Ultimate Gley

Ultimate Gley

Descendant Group: Gley

105000001 Lv 1 / Lv 40
202 / 1,651 +1,449
105000025 Lv 1 / Lv 40
0 / 0
105000024 Lv 1 / Lv 40
0 / 0
105000029 Lv 1 / Lv 40
232 / 4,185 +3,953
105000102 Lv 1 / Lv 40
0 / 0
105000105 Lv 1 / Lv 40
0 / 0
Frenzied
Frenzied
In Frenzied state. In Frenzied state, increases Firearm ATK and Penetration, but reduces HP Recovery.
Life Siphon
Life Siphon
Deals damage to targets within range and recovers HP.
HP Recovery amount increases based on the number of enemies hit.
In Frenzied state, deals increased DMG proportionally to HP.
In Non-Frenzied state, gains Vigor. Vigor stacks proportionally to the number of enemies hit.
Increased Sensory
Increased Sensory
When in Frenzied state, applies Maximize Lethality during which bullets are not consumed.
When in Non-Frenzied state, applies Maximize Recovery during which Life Sphere generation is increased.
Massacre
Massacre
Equips a Unique Weapon. The number of bullets enhanced is affected by the amount of Power of Life owned.
When hitting an enemy with the Unique Weapon, weaves through enemies to deal damage and inflict additional effects.
In Frenzied state, increases additional damage proportionally to HP.
In Non-Frenzied state, inflicts Stun on enemies that are hit.
Thirst
Thirst
Cannot have Shield or MP.
In Non-Frenzied state, reduces Incoming DMG.
Defeated enemies have a chance to drop Life Spheres which, upon contact, grant Power of Life.
Upon acquiring Power of Life, recovers HP.
Hailey

Hailey

Descendant Group: Hailey

105000001 Lv 1 / Lv 40
108 / 935 +827
105000025 Lv 1 / Lv 40
63 / 537 +474
105000024 Lv 1 / Lv 40
160 / 300 +140
105000029 Lv 1 / Lv 40
217 / 2,441 +2,224
105000102 Lv 1 / Lv 40
0.54 / 4.88 +4.34
105000105 Lv 1 / Lv 40
0.46 / 4.08 +3.62
Cryo Round
Cryo Round
Fires a Cryo Round at enemies in front to deal damage and inflict Cryo.
Targets with Cryo stacks receive additional damage and lose 1 stack when hit by Hailey's firearm attack.
Storm Snare
Storm Snare
Unleashes a Chill Vortex around her, knocking back hit targets and firing a massive Freezing Beam in the direction of the crosshairs. Inflicts Cryo on targets hit based on Enemy AoE.
Cold Fury
Cold Fury
Grants Hailey Cold Fury every second. The Cold Fury effect gradually decreases her Movement Speed, but greatly increases her Firearm and Skill Critical Hit Rates and Firearm Penetration.
When Cold Fury reaches maximum stacks, Hailey becomes immune to Knockdown and gains an increase to her Firearm and Skill Critical Hit Damage. However, when using Roll or Grappling Hook, the stacks decrease.
Zenith
Zenith
Equips her Unique Weapon. When hitting an enemy with the Unique Weapon, greatly increases Penetration and Firearm ATK and deals additional Chill skill damage.
Recovers a portion of MP upon successfully attacking Weak Points.
Partially decreases the Cooldown of the Unique Weapon skill when the skill ends depending on the number of fired bullets.
Safe Strategic Retreat
Safe Strategic Retreat
Proportional to the distance between the target and Hailey, the Weak Point Damage decreases the closer it is to the target and increases the further it is.
Ultimate Valby

Ultimate Valby

Descendant Group: Valby

105000001 Lv 1 / Lv 40
187 / 1,402 +1,215
105000025 Lv 1 / Lv 40
72 / 671 +599
105000024 Lv 1 / Lv 40
130 / 243 +113
105000029 Lv 1 / Lv 40
193 / 2,120 +1,927
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Bubble Bullet
Bubble Bullet
Fires a bouncing Bubble Bullet. Where the Bubble Bullet impacts, it creates a Small Puddle at the point of collision.
Enemies who touch the Small Puddle take continuous DMG and are inflicted with Laundry.
The Bubble Bullet explodes upon hitting an enemy or after bouncing a maximum number of times, dealing Explosion Damage on nearby enemies.
Explosion Damage and Explosion Range increase with the number of times bounced.
Plop Plop
Plop Plop
Forms a Big Puddle at a designated location.
Emerges from the Big Puddle and inflicts Knockdown on nearby enemies.
Enemies standing in the Big Puddle receive continuous DMG and are inflicted with Laundry. The skill's cooldown decreases proportionally to the number of enemies inflicted with Knockdown.
Clean Up
Clean Up
Activates Liquefied state. While Liquefied, does not collide with enemies and creates a Waterway on the ground.
Enemies standing in the Waterway take continuous damage and are inflicted with Laundry.
In the Liquefied state, cannot use skills.
Laundry Bomb
Laundry Bomb
Equip a Unique Weapon. The projectile impact of the Unique Weapon creates a Laundry Bomb, dealing continuous damage.
If another Laundry Bomb is created where a Laundry Bomb exists, the two Laundry Bombs merge.
Water Intake
Water Intake
Recovers Shield and MP while on water.
Puddles created by skills are also considered water.
Ultimate Freyna

Ultimate Freyna

Descendant Group: Freyna

105000001 Lv 1 / Lv 40
107 / 916 +809
105000025 Lv 1 / Lv 40
63 / 537 +474
105000024 Lv 1 / Lv 40
100 / 187 +87
105000029 Lv 1 / Lv 40
191 / 2,083 +1,892
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Venom Trauma
Venom Trauma
Fires a Toxic Bullet, dealing damage to hit enemies.
The Toxic Bullet explodes, creating a Toxic Puddle and inflicting Room 0 Trauma on those it hits.
Room 0 Trauma deals continuous damage and applies Panic to nearby enemies.
Defense Mechanism
Defense Mechanism
Gains Plague Bodyarmor. Inflicts Room 0 Trauma on the attacking enemy.
Room 0 Trauma deals continuous damage and applies Despair to nearby enemies.
Putrid Venom
Putrid Venom
Throw poison to create a Toxic Swamp.
Enemies that touch the Toxic Swamp are inflicted with Room 0 Trauma and Venom-Soaked.
Venom-Soaked enemies leave Toxic Footprints as they move.
Toxic Footprints apply Room 0 Trauma to enemies on contact.
Room 0 Trauma deals continuous damage and applies Decay to nearby enemies.
Venom Baptism
Venom Baptism
Equips a Unique Weapon. Unequipped after all bullets are consumed or after a certain period of time has passed.
Enemies hit by the Unique Weapon bullets are inflicted with Room 0 Trauma.
Room 0 Trauma deals continuous damage and applies Nightmare to nearby enemies.
Contagion Links
Contagion Links
When an enemy inflicted with Room 0 Trauma is killed, it spawns a Toxic Puddle. Enemies that step in the Toxic Puddle are inflicted with Room 0 Trauma.
Room 0 Trauma deals continuous damage and applies Toxic Reaction to nearby enemies.
Keelan

Keelan

Descendant Group: Keelan

105000001 Lv 1 / Lv 40
98 / 810 +712
105000025 Lv 1 / Lv 40
56 / 491 +435
105000024 Lv 1 / Lv 40
0 / 0
105000029 Lv 1 / Lv 40
192 / 2,120 +1,928
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Void Corrosion
Void Corrosion
Targets an enemy and fires Void Corrosion. Inflicts Acidic Decay on hit enemies.
Deals Additional Damage to enemies inflicted with Acidic Decay.
The number of targets for Void Corrosion increases based on certain stats.
Onslaught
Onslaught
Dashes forward, dealing damage to Pierced targets. At the location the Dash ends, inflicts Knockback and deals Explosion Damage. Inflicts Acidic Decay on hit enemies.
Enemies inflicted with Acidic Decay receive Additional Damage.
Each Pierced enemy reduces the Cooldown of the current stack of Onslaught.
Septic Gust
Septic Gust
Deals damage to enemies within range and inflicts Acidic Decay. If enemies within range are inflicted with Acidic Decay, inflicts Blood Rot. Blood Rot explodes, dealing damage to the target and enemies within range.
Tremor
Tremor
If enemies within range have Acidic Decay, deals damage proportional to the amount of Acidic Decay stacks.
If there are no enemies within range or they don't have Acidic Decay, increases the amount of Onslaught stacks.
Erosion
Erosion
Using a skill increases the Acidic Infusion Level and grants the Agility effect to yourself after a certain number of uses.
If the non-combat state is maintained, the Acidic Infusion Level gradually decreases, and the Agility effect is removed.
Ultimate Sharen

Ultimate Sharen

Descendant Group: Sharen

105000001 Lv 1 / Lv 40
105 / 841 +736
105000025 Lv 1 / Lv 40
63 / 537 +474
105000024 Lv 1 / Lv 40
90 / 169 +79
105000029 Lv 1 / Lv 40
216 / 2,325 +2,109
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Cutoff Beam
Cutoff Beam
Inflicts damage and Electrocution on enemies in front of Cutoff Beam.
Active Camouflage
Active Camouflage
Enters Active Camouflage, concealing the user from enemies' sight.
Attacking an enemy or ending Active Camouflage triggers Ambush.
Using a firearm or skill while in Ambush applies the effect and ends it.
Shock Nuts
Shock Nuts
Fires Shock Nuts embedded in the arm forward, dealing damage to enemies and inflicting the Stun effect.
Flash Shortsword
Flash Shortsword
Generates multiple Shortswords and fires them at a designated target. Hit enemies take Burst damage and are inflicted with Electrocution. Fire using the attack button and cancel using the aim button.
Canceling does not trigger a cooldown.
Assassinator
Assassinator
When in Ambush state, killing an enemy by using a skill resets the Active Camouflage cooldown. This effect gains cooldown. When attacking, increases DMG against enemies who are not targeting the caster.
Lepic

Lepic

Descendant Group: Lepic

105000001 Lv 1 / Lv 40
186 / 1,373 +1,187
105000025 Lv 1 / Lv 40
49 / 413 +364
105000024 Lv 1 / Lv 40
130 / 243 +113
105000029 Lv 1 / Lv 40
217 / 2,441 +2,224
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Grenade Throw
Grenade Throw
Throw a grenade forward, dealing Explosion Damage.
Deals additional damage to enemies inflicted with Burn.
Overclock
Overclock
Gains Overclock and Overload. Inflicts Burn on enemies damaged by Grenade Throw or Overkill.
When firing a Firearm gradually decreases Overload.
Traction Grenade
Traction Grenade
Throws a Traction Grenade forward to inflict Towed on enemies within range.
Overkill
Overkill
Equips a Unique Weapon. While the Unique Weapon is equipped, MP is continuously consumed. When MP runs out, the weapon is unequipped. Enemies hit by Unique Weapon bullets take Burst DMG. The impact point of the Unique Weapon creates a damage zone, dealing continuous damage.
Close Call
Close Call
Upon receiving fatal damage, gains Close Call. While
Close Call is active, grants DMG Immunity and Immobilization. When
Close Call ends, recovers HP proportional to own Max HP.
Ajax

Ajax

Descendant Group: Ajax

105000001 Lv 1 / Lv 40
238 / 1,749 +1,511
105000025 Lv 1 / Lv 40
63 / 516 +453
105000024 Lv 1 / Lv 40
100 / 187 +87
105000029 Lv 1 / Lv 40
281 / 6,291 +6,010
105000102 Lv 1 / Lv 40
0.54 / 4.88 +4.34
105000105 Lv 1 / Lv 40
0.46 / 4.08 +3.62
Orbit Barrier
Orbit Barrier
Creates a Barrier in front that blocks ranged damage. The Barrier increases in stats proportionally to Ajax's stats.
Inflicts Void Leakage on enemies that touch the Barrier, and additionally deals Reflection Damage to enemies that attack the Barrier.
When attacking enemies inflicted with Void Leakage using a firearm, grants Void Acceleration to self.
While Void Acceleration is active, instantly reloads weapons with available Rounds when Rounds per Magazine reaches 0.
When using an Enhanced Skill, increases Reflection Damage.
Void Walk
Void Walk
Jumps forward and deals damage upon landing, inflicting Stun.
When using an Enhanced Skill grants the Leap Enhancement effect.
Expulsion
Expulsion
Deals damage to nearby enemies and inflicts Knockback. When using an Enhanced Skill increases base damage and range.
Additionally, Taunts all enemies within a wider range.
Hyper Cube
Hyper Cube
Creates a dome-shaped Barrier that blocks damage. The Barrier increases in stats proportionally to Ajax's stats.
Grants Enhanced DEF to allies inside the Barrier and inflicts Weaken Attack on enemies.
When using an Enhanced Skill, grants allies an additional Barrier Enhancement.
Event Horizon
Event Horizon
When the skill ends, gains Void Energy.
The amount of Void Energy determines Singularity effect.
When Void Energy is at maximum, use an Enhanced Skill. When using an Enhanced Skill grants additional effects to the existing skill.
Cannot gain Void Energy while using an Enhanced Skill, and Void Energy is consumed if Out of Combat.
Ines

Ines

Descendant Group: Ines

105000001 Lv 1 / Lv 40
107 / 934 +827
105000025 Lv 1 / Lv 40
49 / 413 +364
105000024 Lv 1 / Lv 40
160 / 300 +140
105000029 Lv 1 / Lv 40
157 / 1,860 +1,703
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Chain Lightning
Chain Lightning
Fires Chain Lightning forward.
Chain Lightning bounces between multiple enemies, to deal damage and inflict Conductor on enemies hit.
When attacking enemies with Conductor, deals increased damage.
Lightning Conductor
Lightning Conductor
Creates Current Coils on nearby enemies, to deal damage.
Creates Current Coils on all enemies with Conductor, to deal damage.
Inflicts Conductor on those hit.
When attacking enemies with Conductor, deals increased damage.
Discharge
Discharge
Charges her hand with electricity and thrusts it forward to release a bolt of lightning.
Charging the current increases the damage and range.
Releasing the charge at the peak deals the most damage.
Inflicts Conductor on enemies hit.
When attacking enemies with Conductor, deals increased damage.
Snare Hunter
Snare Hunter
Throws a Plasma Acceleration Coil forward and creates a Thunder Snare at the point of impact for a certain period of time.
When using skill grants Short Circuit. While Short Circuit is active, Dark Current deals damage at the Max Damage Rate.
Inflicts Conductor on enemies hit by the Thunder Snare.
Thunder Snare creates Current Coils on nearby enemies to deal damage.
When attacking enemies with Conductor, deals increased damage.
Plasma Oscillation
Plasma Oscillation
Skill Critical Hit Rate increases as Max MP increases.
Skill Critical Hits against enemies with Conductor have a chance to restore MP.
Firearm or Skill Critical Hits on an enemy with Conductor have a chance to cause Dark Current.
Killing enemies with Conductor or the effect expiring still triggers Dark Current.
Dark Current deals a portion of its damage to nearby targets based on Max MP, and inflicts Conductor on enemies hit.
Charges Plasma whenever you inflict Conductor on an enemy.
Viessa

Viessa

Descendant Group: Viessa

105000001 Lv 1 / Lv 40
106 / 878 +772
105000025 Lv 1 / Lv 40
52 / 495 +443
105000024 Lv 1 / Lv 40
160 / 300 +140
105000029 Lv 1 / Lv 40
156 / 1,748 +1,592
105000102 Lv 1 / Lv 40
0.54 / 4.88 +4.34
105000105 Lv 1 / Lv 40
0.46 / 4.08 +3.62
Frost Shards
Frost Shards
Fires Frost Shards to deal damage to hit enemies and Burst damage to nearby enemies. Inflicts Ice Shackle on hit enemies.
Frost Road
Frost Road
Activates the Frost Road state.
While in the Frost Road state, creates Ice Sheets on the ground touched. Enemies that touch the Ice Sheets are inflicted with Ice Shackle.
Cold Snap
Cold Snap
Launches Chill toward the front. Inflicts damage and Ice Shackle on enemies that come into contact with Chill.
Blizzard
Blizzard
Creates a Blizzard at a designated location. Enemies within the Blizzard take continuous damage. When the Blizzard ends, it explodes and deals Burst DMG to nearby enemies. Inflicts Ice Shackle on hit enemies.
Ice Sphere
Ice Sphere
Upon using a skill to put an enemy into an Ice Shackle stage, creates an Ice Sphere that flies around nearby.
The Ice Sphere that is created flies at a nearby enemy, dealing damage to the hit enemy and Burst damage to nearby enemies.
The hit enemy is inflicted with Ice Shackle.
Ice Shackle decreases the Speed, and increases in stage when the effect stacks.
Ultimate Lepic

Ultimate Lepic

Descendant Group: Lepic

105000001 Lv 1 / Lv 40
187 / 1,402 +1,215
105000025 Lv 1 / Lv 40
56 / 491 +435
105000024 Lv 1 / Lv 40
130 / 243 +113
105000029 Lv 1 / Lv 40
230 / 3,953 +3,723
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Grenade Throw
Grenade Throw
Throw a grenade forward, dealing Explosion Damage.
Deals additional damage to enemies inflicted with Burn.
Overclock
Overclock
Gains Overclock and Overload. Inflicts Burn on enemies damaged by Grenade Throw or Overkill.
When firing a Firearm gradually decreases Overload.
Traction Grenade
Traction Grenade
Throws a Traction Grenade forward to inflict Towed on enemies within range.
Overkill
Overkill
Equips a Unique Weapon. While the Unique Weapon is equipped, MP is continuously consumed. When MP runs out, the weapon is unequipped. Enemies hit by Unique Weapon bullets take Burst DMG. The impact point of the Unique Weapon creates a damage zone, dealing continuous damage.
Close Call
Close Call
Upon receiving fatal damage, gains Close Call. While
Close Call is active, grants DMG Immunity and Immobilization. When
Close Call ends, recovers HP proportional to own Max HP.
Jayber

Jayber

Descendant Group: Jayber

105000001 Lv 1 / Lv 40
131 / 1,009 +878
105000025 Lv 1 / Lv 40
30 / 238 +208
105000024 Lv 1 / Lv 40
100 / 187 +87
105000029 Lv 1 / Lv 40
192 / 2,120 +1,928
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Assault Turret
Assault Turret
Summons an Assault Turret. The Assault Turret remains on the battlefield to attack enemies.
If hit by a Unique Weapon, it creates a Damage Zone that deals continuous damage to nearby enemies.
When removed, the turret establishes an Explosion Range that deals Explosion Damage to nearby enemies.
The number of turrets on the battlefield are added together and if the maximum limit is exceeded, the first turret summoned will be removed.
Medical Turret
Medical Turret
Summons a Medical Turret. The Medical Turret recovers the HP of allies and turrets in the Recovery Zone and reduces Incoming Damage for Assault Turrets.
If hit by a Unique Weapon, it creates a Taunt Zone that taunts enemies inside the zone.
When removed, the turret establishes an Explosion Range that deals Explosion Damage to nearby enemies.
The number of turrets on the battlefield are added together and if the maximum limit is exceeded, the first turret summoned will be removed.
Multi-purpose Gun
Multi-purpose Gun
Equips a Unique Weapon. The Unique Weapon causes an explosion at the point of impact, dealing Explosion Damage.
If a turret is in the explosion range, each hit creates a Turret Zone, restores health to the turret, and increases the turret's duration.
The cooldown is adjusted based on the number of bullets fired.
Reactivate
Reactivate
Detonates a summoned turret, granting Overhaul. The self-destruction releases multiple fragments around, dealing Explosion DMG.
While holding Overhaul, summon turrets within the Turret Zone.
Turret Sync
Turret Sync
When two or more Turrets are summoned, gains Turret Sync.