Serena

Serena

Descendant Group: Serena

105000001 Lv 1 / Lv 40
187 / 1,402 +1,215
105000025 Lv 1 / Lv 40
49 / 413 +364
105000024 Lv 1 / Lv 40
130 / 243 +113
105000029 Lv 1 / Lv 40
216 / 2,325 +2,109
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Sacred Flame
Sacred Flame
Fires flames in the direction of the crosshairs to deal damage and inflict Repentance. On hitting an ally, grants Blessing.
Repentance acts the same as Burn. Firearm attacks against enemies inflicted with Repentance have a chance to recover Rounds for the firearm in use.
Additionally, when an enemy with Repentance is killed, inflicts Repentance on nearby enemies.
Flames pierce terrain when used on the ground and explode when colliding with terrain when fired in midair.
Ascension
Ascension
Greatly decreases gravity while this skill is active. Firearm attacks while in mid-air have additional effects depending on the Rounds in use. However, Jump and Grappling Hook charge times have been adjusted.
Soar
Soar
When used on the ground, Serena shoots into the air.
When used in midair, Serena moves quickly in the direction of movement and Reloads the currently equipped weapon.
Additionally, Serena's number of Jumps is reset and holding down the skill key increases the distance traveled.
Redemption
Redemption
When used on the ground, removes all debuffs on Serena and all allies within range, and grants Prayer of Redemption.
When used in midair, grants Redemption's Judgment to self.
Divinity
Divinity
Serena gains an additional stat bonus when firing a firearm in midair.
Ultimate Blair

Ultimate Blair

Descendant Group: Blair

105000001 Lv 1 / Lv 40
187 / 1,402 +1,215
105000025 Lv 1 / Lv 40
63 / 537 +474
105000024 Lv 1 / Lv 40
130 / 243 +113
105000029 Lv 1 / Lv 40
216 / 2,325 +2,109
105000102 Lv 1 / Lv 40
0.54 / 4.88 +4.34
105000105 Lv 1 / Lv 40
0.46 / 4.08 +3.62
Blaze Up
Blaze Up
Spews fire and creates a Flame Zone on the ground. Enemies standing in the Flame Zone receive continuous damage and are inflicted with Burn.
Extinguish
Extinguish
Recovers HP and MP based on the number of Flame Zones created on the battlefield, and grants Taste of Aggression on recovery.
Flame Zones summoned earlier are retrieved first.
Burn Taste
Burn Taste
Fires a flame forward . Enemies hit by the flame take continuous damage and are inflicted with Burn.
Deadly Cuisine
Deadly Cuisine
Fires a Giant Fireball forward. On explosion, the Giant Fireball deals Burst damage to nearby enemies and divides into multiple Small Fireballs, which create additional explosions.
Small Fireballs deal Burst damage and inflict Burn on nearby enemies, and create Flame Zones.
Pitmaster
Pitmaster
When attacking enemies inflicted with Burn, increases Skill Critical Hit Damage.
Increases Skill Critical Hit Rate based on the number of Flame Zones created on the battlefield.
Nell

Nell

Descendant Group: Nell

105000001 Lv 1 / Lv 40
186 / 1,402 +1,216
105000025 Lv 1 / Lv 40
63 / 516 +453
105000024 Lv 1 / Lv 40
130 / 243 +113
105000029 Lv 1 / Lv 40
216 / 2,325 +2,109
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Breach Projection
Breach Projection
Fires a barrage of Breach Shards, dealing damage to hit enemies.
If the enemy hit is inflicted with Ecive Scan, an additional effect is triggered.
Breach Link
Breach Link
Creates an Arche Breach at a designated location. Inflicts a debuff on enemies near the created Arche Breach and spawns an Anti-Gravity Field on the ground. The debuff of the Arche Breach intensifies over time and further weakens Adaptive Defense. Reusing the skill retrieves the Arche Breach. On retrieval, the Anti-Gravity Field disappears, dealing Explosion Damage to the area around it and refunding a portion of the Cooldown.
Gravitic Reversal
Gravitic Reversal
Detonates an Arche Breach, causing Gravitic Reversal.
Inflicts Tow on enemies near the Arche Breach and deals Explosion Damage to them.
Gaze of the Abyss
Gaze of the Abyss
Grants Gaze of the Abyss.
All Firearm Attacks from Nell target Weak Points, increasing the Weak Point Damage of herself and nearby allies.
While Gaze of the Abyss is active, hitting a target inflicted with Ecive Scan with a Breach Shard increases the duration of Gaze of the Abyss.
Suspicion & Insight
Suspicion & Insight
When using Ecive, enemies in front are inflicted with the Ecive Scan effect.
When attacking enemies inflicted with the Ecive Scan effect, additional damage is dealt.
When an enemy with the Ecive Scan effect dies, the Ecive Scan effect is applied to nearby enemies.
Enemies positioned at the crosshair are guaranteed to receive the Ecive Scan effect; for Colossi, if the crosshair is near a weak point, that weak point receives the Ecive Scan effect.
When decrypting an Encrypted Vault, efficiency increases, and the reward amount increases upon successful decryption.
Ultimate Luna

Ultimate Luna

Descendant Group: Luna

105000001 Lv 1 / Lv 40
186 / 1,347 +1,161
105000025 Lv 1 / Lv 40
81 / 748 +667
105000024 Lv 1 / Lv 40
160 / 300 +140
105000029 Lv 1 / Lv 40
193 / 2,139 +1,946
105000102 Lv 1 / Lv 40
0.54 / 4.88 +4.34
105000105 Lv 1 / Lv 40
0.46 / 4.08 +3.62
Stage Presence
Stage Presence
Equips a Unique Weapon. It will be unequipped when MP is fully depleted or all bullets have been fired.
When the Unique Weapon is equipped, Notes activates, allowing the use of skills.
Notes can be hit through shooting and skill use. If the skill button is not pressed at the right time, the skill will enter cooldown.
Failing to hit Notes through shooting significantly decreases MP.
Successfully hitting Notes grants Perfect Pitch.
Passionate Stage
Passionate Stage
Grants Exciting Performance to self. Grants Exciting Sound to allies within range.
When using an Enhanced Skill, increases the effects further.
Relaxing Act
Relaxing Act
Grants Relaxing Performance to self. Relaxing Performance recovers MP when hitting enemies while hitting Notes.
Grants Relaxing Sound to allies within range.
When using an Enhanced Skill, increases the effects further.
Delightful Stage
Delightful Stage
Grants Cheerful Performance to self.
Cheerful Performance acquires Inspiration Gauge when hitting enemies while hitting Notes.
Grants Cheerful Sound to allies within range.
When using an Enhanced Skill, increases the effects further.
Improvisation
Improvisation
When using a skill to hit the Note, Inspiration Gauge goes up. When the Inspiration Gauge maxes out, an Enhanced Skill can be used.
Using an Enhanced Skill changes to this skill's song and completely depletes Inspiration Gauge. While Out of Combat for a certain period of time, Inspiration Gauge is completely depleted.
Harris

Harris

Descendant Group: Harris

105000001 Lv 1 / Lv 40
186 / 1,373 +1,187
105000025 Lv 1 / Lv 40
63 / 537 +474
105000024 Lv 1 / Lv 40
0 / 0
105000029 Lv 1 / Lv 40
217 / 2,441 +2,224
105000102 Lv 1 / Lv 40
0.46 / 4.88 +4.42
105000105 Lv 1 / Lv 40
0.38 / 4.08 +3.7
Crushing Charge
Crushing Charge
Charges forward, swinging the NOVA System to deal damage to the target.
inflict Towed on enemies within range.
Using Crushing Charge consecutively within the Combo Duration enhances the attacks.
Site Intrusion
Site Intrusion
Jumps forward and deals damage on landing.
Gains Protective Barrier proportional to the number of enemies hit.
If no target is hit, the Cooldown of Site Intrusion is partially refunded.
Designate Danger Zone
Designate Danger Zone
Enters Designate Danger Zone. Consumes Toxin, to deal damage to nearby enemies.
Inflicts Spray Hazardous Substance on hit enemies.
Grants buffs while in Designate Danger Zone.
Waste Disposal
Waste Disposal
The NOVA System emits a Cutting Laser over a wide area.
Inflicts Toxic Contamination on enemies hit by Cutting Laser.
Grants DEF proportional to the number of enemies hit by Cutting Laser.
Internal Toxin Control
Internal Toxin Control
Gains or consumes Toxin each time a skill is used.
Grants a variety of effects based on the amount of Toxin.
Maintaining a certain amount of Toxin for a certain period of time grants Best Condition for each stage.
Lepic

Lepic

Descendant Group: Lepic

105000001 Lv 1 / Lv 40
186 / 1,373 +1,187
105000025 Lv 1 / Lv 40
49 / 413 +364
105000024 Lv 1 / Lv 40
130 / 243 +113
105000029 Lv 1 / Lv 40
217 / 2,441 +2,224
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Grenade Throw
Grenade Throw
Throw a grenade forward, dealing Explosion Damage.
Deals additional damage to enemies inflicted with Burn.
The thrown Grenades can be Towed.
Overclock
Overclock
Gains Overclock and Overload. Inflicts Burn on enemies damaged by Grenade Throw or Overkill.
When firing a Firearm gradually decreases Overload.
Traction Grenade
Traction Grenade
Throws a Traction Grenade forward to inflict Towed on enemies within range.
Overkill
Overkill
Equips a Unique Weapon. While the Unique Weapon is equipped, MP is continuously consumed. When MP runs out, the weapon is unequipped. Enemies hit by Unique Weapon bullets take Burst DMG. The impact point of the Unique Weapon creates a damage zone, dealing continuous damage.
Close Call
Close Call
Upon receiving fatal damage, gains Close Call. While
Close Call is active, grants DMG Immunity and Immobilization. When
Close Call ends, recovers HP proportional to own Max HP.
Ajax

Ajax

Descendant Group: Ajax

105000001 Lv 1 / Lv 40
238 / 1,749 +1,511
105000025 Lv 1 / Lv 40
63 / 516 +453
105000024 Lv 1 / Lv 40
100 / 187 +87
105000029 Lv 1 / Lv 40
281 / 6,291 +6,010
105000102 Lv 1 / Lv 40
0.54 / 4.88 +4.34
105000105 Lv 1 / Lv 40
0.46 / 4.08 +3.62
Orbit Barrier
Orbit Barrier
Creates a Barrier in front that blocks ranged damage. The Barrier increases in stats proportionally to Ajax's stats.
Inflicts Void Leakage on enemies that touch the Barrier, and additionally deals Reflection Damage to enemies that attack the Barrier.
When attacking enemies inflicted with Void Leakage using a firearm, grants Void Acceleration to self.
While Void Acceleration is active, instantly reloads weapons with available Rounds when Rounds per Magazine reaches 0.
When using an Enhanced Skill, increases Reflection Damage.
Void Walk
Void Walk
Jumps forward and deals damage upon landing, inflicting Stun.
When using an Enhanced Skill grants the Leap Enhancement effect.
Expulsion
Expulsion
Deals damage to nearby enemies and inflicts Knockback. When using an Enhanced Skill increases base damage and range.
Additionally, Taunts all enemies within a wider range.
Hyper Cube
Hyper Cube
Creates a dome-shaped Barrier that blocks damage. The Barrier increases in stats proportionally to Ajax's stats.
Grants Enhanced DEF to allies inside the Barrier and inflicts Weaken Attack on enemies.
When using an Enhanced Skill, grants allies an additional Barrier Enhancement.
Event Horizon
Event Horizon
When the skill ends, gains Void Energy.
The amount of Void Energy determines Singularity effect.
When Void Energy is at maximum, use an Enhanced Skill. When using an Enhanced Skill grants additional effects to the existing skill.
Cannot gain Void Energy while using an Enhanced Skill, and Void Energy is consumed if Out of Combat.
Ultimate Yujin

Ultimate Yujin

Descendant Group: Yujin

105000001 Lv 1 / Lv 40
213 / 1,598 +1,385
105000025 Lv 1 / Lv 40
68 / 580 +512
105000024 Lv 1 / Lv 40
137 / 255 +118
105000029 Lv 1 / Lv 40
140 / 1,858 +1,718
105000102 Lv 1 / Lv 40
0.5 / 6.51 +6.01
105000105 Lv 1 / Lv 40
0.4 / 3.47 +3.07
Solidarity Healing
Solidarity Healing
Attaches a Healing Drone to an ally.
The Drone is dismissed if it strays too far from the target or when its duration expires.
Drones grant the Continuous Healing effect, and upon expiration of the Drone's duration, they apply the Accelerant effect to allies and the user.
This skill's recovery increases only when the total amount that make up Skill Power reaches a certain amount.
Restructure Serum
Restructure Serum
Fires Restructure Serum forward.
Enemies hit by Restructure Serum are inflicted with Allergy.
Attacking enemies with Allergy heals nearby allies.
Defeating an enemy with Allergy further heals the Descendant.
This skill's recovery increases only when the total amount that make up Skill Power reaches a certain amount.
Stimulant Spray
Stimulant Spray
Grants Stimulation to nearby allies.
Allies receive healing proportional to the number of times they were hit when Stimulation ends.
This skill's recovery increases only when the total amount that make up Skill Power reaches a certain amount.
Duty and Sacrifice
Duty and Sacrifice
Upon use, instantly recovers Yujin's, and all his allies', HP in the Party or Squad. It also grants Purification effect.
When the skill ends, grants Yujin Hyper Activity.
This skill's recovery increases only when the total amount that make up Skill Power reaches a certain amount.
Stop Overreacting
Stop Overreacting
Significantly reduces the time it takes to rescue allies.
Rescued allies gain Additional Prescription.
Viessa

Viessa

Descendant Group: Viessa

105000001 Lv 1 / Lv 40
106 / 878 +772
105000025 Lv 1 / Lv 40
52 / 495 +443
105000024 Lv 1 / Lv 40
160 / 300 +140
105000029 Lv 1 / Lv 40
156 / 1,748 +1,592
105000102 Lv 1 / Lv 40
0.54 / 4.88 +4.34
105000105 Lv 1 / Lv 40
0.46 / 4.08 +3.62
Frost Shards
Frost Shards
Fires Frost Shards to deal damage to hit enemies and Burst damage to nearby enemies. Inflicts Ice Shackle on hit enemies.
Frost Road
Frost Road
Activates the Frost Road state.
While in the Frost Road state, creates Ice Sheets on the ground touched. Enemies that touch the Ice Sheets are inflicted with Ice Shackle.
Cold Snap
Cold Snap
Launches Chill toward the front. Inflicts damage and Ice Shackle on enemies that come into contact with Chill.
Blizzard
Blizzard
Creates a Blizzard at a designated location. Enemies within the Blizzard take continuous damage. When the Blizzard ends, it explodes and deals Burst DMG to nearby enemies. Inflicts Ice Shackle on hit enemies.
Ice Sphere
Ice Sphere
Upon using a skill to put an enemy into an Ice Shackle stage, creates an Ice Sphere that flies around nearby.
The Ice Sphere that is created flies at a nearby enemy, dealing damage to the hit enemy and Burst damage to nearby enemies.
The hit enemy is inflicted with Ice Shackle.
Ice Shackle decreases the Speed, and increases in stage when the effect stacks.
Dia

Dia

Descendant Group: Dia

105000001 Lv 1 / Lv 40
186 / 1,402 +1,216
105000025 Lv 1 / Lv 40
138 / 1,006 +868
105000024 Lv 1 / Lv 40
130 / 243 +113
105000029 Lv 1 / Lv 40
217 / 2,441 +2,224
105000102 Lv 1 / Lv 40
0.35 / 3.22 +2.87
105000105 Lv 1 / Lv 40
0.29 / 2.68 +2.39
Glacial Clash
Glacial Clash
Using the skill, activates Glacial Clash. Using Glacial Clash dashes forward and stabs enemies to deal damage and inflict Knockback. Holding the skill input activates Glacial Breakthrough. Glacial Breakthrough continuously moves forward, pushing back enemies caught in the collision. Enemies caught in the collision take continuous damage.
Ice Wall
Ice Wall
Grants Ice Wall to self. Ice Wall increases stats and explodes to deal AoE damage. When using Glacial Breakthrough while Ice Wall is active, increases Movement Speed.
When Ice Wall ends, restores Delight.
Avalanche
Avalanche
Launches an Avalanche forward. Avalanche moves while Towing enemies. Hitting a moving Avalanche with the Glacial Clash Skill, triggers a Chill Explosion, which deals AoE damage and inflicts White Panic on enemies. Each time Glacial Clash triggers a Chill Explosion from the same Avalanche, it increases the effect.
On hit with Chill Explosion a certain number of times, grants Frost Thorn to self.
Frost Storm
Frost Storm
Launches a Frozen Spire forward. On hit Frozen Spire decreases Movement Speed and deals continuous damage to enemies within range.
Frozen Spire has a max number of hits and is removed when all hits are exhausted.
Frozen Delight
Frozen Delight
When a melee weapon is equipped, increases stats proportional to Max HP.
When using the Glacial Clash skill, gains Delight proportional to its duration.
Stats increase in proportion to the Delight gauge.
Ultimate Lepic

Ultimate Lepic

Descendant Group: Lepic

105000001 Lv 1 / Lv 40
187 / 1,402 +1,215
105000025 Lv 1 / Lv 40
56 / 491 +435
105000024 Lv 1 / Lv 40
130 / 243 +113
105000029 Lv 1 / Lv 40
230 / 3,953 +3,723
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Grenade Throw
Grenade Throw
Throw a grenade forward, dealing Explosion Damage.
Deals additional damage to enemies inflicted with Burn.
The thrown Grenades can be Towed.
Overclock
Overclock
Gains Overclock and Overload. Inflicts Burn on enemies damaged by Grenade Throw or Overkill.
When firing a Firearm gradually decreases Overload.
Traction Grenade
Traction Grenade
Throws a Traction Grenade forward to inflict Towed on enemies within range.
Overkill
Overkill
Equips a Unique Weapon. While the Unique Weapon is equipped, MP is continuously consumed. When MP runs out, the weapon is unequipped. Enemies hit by Unique Weapon bullets take Burst DMG. The impact point of the Unique Weapon creates a damage zone, dealing continuous damage.
Close Call
Close Call
Upon receiving fatal damage, gains Close Call. While
Close Call is active, grants DMG Immunity and Immobilization. When
Close Call ends, recovers HP proportional to own Max HP.
Jayber

Jayber

Descendant Group: Jayber

105000001 Lv 1 / Lv 40
131 / 1,009 +878
105000025 Lv 1 / Lv 40
30 / 238 +208
105000024 Lv 1 / Lv 40
100 / 187 +87
105000029 Lv 1 / Lv 40
192 / 2,120 +1,928
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Assault Turret
Assault Turret
Summons an Assault Turret. The Assault Turret remains on the battlefield to attack enemies.
If hit by a Unique Weapon, it creates a Damage Zone that deals continuous damage to nearby enemies.
When removed, the turret establishes an Explosion Range that deals Explosion Damage to nearby enemies.
The number of turrets on the battlefield are added together and if the maximum limit is exceeded, the first turret summoned will be removed.
Medical Turret
Medical Turret
Summons a Medical Turret. The Medical Turret recovers the HP of allies and turrets in the Recovery Zone and reduces Incoming Damage for Assault Turrets.
If hit by a Unique Weapon, it creates a Taunt Zone that taunts enemies inside the zone.
When removed, the turret establishes an Explosion Range that deals Explosion Damage to nearby enemies.
The number of turrets on the battlefield are added together and if the maximum limit is exceeded, the first turret summoned will be removed.
Multi-purpose Gun
Multi-purpose Gun
Equips a Unique Weapon. The Unique Weapon causes an explosion at the point of impact, dealing Explosion Damage.
If a turret is in the explosion range, each hit creates a Turret Zone, restores health to the turret, and increases the turret's duration.
The cooldown is adjusted based on the number of bullets fired.
Reactivate
Reactivate
Detonates a summoned turret, granting Overhaul. The self-destruction releases multiple fragments around, dealing Explosion DMG.
While holding Overhaul, summon turrets within the Turret Zone.
Turret Sync
Turret Sync
When two or more Turrets are summoned, gains Turret Sync.