Esiemo

Esiemo

Descendant Group: Esiemo

105000001 Lv 1 / Lv 40
186 / 1,373 +1,187
105000025 Lv 1 / Lv 40
49 / 413 +364
105000024 Lv 1 / Lv 40
100 / 187 +87
105000029 Lv 1 / Lv 40
217 / 2,441 +2,224
105000102 Lv 1 / Lv 40
0.54 / 4.88 +4.34
105000105 Lv 1 / Lv 40
0.46 / 4.08 +3.62
Time Bomb
Time Bomb
Fires a Sticky Bomb forward. The Sticky Bomb attaches to an enemy or terrain on contact.
Blast
Blast
Detonate the attached bombs.
Damage dealt increases with the number of attached bombs.
Guided Landmine
Guided Landmine
Places a Guided Landmine.
Once placed, the Guided Landmine flies to an enemy within its detection range and attaches to it.
If there are obstacles in its path, it attaches to the terrain.
Arche Explosion
Arche Explosion
Dashes forward to deal DMG and inflict Knockback on colliding targets during movement.
Interacting with the skill button again or ending movement deals Burst DMG to nearby enemies. Enemies hit by the explosion lose their buffs.
When the skill ends, grants self Madness.
While using skill, becomes immune to Knockdown and Knockback.
Adventitious Habit
Adventitious Habit
Drops a bomb on the ground when hit.
Lepic

Lepic

Descendant Group: Lepic

105000001 Lv 1 / Lv 40
186 / 1,373 +1,187
105000025 Lv 1 / Lv 40
49 / 413 +364
105000024 Lv 1 / Lv 40
130 / 243 +113
105000029 Lv 1 / Lv 40
217 / 2,441 +2,224
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Grenade Throw
Grenade Throw
Throw a grenade forward, dealing Explosion Damage.
Deals additional damage to enemies inflicted with Burn.
Overclock
Overclock
You gain the effects of Overclock and Overload.
Enemies hit by Grenade Throw and Overkill are inflicted with Burn.
The Overload effect gradually decreases when firing firearms.
Traction Grenade
Traction Grenade
Throws a Traction Grenade forward to inflict Towed on enemies within range.
Overkill
Overkill
Equips a Unique Weapon. While the Unique Weapon is equipped, MP is continuously consumed. When MP runs out, the weapon is unequipped. Enemies hit by Unique Weapon bullets take Burst DMG. The impact point of the Unique Weapon creates a damage zone, dealing continuous damage.
Close Call
Close Call
Upon receiving fatal damage, gains Close Call. While
Close Call is active, grants DMG Immunity and Immobilization. When
Close Call ends, recovers HP proportional to own Max HP.
Enzo

Enzo

Descendant Group: Enzo

105000001 Lv 1 / Lv 40
105 / 841 +736
105000025 Lv 1 / Lv 40
63 / 516 +453
105000024 Lv 1 / Lv 40
100 / 187 +87
105000029 Lv 1 / Lv 40
126 / 1,674 +1,548
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Start Supply
Start Supply
Summons a Bullet Supplying Device at the designated location. The Bullet Supplying Device supplies bullets and grants Quick Load to allies who approach it. The Bullet Supplying Device can be used once by each ally, and disappears when everyone has used it or its duration ends.
Explosive Drone
Explosive Drone
Launches an Explosive Drone forward.
The Explosive Drone explodes on contact with an enemy or a terrain object, dealing Burst damage.
Enhance Combat Suit
Enhance Combat Suit
Summons Shield Recovery Comms.
When the Shield Recovery Comms is first summoned, it recovers the Shield and grants Enhance Combat Suit.
Perfect Support
Perfect Support
Summons a Small Supply Ship to himself and his allies. The Small Supply Ship provides Supply Bullets and grants Perfect Support to allies. The Small Supply Ship attacks enemies in front, and when the skill ends, it fires a missile forward that causes a big explosion.
Fire Supporter
Fire Supporter
Grants Fire Support to allies within an area around self.
Fire Support effect enhances when same Descendant is present within the Party or Squad.
Efficiency increases when Enzo disarms the security of the Encrypted Vault, and rewards increase when this happens.
Ajax

Ajax

Descendant Group: Ajax

105000001 Lv 1 / Lv 40
238 / 1,749 +1,511
105000025 Lv 1 / Lv 40
63 / 516 +453
105000024 Lv 1 / Lv 40
100 / 187 +87
105000029 Lv 1 / Lv 40
281 / 6,291 +6,010
105000102 Lv 1 / Lv 40
0.54 / 4.88 +4.34
105000105 Lv 1 / Lv 40
0.46 / 4.08 +3.62
Orbit Barrier
Orbit Barrier
Creates a Barrier in front that blocks damage. The Barrier increases in stats proportionally to Ajax's stats.
When the Barrier is hit, inflicts Reflection Damage on the enemy.
When using an Enhanced Skill, enhances Reflection Damage. Max Reflection Damage Rate is based on DEF, followed by Skill Power.
Void Walk
Void Walk
Jumps forward and deals damage upon landing, inflicting Stun.
When using an Enhanced Skill grants the Leap Enhancement effect.
Expulsion
Expulsion
Deals damage to nearby enemies and inflicts Knockback. When using an Enhanced Skill increases base damage and range.
Hyper Cube
Hyper Cube
Creates a dome-shaped Barrier that blocks damage. The Barrier increases in stats proportionally to Ajax's stats.
When using an Enhanced Skill grants the Barrier Enhancement effect to allies.
Event Horizon
Event Horizon
When the skill ends, gains Void Energy.
The amount of Void Energy determines Singularity effect.
When Void Energy is at maximum, use an Enhanced Skill. When using an Enhanced Skill grants additional effects to the existing skill.
Cannot gain Void Energy while using an Enhanced Skill, and Void Energy is consumed if Out of Combat.
Yujin

Yujin

Descendant Group: Yujin

105000001 Lv 1 / Lv 40
187 / 1,402 +1,215
105000025 Lv 1 / Lv 40
63 / 537 +474
105000024 Lv 1 / Lv 40
130 / 243 +113
105000029 Lv 1 / Lv 40
126 / 1,674 +1,548
105000102 Lv 1 / Lv 40
0.48 / 6.2 +5.72
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Solidarity Healing
Solidarity Healing
Attaches a Healing Drone to an ally.
The Drone is dismissed if it strays too far from the target or when its duration expires.
Drones grant the Continuous Healing effect, and upon expiration of the Drone's duration, they apply the Accelerant effect to allies and the user.
This skill's recovery increases only when the total amount that make up Skill Power reaches a certain amount.
Restructure Serum
Restructure Serum
Fires Restructure Serum forward.
Enemies hit by Restructure Serum are inflicted with Allergy.
Attacking enemies with Allergy heals nearby allies.
Defeating an enemy with Allergy further heals the Descendant.
This skill's recovery increases only when the total amount that make up Skill Power reaches a certain amount.
Stimulant Spray
Stimulant Spray
Grants Stimulation to nearby allies.
Allies receive healing proportional to the number of times they were hit when Stimulation ends.
This skill's recovery increases only when the total amount that make up Skill Power reaches a certain amount.
Hyperreactive Healing Ground
Hyperreactive Healing Ground
Enters skill standby mode upon use. The skill can be used with the attack button and canceled with the aim button.
Heals Yujin and his allies within a circular range, grants Purification, and provides Immunity to debuffs.
The amount healed increases based on the number of allies and enemies within range.
When the skill ends, grants Yujin Hyper Activity.
This skill's recovery increases only when the total amount that make up Skill Power reaches a certain amount.
Stop Overreacting
Stop Overreacting
Significantly reduces the time it takes to rescue allies.
Rescued allies gain Additional Prescription.
Viessa

Viessa

Descendant Group: Viessa

105000001 Lv 1 / Lv 40
106 / 878 +772
105000025 Lv 1 / Lv 40
52 / 495 +443
105000024 Lv 1 / Lv 40
100 / 187 +87
105000029 Lv 1 / Lv 40
156 / 1,748 +1,592
105000102 Lv 1 / Lv 40
0.54 / 4.88 +4.34
105000105 Lv 1 / Lv 40
0.46 / 4.08 +3.62
Frost Shards
Frost Shards
Fires Frost Shards to deal damage to hit enemies and Burst damage to nearby enemies. Inflicts Ice Shackle on hit enemies.
Frost Road
Frost Road
Activates the Frost Road state.
While in the Frost Road state, creates Ice Sheets on the ground touched. Enemies that touch the Ice Sheets are inflicted with Ice Shackle.
Cold Snap
Cold Snap
Launches Chill toward the front. Inflicts damage and Ice Shackle on enemies that come into contact with Chill.
Blizzard
Blizzard
Creates a Blizzard at a designated location. Enemies within the Blizzard take continuous damage. When the Blizzard ends, it explodes and deals Burst DMG to nearby enemies. Inflicts Ice Shackle on hit enemies.
Ice Sphere
Ice Sphere
Upon using a skill to put an enemy into an Ice Shackle stage, creates an Ice Sphere that flies around nearby.
The Ice Sphere that is created flies at a nearby enemy, dealing damage to the hit enemy and Burst damage to nearby enemies.
The hit enemy is inflicted with Ice Shackle.
Ice Shackle decreases the Speed, and increases in stage when the effect stacks.
Ultimate Lepic

Ultimate Lepic

Descendant Group: Lepic

105000001 Lv 1 / Lv 40
187 / 1,402 +1,215
105000025 Lv 1 / Lv 40
56 / 491 +435
105000024 Lv 1 / Lv 40
130 / 243 +113
105000029 Lv 1 / Lv 40
230 / 3,953 +3,723
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Grenade Throw
Grenade Throw
Throw a grenade forward, dealing Explosion Damage.
Deals additional damage to enemies inflicted with Burn.
Overclock
Overclock
You gain the effects of Overclock and Overload.
Enemies hit by Grenade Throw and Overkill are inflicted with Burn.
The Overload effect gradually decreases when firing firearms.
Traction Grenade
Traction Grenade
Throws a Traction Grenade forward to inflict Towed on enemies within range.
Overkill
Overkill
Equips a Unique Weapon. While the Unique Weapon is equipped, MP is continuously consumed. When MP runs out, the weapon is unequipped. Enemies hit by Unique Weapon bullets take Burst DMG. The impact point of the Unique Weapon creates a damage zone, dealing continuous damage.
Close Call
Close Call
Upon receiving fatal damage, gains Close Call. While
Close Call is active, grants DMG Immunity and Immobilization. When
Close Call ends, recovers HP proportional to own Max HP.
Luna

Luna

Descendant Group: Luna

105000001 Lv 1 / Lv 40
172 / 1,243 +1,071
105000025 Lv 1 / Lv 40
71 / 619 +548
105000024 Lv 1 / Lv 40
160 / 300 +140
105000029 Lv 1 / Lv 40
193 / 2,139 +1,946
105000102 Lv 1 / Lv 40
0.54 / 4.88 +4.34
105000105 Lv 1 / Lv 40
0.46 / 4.08 +3.62
Stage Presence
Stage Presence
Equips a Unique Weapon. It will be unequipped when MP is fully depleted or all bullets have been fired.
When the Unique Weapon is equipped, Notes activates, allowing the use of skills.
Notes can be hit through shooting and skill use. If the skill button is not pressed at the right time, the skill will enter cooldown.
Failing to hit Notes through shooting significantly decreases MP.
Successfully hitting Notes grants Perfect Pitch.
Passionate Stage
Passionate Stage
Grants Exciting Performance to self. Grants Exciting Sound to allies within range.
When using an Enhanced Skill, increases the effects further.
Relaxing Act
Relaxing Act
Grants Relaxing Performance to self. Relaxing Performance recovers MP when hitting enemies while hitting Notes.
Grants Relaxing Sound to allies within range.
When using an Enhanced Skill, increases the effects further.
Delightful Stage
Delightful Stage
Grants Cheerful Performance to self.
Cheerful Performance acquires Inspiration Gauge when hitting enemies while hitting Notes.
Grants Cheerful Sound to allies within range.
When using an Enhanced Skill, increases the effects further.
Improvisation
Improvisation
When using a skill to hit the Note, Inspiration Gauge goes up. When the Inspiration Gauge maxes out, an Enhanced Skill can be used.
Using an Enhanced Skill changes to this skill's song and completely depletes Inspiration Gauge. While Out of Combat for a certain period of time, Inspiration Gauge is completely depleted.
Jayber

Jayber

Descendant Group: Jayber

105000001 Lv 1 / Lv 40
131 / 1,009 +878
105000025 Lv 1 / Lv 40
30 / 238 +208
105000024 Lv 1 / Lv 40
100 / 187 +87
105000029 Lv 1 / Lv 40
192 / 2,120 +1,928
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Assault Turret
Assault Turret
Summons an Assault Turret. The Assault Turret remains on the battlefield to attack enemies.
If hit by a Unique Weapon, it creates a Damage Zone that deals continuous damage to nearby enemies.
When removed, the turret establishes an Explosion Range that deals Explosion Damage to nearby enemies.
The number of turrets on the battlefield are added together and if the maximum limit is exceeded, the first turret summoned will be removed.
Medical Turret
Medical Turret
Summons a Medical Turret. The Medical Turret recovers the HP of allies and turrets in the Recovery Zone and reduces Incoming Damage for Assault Turrets.
If hit by a Unique Weapon, it creates a Taunt Zone that taunts enemies inside the zone.
When removed, the turret establishes an Explosion Range that deals Explosion Damage to nearby enemies.
The number of turrets on the battlefield are added together and if the maximum limit is exceeded, the first turret summoned will be removed.
Multi-purpose Gun
Multi-purpose Gun
Equips a Unique Weapon. The Unique Weapon causes an explosion at the point of impact, dealing Explosion Damage.
If a turret is in the explosion range, each hit creates a Turret Zone, restores health to the turret, and increases the turret's duration.
Reactivate
Reactivate
Detonates a summoned turret, granting Overhaul. The self-destruction releases multiple fragments around, dealing Explosion DMG.
While holding Overhaul, summon turrets within the Turret Zone.
Turret Sync
Turret Sync
When two or more Turrets are summoned, gains Turret Sync.
Ultimate Bunny

Ultimate Bunny

Descendant Group: Bunny

105000001 Lv 1 / Lv 40
98 / 810 +712
105000025 Lv 1 / Lv 40
51 / 404 +353
105000024 Lv 1 / Lv 40
160 / 300 +140
105000029 Lv 1 / Lv 40
156 / 1,767 +1,611
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Thrill Bomb
Thrill Bomb
Creates a Thrill Bomb that targets the nearest enemy within range, dealing damage. This damage increases proportionally to the amount of Electricity.
Inflicts Electrocution on enemies hit.
Speed of Light
Speed of Light
Always moves by Sprinting, and increases Sprint Speed.
Gains Speed of Light. Speed of Light additionally gains Electricity while moving.
Lightning Emission
Lightning Emission
Activates the Lightning Emission state. Deals damage to nearby enemies when moving a certain distance, increases damage proportional to the amount of Electricity. Inflicts Electrocution on enemies hit.
Maximum Power
Maximum Power
Discharges electricity forward. Deals damage on enemies that come into contact with the electricity, with the damage increasing gradually based on the discharge time. Ends when Electricity runs out.
Rabbit Foot
Rabbit Foot
Deals damage to nearby enemies upon landing after a Double Jump.
Gains Electricity proportional to the travel distance.
If there is no movement for a certain period, Electricity is gradually consumed.
Bunny

Bunny

Descendant Group: Bunny

105000001 Lv 1 / Lv 40
72 / 648 +576
105000025 Lv 1 / Lv 40
48 / 380 +332
105000024 Lv 1 / Lv 40
160 / 300 +140
105000029 Lv 1 / Lv 40
111 / 1,488 +1,377
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Thrill Bomb
Thrill Bomb
Creates a Thrill Bomb that targets the nearest enemy within range, dealing damage. This damage increases proportionally to the amount of Electricity.
Inflicts Electrocution on enemies hit.
Speed of Light
Speed of Light
Always moves by Sprinting, and increases Sprint Speed.
Gains Speed of Light. Speed of Light additionally gains Electricity while moving.
Lightning Emission
Lightning Emission
Activates the Lightning Emission state. Deals damage to nearby enemies when moving a certain distance, increases damage proportional to the amount of Electricity. Inflicts Electrocution on enemies hit.
Maximum Power
Maximum Power
Discharges electricity forward. Deals damage on enemies that come into contact with the electricity, with the damage increasing gradually based on the discharge time. Ends when Electricity runs out.
Rabbit Foot
Rabbit Foot
Deals damage to nearby enemies upon landing after a Double Jump.
Gains Electricity proportional to the travel distance.
If there is no movement for a certain period, Electricity is gradually consumed.
Ultimate Gley

Ultimate Gley

Descendant Group: Gley

105000001 Lv 1 / Lv 40
202 / 1,651 +1,449
105000025 Lv 1 / Lv 40
0 / 0
105000024 Lv 1 / Lv 40
0 / 0
105000029 Lv 1 / Lv 40
232 / 4,185 +3,953
105000102 Lv 1 / Lv 40
0 / 0
105000105 Lv 1 / Lv 40
0 / 0
Frenzied
Frenzied
In Frenzied state. In Frenzied state, increases Firearm ATK and Penetration, but reduces HP Recovery.
Life Siphon
Life Siphon
Deals damage to targets within range and recovers HP.
HP Recovery amount increases based on the number of enemies hit.
In Frenzied state, deals increased DMG proportionally to HP.
In Non-Frenzied state, gains Vigor. Vigor stacks proportionally to the number of enemies hit.
Increased Sensory
Increased Sensory
When in Frenzied state, applies Maximize Lethality during which bullets are not consumed.
When in Non-Frenzied state, applies Maximize Recovery during which Life Sphere generation is increased.
Massacre
Massacre
Equip a Unique Weapon. The number of bullets loaded is affected by the amount of Power of Life owned.
When hitting an enemy with the Unique Weapon, deals damage and inflicts additional effects.
In Frenzied state, increases additional DMG proportionally to HP.
In Non-Frenzied state, inflicts Stun on enemies that are hit.
Thirst
Thirst
Cannot have Shield or MP.
In Non-Frenzied state, reduces Incoming DMG.
Defeated enemies have a chance to drop Life Spheres which, upon contact, grant Power of Life.
Upon acquiring Power of Life, recovers HP.