Valby

Valby

101000013

105000001 Lv 1 / Lv 40
186 / 1,347 +1,161
105000025 Lv 1 / Lv 40
62 / 531 +469
105000024 Lv 1 / Lv 40
130 / 243 +113
105000029 Lv 1 / Lv 40
192 / 1,976 +1,784
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Bubble Bullet
Bubble Bullet
Fires a bouncing Bubble Bullet. Where the Bubble Bullet impacts, it creates a Small Puddle at the point of collision.
Enemies who touch the Small Puddle take continuous damage and are inflicted with Laundry.
The Bubble Bullet explodes upon hitting an enemy or after bouncing a maximum number of times, dealing Burst Damage on nearby enemies.
Burst Damage increases with the number of times Bubble Bullet bounces.
Plop Plop
Plop Plop
Forms a Big Puddle at a designated location.
Emerges from the Big Puddle and inflicts Knockdown on nearby enemies.
Enemies standing in the Big Puddle receive continuous DMG and are inflicted with Laundry. The skill's cooldown decreases proportionally to the number of enemies inflicted with Knockdown.
Clean Up
Clean Up
Activates Liquefied state. While Liquefied, does not collide with enemies and creates a Waterway on the ground.
Enemies standing in the Waterway take continuous damage and are inflicted with Laundry.
In the Liquefied state, cannot jump or use skills.
Equip a Unique Weapon. It will be unequipped when the duration ends or all bullets have been used. The projectile impact of the Unique Weapon creates a Laundry Bomb, dealing continuous damage and inflicting Towed on nearby enemies with Laundry.
Continuous damage increases based on the number of enemies with Laundry.
Water Intake
Water Intake
MP recovers while on water.
Puddles created by skills are also considered water.
Kyle

Kyle

101000014

105000001 Lv 1 / Lv 40
184 / 1,309 +1,125
105000025 Lv 1 / Lv 40
138 / 1,006 +868
105000024 Lv 1 / Lv 40
0 / 0
105000029 Lv 1 / Lv 40
217 / 2,441 +2,224
105000102 Lv 1 / Lv 40
0.35 / 3.22 +2.87
105000105 Lv 1 / Lv 40
0.29 / 2.68 +2.39
Repulsion Dash
Repulsion Dash
Charges forward to deal damage and inflict Knockback on colliding enemies.
After using skill, recovers Magnetic Force proportional to Max Shield and recovers additional Magnetic Force based on the number of enemies hit.
When the skill ends, grants DEF Increase to self.
Magnetic Bulwark
Magnetic Bulwark
Extends both hands to create a Barrier in front that blocks enemy ranged attacks.
Using the Barrier continuously recovers Magnetic Force. Every time the Barrier blocks an attack, recovers additional Magnetic Force proportional to the damage blocked.
Magnetism Spurt
Magnetism Spurt
When hit by enemies in the Magnetism Spurt state, Magnetic Force is consumed instead of Shield and HP.
When all Magnetic Force is consumed or the skill button pressed again, discharges Magnetic Force to deal damage.
When the skill ends, restores Shields to nearby allies and self proportional to Max Shield.
Superconductivity Thrusters
Superconductivity Thrusters
Uses Superconductivity Thrusters to soar into the air. Descends, colliding with enemies and dealing damage upon impact. Damage increases proportionally to the amount of Magnetic Force consumed.
When the skill ends, Magnetic Force is fully consumed.
While using skill, becomes immune to Knockdown and Knockback.
Experienced Technician
Experienced Technician
Max amount of Magnetic Force increases proportionally to Max Shield. When the Shield is fully consumed, gains Magnetic Care. This effect has a cooldown.
Magnetic Force gradually decreases while Out of Combat.
Esiemo

Esiemo

101000015

105000001 Lv 1 / Lv 40
186 / 1,373 +1,187
105000025 Lv 1 / Lv 40
49 / 413 +364
105000024 Lv 1 / Lv 40
100 / 187 +87
105000029 Lv 1 / Lv 40
217 / 2,441 +2,224
105000102 Lv 1 / Lv 40
0.54 / 4.88 +4.34
105000105 Lv 1 / Lv 40
0.46 / 4.08 +3.62
Time Bomb
Time Bomb
Fires a Sticky Bomb forward. The Sticky Bomb attaches to an enemy or terrain on contact.
Blast
Blast
Detonate the attached bombs.
Damage dealt increases with the number of attached bombs.
Guided Landmine
Guided Landmine
Places a Guided Landmine.
Once placed, the Guided Landmine flies to an enemy within its detection range and attaches to it.
If there are obstacles in its path, it attaches to the terrain.
Arche Explosion
Arche Explosion
Dashes forward to deal DMG and inflict Knockback on colliding targets during movement.
Interacting with the skill button again or ending movement deals Burst DMG to nearby enemies. Enemies hit by the explosion lose their buffs.
When the skill ends, grants self Madness.
While using skill, becomes immune to Knockdown and Knockback.
Adventitious Habit
Adventitious Habit
Drops a bomb on the ground when hit.
Enzo

Enzo

101000016

105000001 Lv 1 / Lv 40
105 / 841 +736
105000025 Lv 1 / Lv 40
63 / 516 +453
105000024 Lv 1 / Lv 40
100 / 187 +87
105000029 Lv 1 / Lv 40
126 / 1,674 +1,548
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Start Supply
Start Supply
Summons a Bullet Supplying Device at the designated location. Supplies bullets to allies that approach the Device. The Bullet Supplying Device can be used once by each ally, and disappears when everyone has used it or its duration ends.
Explosive Drone
Explosive Drone
Launches an Explosive Drone forward.
The Explosive Drone explodes on contact with an enemy or a terrain object, dealing Burst damage.
Enhance Combat Suit
Enhance Combat Suit
Summons Shield Recovery Comms.
When the Shield Recovery Comms is first summoned, it recovers the Shield and grants Enhance Combat Suit.
Perfect Support
Perfect Support
Summons a Small Supply Ship to himself and his allies. The Small Supply Ship provides Supply Bullets and grants Perfect Support to allies. The Small Supply Ship attacks enemies in front, and when the skill ends, it fires a missile forward that causes a big explosion.
Fire Supporter
Fire Supporter
Grants Fire Support to allies within an area around self.
Fire Support effect enhances when same Descendant is present within the Party or Squad.
Efficiency increases when Enzo disarms the security of the Encrypted Vault, and rewards increase when this happens.
Yujin

Yujin

101000017

105000001 Lv 1 / Lv 40
187 / 1,402 +1,215
105000025 Lv 1 / Lv 40
63 / 537 +474
105000024 Lv 1 / Lv 40
130 / 243 +113
105000029 Lv 1 / Lv 40
126 / 1,674 +1,548
105000102 Lv 1 / Lv 40
0.48 / 6.2 +5.72
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Solidarity Healing
Solidarity Healing
Attaches a Healing Drone to an ally.
The Drone is dismissed if it strays too far from the target or when its duration expires.
Drones grant the Continuous Healing effect, and upon expiration of the Drone's duration, they apply the Accelerant effect to allies and the user.
This skill's recovery increases only when the total amount that make up Skill Power reaches a certain amount.
Restructure Serum
Restructure Serum
Fires Restructure Serum forward.
Enemies hit by Restructure Serum are inflicted with Allergy.
Attacking enemies with Allergy heals nearby allies.
Defeating an enemy with Allergy further heals the Descendant.
This skill's recovery increases only when the total amount that make up Skill Power reaches a certain amount.
Stimulant Spray
Stimulant Spray
Grants Stimulation to nearby allies.
Allies receive healing proportional to the number of times they were hit when Stimulation ends.
This skill's recovery increases only when the total amount that make up Skill Power reaches a certain amount.
Hyperreactive Healing Ground
Hyperreactive Healing Ground
Enters skill standby mode upon use. The skill can be used with the attack button and canceled with the aim button.
Heals Yujin and his allies within a circular range, grants Purification, and provides Immunity to debuffs.
The amount healed increases based on the number of allies and enemies within range.
When the skill ends, grants Yujin Hyper Activity.
This skill's recovery increases only when the total amount that make up Skill Power reaches a certain amount.
Stop Overreacting
Stop Overreacting
Significantly reduces the time it takes to rescue allies.
Rescued allies gain Additional Prescription.
Luna

Luna

101000018

105000001 Lv 1 / Lv 40
172 / 1,243 +1,071
105000025 Lv 1 / Lv 40
71 / 619 +548
105000024 Lv 1 / Lv 40
160 / 300 +140
105000029 Lv 1 / Lv 40
193 / 2,139 +1,946
105000102 Lv 1 / Lv 40
0.54 / 4.88 +4.34
105000105 Lv 1 / Lv 40
0.46 / 4.08 +3.62
Equips a Unique Weapon. It will be unequipped when MP is fully depleted or all bullets have been fired.
When the Unique Weapon is equipped, Notes activates, allowing the use of skills.
Notes can be hit through shooting and skill use. If the skill button is not pressed at the right time, the skill will fail to activate.
Failing to hit Notes through shooting significantly decreases MP.
Successfully hitting Notes grants Perfect Pitch. Perfect Pitch decreases when a note is missed or incorrectly entered.
Changes Notes.
Grants Exciting Performance to self. Grants Exciting Sound to allies within range.
When using an Enhanced Skill, increases the effects further.
Changes Notes.
Grants Relaxing Performance to self. Relaxing Performance recovers MP when hitting enemies while hitting Notes.
Grants Relaxing Sound to allies within range.
When using an Enhanced Skill, increases the effects further.
Changes Notes.
Grants Cheerful Performance to self.
Cheerful Performance acquires Inspiration Gauge when hitting enemies while hitting Notes.
Grants Cheerful Sound to allies within range.
When using an Enhanced Skill, increases the effects further.
Improvisation
Improvisation
Hitting notes with skills grants Inspiration Gauge.
When the Inspiration Gauge reaches its maximum, you can use Enhanced Skills.
Using Enhanced Skills consumes all Inspiration Gauge.
If the non-combat state is maintained, all stored Inspiration Gauge will be depleted.
Ultimate Bunny

Ultimate Bunny

101000019

105000001 Lv 1 / Lv 40
98 / 810 +712
105000025 Lv 1 / Lv 40
51 / 404 +353
105000024 Lv 1 / Lv 40
160 / 300 +140
105000029 Lv 1 / Lv 40
156 / 1,767 +1,611
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Thrill Bomb
Thrill Bomb
Creates a Thrill Bomb that targets the nearest enemy within range, dealing damage. This damage increases proportionally to the amount of Electricity.
Inflicts Electrocution on enemies hit.
Speed of Light
Speed of Light
Always moves by Sprinting, and increases Sprint Speed.
Gains Speed of Light. Speed of Light additionally gains Electricity while moving.
Lightning Emission
Lightning Emission
Activates the Lightning Emission state. Deals damage to nearby enemies when moving a certain distance, increases damage proportional to the amount of Electricity. Inflicts Electrocution on enemies hit.
Maximum Power
Maximum Power
Discharges electricity forward. Deals damage on enemies that come into contact with the electricity, with the damage increasing gradually based on the discharge time. Ends when Electricity runs out.
Rabbit Foot
Rabbit Foot
Deals damage to nearby enemies upon landing after a Double Jump.
Gains Electricity proportional to the travel distance.
If there is no movement for a certain period, Electricity is gradually consumed.
Ultimate Gley

Ultimate Gley

101000020

105000001 Lv 1 / Lv 40
202 / 1,651 +1,449
105000025 Lv 1 / Lv 40
0 / 0
105000024 Lv 1 / Lv 40
0 / 0
105000029 Lv 1 / Lv 40
232 / 4,185 +3,953
105000102 Lv 1 / Lv 40
0 / 0
105000105 Lv 1 / Lv 40
0 / 0
Frenzied
Frenzied
In Frenzied state. In Frenzied state, increases Firearm ATK and Penetration, but reduces HP Recovery.
Life Siphon
Life Siphon
Deals damage to targets within range and recovers HP.
HP Recovery amount increases based on the number of enemies hit.
In Frenzied state, deals increased DMG proportionally to HP.
In Non-Frenzied state, gains Vigor. Vigor stacks proportionally to the number of enemies hit.
Increased Sensory
Increased Sensory
When in Frenzied state, applies Maximize Lethality during which bullets are not consumed.
When in Non-Frenzied state, applies Maximize Recovery during which Life Sphere generation is increased.
Massacre
Massacre
Equip a Unique Weapon. The number of bullets loaded is affected by the amount of Power of Life owned.
When hitting an enemy with the Unique Weapon, deals damage and inflicts additional effects.
In Frenzied state, increases additional DMG proportionally to HP.
In Non-Frenzied state, inflicts Stun on enemies that are hit.
Thirst
Thirst
Cannot have Shield or MP.
In Non-Frenzied state, reduces Incoming DMG.
Defeated enemies have a chance to drop Life Spheres which, upon contact, grant Power of Life.
Upon acquiring Power of Life, recovers HP.
Hailey

Hailey

101000021

105000001 Lv 1 / Lv 40
108 / 935 +827
105000025 Lv 1 / Lv 40
63 / 537 +474
105000024 Lv 1 / Lv 40
160 / 300 +140
105000029 Lv 1 / Lv 40
217 / 2,441 +2,224
105000102 Lv 1 / Lv 40
0.54 / 4.88 +4.34
105000105 Lv 1 / Lv 40
0.46 / 4.08 +3.62
Cryo Round
Cryo Round
Fires a Cryo Round at enemies in front to deal damage and inflict Cryo.
Targets with Cryo stacks receive additional damage and lose 1 stack when hit by Hailey's firearm attack.
Storm Snare
Storm Snare
Unleashes a Chill Vortex around her, knocking back hit targets and firing a massive Freezing Beam in the direction of the crosshairs. Inflicts Cryo on targets hit based on Enemy AoE.
Cold Fury
Cold Fury
Grants Hailey Cold Fury every second. The Cold Fury effect gradually decreases her Movement Speed, but greatly increases her Firearm and Skill Critical Hit Rates and Firearm Penetration.
When Cold Fury reaches maximum stacks, Hailey becomes immune to Knockdown and gains an increase to her Firearm and Skill Critical Hit Damage. However, when using Roll or Grappling Hook, the stacks decrease.
Zenith
Zenith
Equips her Unique Weapon
. When hitting an enemy with the Unique Weapon, greatly increases Penetration and Firearm ATK and deals additional Chill skill damage.
Recovers a portion of MP upon successfully attacking Weak Points.
Partially decreases the Cooldown of the Unique Weapon skill when the skill ends depending on the number of fired bullets.
Safe Strategic Retreat
Safe Strategic Retreat
Proportional to the distance between the target and Hailey, the Weak Point Damage decreases the closer it is to the target and increases the further it is.
Ultimate Valby

Ultimate Valby

101000022

105000001 Lv 1 / Lv 40
187 / 1,402 +1,215
105000025 Lv 1 / Lv 40
72 / 671 +599
105000024 Lv 1 / Lv 40
130 / 243 +113
105000029 Lv 1 / Lv 40
193 / 2,120 +1,927
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Bubble Bullet
Bubble Bullet
Fires a bouncing Bubble Bullet. Where the Bubble Bullet impacts, it creates a Small Puddle at the point of collision.
Enemies who touch the Small Puddle take continuous damage and are inflicted with Laundry.
The Bubble Bullet explodes upon hitting an enemy or after bouncing a maximum number of times, dealing Burst Damage on nearby enemies.
Burst Damage increases with the number of times Bubble Bullet bounces.
Plop Plop
Plop Plop
Forms a Big Puddle at a designated location.
Emerges from the Big Puddle and inflicts Knockdown on nearby enemies.
Enemies standing in the Big Puddle receive continuous DMG and are inflicted with Laundry. The skill's cooldown decreases proportionally to the number of enemies inflicted with Knockdown.
Clean Up
Clean Up
Activates Liquefied state. While Liquefied, does not collide with enemies and creates a Waterway on the ground.
Enemies standing in the Waterway take continuous damage and are inflicted with Laundry.
In the Liquefied state, cannot jump or use skills.
Equip a Unique Weapon. It will be unequipped when the duration ends or all bullets have been used. The projectile impact of the Unique Weapon creates a Laundry Bomb, dealing continuous damage and inflicting Towed on nearby enemies with Laundry.
Continuous damage increases based on the number of enemies with Laundry.
Water Intake
Water Intake
MP recovers while on water.
Puddles created by skills are also considered water.
Ultimate Freyna

Ultimate Freyna

101000023

105000001 Lv 1 / Lv 40
107 / 916 +809
105000025 Lv 1 / Lv 40
63 / 537 +474
105000024 Lv 1 / Lv 40
100 / 187 +87
105000029 Lv 1 / Lv 40
191 / 2,083 +1,892
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Venom Trauma
Venom Trauma
Fires a Toxic Bullet, dealing damage to hit enemies.
The Toxic Bullet explodes, creating a Toxic Puddle and inflicting Room 0 Trauma on those it hits.
Room 0 Trauma deals continuous damage and applies Panic to nearby enemies.
Defense Mechanism
Defense Mechanism
Gains Plague Bodyarmor. Inflicts Room 0 Trauma on the attacking enemy.
Room 0 Trauma deals continuous damage and applies Despair to nearby enemies.
Putrid Venom
Putrid Venom
Throw poison to create a Toxic Swamp.
Enemies that touch the Toxic Swamp are inflicted with Room 0 Trauma and Venom-Soaked.
Venom-Soaked enemies leave Toxic Footprints as they move.
Toxic Footprints apply Room 0 Trauma to enemies on contact.
Room 0 Trauma deals continuous damage and applies Decay to nearby enemies.
Venom Baptism
Venom Baptism
Equips a Unique Weapon. Unequipped after all bullets are consumed or after a certain period of time has passed.
Enemies hit by the Unique Weapon bullets are inflicted with Room 0 Trauma.
Room 0 Trauma deals continuous damage and applies Nightmare to nearby enemies.
Contagion Links
Contagion Links
When an enemy inflicted with Room 0 Trauma is killed, it spawns a Toxic Puddle. Enemies that step in the Toxic Puddle are inflicted with Room 0 Trauma.
Room 0 Trauma deals continuous damage and applies Toxic Reaction to nearby enemies.
Keelan

Keelan

101000024

105000001 Lv 1 / Lv 40
98 / 810 +712
105000025 Lv 1 / Lv 40
56 / 491 +435
105000024 Lv 1 / Lv 40
0 / 0
105000029 Lv 1 / Lv 40
192 / 2,120 +1,928
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Void Corrosion
Void Corrosion
Targets an enemy and fires Void Corrosion. The hit enemy receives Acidic Erosion. Additional damage is dealt if the target already has Acidic Erosion. The number of targets for Void Corrosion increases based on certain stats.
Onslaught
Onslaught
Dashes forward, dealing damage to pierced targets. Grants the Knockback effect and explosive damage to enemies at the endpoint of the dash. Applies Acidic Erosion to enemies hit. Additional damage is dealt if the target has Acidic Erosion. Each pierced enemy reduces the current stack cooldown of Onslaught by a certain amount.
Septic Gust
Septic Gust
Deals damage to enemies within range and inflicts Acidic Decay. If enemies within range are inflicted with Acidic Decay, inflicts Blood Rot. Blood Rot explodes, dealing damage to the target and enemies within range.
Tremor
Tremor
If enemies within range have Acidic Decay, deals damage proportional to the amount of Acidic Decay stacks.
If there are no enemies within range or they don't have Acidic Decay, increases the amount of Onslaught stacks.
Erosion
Erosion
Using a skill increases the Acidic Infusion Level and grants the Agility effect to yourself after a certain number of uses.
If the non-combat state is maintained, the Acidic Infusion Level gradually decreases, and the Agility effect is removed.