further increases Weak Point Damage by +16.2%[x] (Up to 20 stacks, Cooldown 23s).
Module Capacity: 8
Lv. 3
Upon reloading, Weak Point Damage increases by +1.87%[x] for 3s.
While the effect is active, each successful weak point attack further increases Weak Point Damage by +1.87%[x] (Up to 20 stacks, Cooldown 22s).
Module Capacity: 9
Lv. 4
Upon reloading, Weak Point Damage increases by +2.17%[x] for 3s.
While the effect is active, each successful weak point attack further increases Weak Point Damage by +2.17%[x] (Up to 20 stacks, Cooldown 21s).
Module Capacity: 10
Lv. 5
Upon reloading, Weak Point Damage increases by +2.5%[x] for 3s.
While the effect is active, each successful weak point attack further increases Weak Point Damage by +2.5%[x] (Up to 20 stacks, Cooldown 20s).
Module Capacity: 11
Lv. 6
Upon reloading, Weak Point Damage increases by +2.9%[x] for 3s.
While the effect is active, each successful weak point attack further increases Weak Point Damage by +2.9%[x] (Up to 20 stacks, Cooldown 19s).
Module Capacity: 12
Lv. 7
Upon reloading, Weak Point Damage increases by +3.32%[x] for 3s.
While the effect is active, each successful weak point attack further increases Weak Point Damage by +3.32%[x] (Up to 20 stacks, Cooldown 18s).
Module Capacity: 13
Lv. 8
Upon reloading, Weak Point Damage increases by +3.79%[x] for 3s.
While the effect is active, each successful weak point attack further increases Weak Point Damage by +3.79%[x] (Up to 20 stacks, Cooldown 17s).
Module Capacity: 14
Lv. 9
Upon reloading, Weak Point Damage increases by +4.34%[x] for 3s.
While the effect is active, each successful weak point attack further increases Weak Point Damage by +4.34%[x] (Up to 20 stacks, Cooldown 16s).
Module Capacity: 15
Lv. 10
Upon reloading, Weak Point Damage increases by +5%[x] for 3s.
While the effect is active, each successful weak point attack further increases Weak Point Damage by +5%[x] (Up to 20 stacks, Cooldown 15s).