Ultimate Viessa

Ultimate Viessa

Descendant Group: Viessa

105000001 Lv 1 / Lv 40
195 / 1,516 +1,321
105000025 Lv 1 / Lv 40
72 / 671 +599
105000024 Lv 1 / Lv 40
160 / 300 +140
105000029 Lv 1 / Lv 40
157 / 1,860 +1,703
105000102 Lv 1 / Lv 40
0.54 / 4.88 +4.34
105000105 Lv 1 / Lv 40
0.46 / 4.08 +3.62
Frost Shards
Frost Shards
Fires Frost Shards to deal damage to hit enemies and Explosion DMG to nearby enemies. Inflicts Ice Shackle on hit enemies.
Frost Road
Frost Road
Activates the Frost Road state.
While in the Frost Road state, creates Ice Sheets on the ground touched. Enemies that touch the Ice Sheets are inflicted with Ice Shackle.
Cold Snap
Cold Snap
Launches Chill toward the front. Inflicts damage and Ice Shackle on enemies that come into contact with Chill.
Blizzard
Blizzard
Creates a Blizzard at a designated location. Enemies within the Blizzard take continuous damage. When the Blizzard ends, it explodes and deals Explosion damage to nearby enemies. Inflicts Ice Shackle on hit enemies.
Each Ice Explosion within range of a Blizzard, increases the range of Blizzard.
Ice Sphere
Ice Sphere
When a skill inflicts Ice Shackle on an enemy, creates an Ice Sphere that flies around nearby.
The Ice Sphere flies at nearby enemies, to deal damage to the hit enemy and Explosion damage to nearby enemies.
Inflicts Ice Shackle on hit enemies.
Ice Shackle decreases Speed, and increases in stage when the effect stacks.
When Ice Shackle reaches Stage 4, inflicts Frostbite on the target enemy and causes an Ice Explosion that deals AoE damage.
Luna

Luna

Descendant Group: Luna

105000001 Lv 1 / Lv 40
186 / 1,402 +1,216
105000025 Lv 1 / Lv 40
72 / 671 +599
105000024 Lv 1 / Lv 40
160 / 300 +140
105000029 Lv 1 / Lv 40
193 / 2,139 +1,946
105000102 Lv 1 / Lv 40
0.54 / 4.88 +4.34
105000105 Lv 1 / Lv 40
0.46 / 4.08 +3.62
Stage Presence
Stage Presence
Equips a Unique Weapon. It will be unequipped when MP is fully depleted or all bullets have been fired.
When the Unique Weapon is equipped, Notes activates, allowing the use of skills.
Notes can be hit through shooting and skill use. If the skill button is not pressed at the right time, the skill will enter cooldown.
Failing to hit Notes through shooting significantly decreases MP.
Successfully hitting Notes grants Perfect Pitch.
Passionate Stage
Passionate Stage
Grants Exciting Performance to self. Grants Exciting Sound to allies within range.
When using an Enhanced Skill, increases the effects further.
Relaxing Act
Relaxing Act
Grants Relaxing Performance to self. Relaxing Performance recovers MP when hitting enemies while hitting Notes.
Grants Relaxing Sound to allies within range.
When using an Enhanced Skill, increases the effects further.
Delightful Stage
Delightful Stage
Grants Cheerful Performance to self.
Cheerful Performance acquires Inspiration Gauge when hitting enemies while hitting Notes.
Grants Cheerful Sound to allies within range.
When using an Enhanced Skill, increases the effects further.
Improvisation
Improvisation
When using a skill to hit the Note, Inspiration Gauge goes up. When the Inspiration Gauge maxes out, an Enhanced Skill can be used.
Using an Enhanced Skill changes to this skill's song and completely depletes Inspiration Gauge. While Out of Combat for a certain period of time, Inspiration Gauge is completely depleted.
Sharen

Sharen

Descendant Group: Sharen

105000001 Lv 1 / Lv 40
186 / 1,402 +1,216
105000025 Lv 1 / Lv 40
63 / 537 +474
105000024 Lv 1 / Lv 40
90 / 169 +79
105000029 Lv 1 / Lv 40
192 / 2,120 +1,928
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Cutoff Beam
Cutoff Beam
Deals damage to enemies in front with a Cutoff Beam while moving. Inflicts Electrocution.
Active Camouflage
Active Camouflage
Enters Active Camouflage, concealing the user from enemies' sight.
Holding the skill input moves you to the designated location.
Attacking an enemy or ending Active Camouflage triggers Ambush.
Using a firearm or skill while in Ambush applies the effect and ends it.
Shock Nuts
Shock Nuts
Fires Shock Nuts embedded in the arm forward, dealing damage to enemies and inflicting Stun.
In addition, inflicts Assassination Target on the enemy with the highest HP within range.
Flash Shortsword
Flash Shortsword
Generates multiple Shortswords and fires them at a designated target. Hit enemies take Explosion Damage and are inflicted with Electrocution. The Shortswords deal greater damage to Assassination Target.
While holding the skill input, fire using the attack button and cancel using the aim button. Cancelling does not trigger a cooldown.
Assassinator
Assassinator
When in Ambush state, killing an enemy by using a skill resets the Active Camouflage cooldown. This effect gains cooldown. When attacking, increases DMG against enemies who are not targeting the caster.
Ultimate Bunny

Ultimate Bunny

Descendant Group: Bunny

105000001 Lv 1 / Lv 40
195 / 1,516 +1,321
105000025 Lv 1 / Lv 40
63 / 537 +474
105000024 Lv 1 / Lv 40
160 / 300 +140
105000029 Lv 1 / Lv 40
156 / 1,767 +1,611
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Thrill Bomb
Thrill Bomb
Creates a Thrill Bomb that targets the nearest enemy within range, dealing damage. This damage increases proportionally to the amount of Electricity.
Inflicts Electrocution on enemies hit.
Speed of Light
Speed of Light
Always moves by Sprinting, and increases Sprint Speed.
Gains Speed of Light. Speed of Light additionally gains Electricity while moving.
Lightning Emission
Lightning Emission
Activates the Lightning Emission state. Deals damage to nearby enemies when moving a certain distance, increases damage proportional to the amount of Electricity. Inflicts Electrocution on enemies hit.
Maximum Power
Maximum Power
Discharges electricity forward. Deals damage on enemies that come into contact with the electricity, with the damage increasing gradually based on the discharge time. Ends when Electricity runs out.
Rabbit Foot
Rabbit Foot
Deals damage to nearby enemies upon landing after a Double Jump.
Gains Electricity proportional to the travel distance.
If there is no movement for a certain period, Electricity is gradually consumed.
Blair

Blair

Descendant Group: Blair

105000001 Lv 1 / Lv 40
186 / 1,402 +1,216
105000025 Lv 1 / Lv 40
72 / 671 +599
105000024 Lv 1 / Lv 40
100 / 187 +87
105000029 Lv 1 / Lv 40
193 / 2,139 +1,946
105000102 Lv 1 / Lv 40
0.54 / 4.88 +4.34
105000105 Lv 1 / Lv 40
0.46 / 4.08 +3.62
Blaze Up
Blaze Up
Spews fire and creates a Flame Zone on the ground. Enemies standing in the Flame Zone receive continuous damage and are inflicted with Burn.
Extinguish
Extinguish
Recovers HP and MP based on the number of Flame Zones created on the battlefield, and grants Taste of Aggression on recovery.
Flame Zones summoned earlier are retrieved first.
Burn Taste
Burn Taste
Fires a flame forward . Enemies hit by the flame take continuous damage and are inflicted with Burn.
Deadly Cuisine
Deadly Cuisine
Fires a Giant Fireball forward. On explosion, the Giant Fireball deals Explosion Damage to nearby enemies and divides into multiple Small Fireballs, which create additional explosions.
Small Fireballs deal Explosion Damage and inflict Burn on nearby enemies, and create Flame Zones.
Pitmaster
Pitmaster
When attacking enemies inflicted with Burn, increases Skill Critical Hit Damage.
Increases Skill Critical Hit Rate based on the number of Flame Zones created on the battlefield.
Ultimate Gley

Ultimate Gley

Descendant Group: Gley

105000001 Lv 1 / Lv 40
202 / 1,651 +1,449
105000025 Lv 1 / Lv 40
0 / 0
105000024 Lv 1 / Lv 40
0 / 0
105000029 Lv 1 / Lv 40
232 / 4,185 +3,953
105000102 Lv 1 / Lv 40
0 / 0
105000105 Lv 1 / Lv 40
0 / 0
Frenzied
Frenzied
In Frenzied state. In Frenzied state, increases Firearm ATK and Penetration, but reduces HP Recovery.
Life Siphon
Life Siphon
Deals damage to targets within range and recovers HP.
HP Recovery amount increases based on the number of enemies hit.
In Frenzied state, deals increased DMG proportionally to HP.
In Non-Frenzied state, gains Vigor. Vigor stacks proportionally to the number of enemies hit.
Increased Sensory
Increased Sensory
When in Frenzied state, applies Maximize Lethality during which bullets are not consumed.
When in Non-Frenzied state, applies Maximize Recovery during which Life Sphere generation is increased.
Massacre
Massacre
Equips a Unique Weapon. The number of bullets enhanced is affected by the amount of Power of Life owned.
When hitting an enemy with the Unique Weapon, weaves through enemies to deal damage and inflict additional effects.
In Frenzied state, increases additional damage proportionally to HP.
In Non-Frenzied state, inflicts Stun on enemies that are hit.
Thirst
Thirst
Cannot have Shield or MP.
In Non-Frenzied state, reduces Incoming DMG.
Defeated enemies have a chance to drop Life Spheres which, upon contact, grant Power of Life.
Upon acquiring Power of Life, recovers HP.
Valby

Valby

Descendant Group: Valby

105000001 Lv 1 / Lv 40
195 / 1,516 +1,321
105000025 Lv 1 / Lv 40
72 / 671 +599
105000024 Lv 1 / Lv 40
130 / 243 +113
105000029 Lv 1 / Lv 40
192 / 1,976 +1,784
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Bubble Bullet
Bubble Bullet
Fires tracking Bubble Bullets at enemies in front, deals damage on hit, and creates a Puddle.
Inflicts Laundry on enemies standing in the Puddle.
Bubble Bullet deals damage to the target hit and inflicts Laundry.
Bubble Bullet deals Explosion Damage to enemies in range when there are no more tracking targets or when the max number of hits is exceeded.
Increases DMG as Max MP increases.
Plop Plop
Plop Plop
Forms a Puddle at a designated location.
The Puddle Tows enemies in range, then Valby emerges and inflicts Knockdown on nearby enemies.
Enemies standing in the Puddle receive continuous damage and are inflicted with Laundry. The Cooldown decreases proportionally to the number of enemies inflicted with Knockdown.
Increases DMG as Max MP increases.
Clean Up
Clean Up
Enters Liquefied state. While Liquefied, does not collide with enemies and creates a Waterway on the ground.
Enemies standing in the Waterway take continuous damage and are inflicted with Laundry.
Liquefied increases Valby's stats.
Increases DMG as Max MP increases.
Laundry Bomb
Laundry Bomb
Equip a Unique Weapon. It will be unequipped when the duration ends or all bullets have been used. The projectile impact of the Unique Weapon creates a Laundry Bomb, dealing continuous damage.
If another Laundry Bomb is created where a Laundry Bomb exists, the two Laundry Bombs merge.
Increases DMG as Max MP increases.
Water Intake
Water Intake
While on water, increases Movement Speed and recovers Shield and MP.
Puddles created by skills are also considered water.
When hitting an enemy with Laundry a certain number of times or more with a skill creates a Splash.
Applies a Cooldown after creating a Splash and deals damage to enemies standing in the Splash.
Increases DMG as Max MP increases.
Hailey

Hailey

Descendant Group: Hailey

105000001 Lv 1 / Lv 40
186 / 1,402 +1,216
105000025 Lv 1 / Lv 40
72 / 671 +599
105000024 Lv 1 / Lv 40
160 / 300 +140
105000029 Lv 1 / Lv 40
217 / 2,441 +2,224
105000102 Lv 1 / Lv 40
0.54 / 4.88 +4.34
105000105 Lv 1 / Lv 40
0.46 / 4.08 +3.62
Cryo Round
Cryo Round
Fires a Cryo Round at enemies in front to deal damage and inflict Cryo.
Targets with Cryo stacks receive additional damage and lose 1 stack when hit by Hailey's firearm attack.
Storm Snare
Storm Snare
Unleashes a Chill Vortex around her, knocking back hit targets and firing a massive Freezing Beam in the direction of the crosshairs. Inflicts Cryo on targets hit based on Enemy AoE.
Cold Fury
Cold Fury
Grants Hailey Cold Fury every second. The Cold Fury effect gradually decreases her Movement Speed, but greatly increases her Firearm and Skill Critical Hit Rates and Firearm Penetration.
When Cold Fury reaches maximum stacks, Hailey becomes immune to Knockdown and gains an increase to her Firearm and Skill Critical Hit Damage. However, when using Roll or Grappling Hook, the stacks decrease.
Zenith
Zenith
Equips her Unique Weapon. When hitting an enemy with the Unique Weapon, greatly increases Penetration and Firearm ATK and deals additional Chill skill damage.
Recovers a portion of MP upon successfully attacking Weak Points.
Partially decreases the Cooldown of the Unique Weapon skill when the skill ends depending on the number of fired bullets.
Safe Strategic Retreat
Safe Strategic Retreat
Proportional to the distance between the target and Hailey, the Weak Point Damage decreases the closer it is to the target and increases the further it is.
Kyle

Kyle

Descendant Group: Kyle

105000001 Lv 1 / Lv 40
186 / 1,402 +1,216
105000025 Lv 1 / Lv 40
138 / 1,006 +868
105000024 Lv 1 / Lv 40
0 / 0
105000029 Lv 1 / Lv 40
217 / 2,441 +2,224
105000102 Lv 1 / Lv 40
0.35 / 3.22 +2.87
105000105 Lv 1 / Lv 40
0.29 / 2.68 +2.39
Repulsion Dash
Repulsion Dash
Charges forward to deal damage to pierced enemies and inflicts Knockback on enemies at the end of the charge.
After using the skill, recovers Magnetic Force proportionally to Max Shield and recovers additional Magnetic Force based on the number of enemies hit.
When the skill ends, grants DEF Increase to self.
Using the skill resets the number of Jumps and holding down the skill key increases the distance traveled.
Magnetic Bulwark
Magnetic Bulwark
Creates a moving Barrier that blocks enemy ranged attacks.
Using the Barrier recovers Magnetic Force. Every time the Barrier blocks an attack, recovers additional Magnetic Force proportional to the damage blocked. Inflicts Stun on enemies on contact.
Recovers Magnetic Force based on the number of times the Barrier inflicts Stun on enemies.
Magnetism Spurt
Magnetism Spurt
When hit by enemies in the Magnetism Spurt state, Magnetic Force is consumed instead of Shield and HP.
When all Magnetic Force is consumed or the skill button pressed again, discharges Magnetic Force to deal damage.
When the skill ends, restores Shields to nearby allies and self proportional to Max Shield.
Superconductivity Thrusters
Superconductivity Thrusters
When used on the ground, activates Superconductivity Thrusters to soar into the air before descending.
When used in midair, immediately descends and collides with enemies, dealing damage on collision. Damage increases proportionally to the amount of Magnetic Force consumed.
When the skill ends, Magnetic Force is fully consumed.
While using the skill, becomes immune to Knockdown and Knockback.
Experienced Technician
Experienced Technician
Max amount of Magnetic Force increases proportionally to Max Shield. When the Shield is fully consumed, gains Magnetic Care. This effect has a cooldown.
Magnetic Force gradually decreases while Out of Combat.
Serena

Serena

Descendant Group: Serena

105000001 Lv 1 / Lv 40
187 / 1,402 +1,215
105000025 Lv 1 / Lv 40
49 / 413 +364
105000024 Lv 1 / Lv 40
130 / 243 +113
105000029 Lv 1 / Lv 40
216 / 2,325 +2,109
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Sacred Flame
Sacred Flame
Fires flames in the direction of the crosshairs to deal damage and inflict Repentance. On hitting an ally, grants Blessing.
Repentance acts the same as Burn. Firearm attacks against enemies inflicted with Repentance have a chance to recover Rounds for the firearm in use.
Additionally, when an enemy with Repentance is killed, inflicts Repentance on nearby enemies.
Flames pierce terrain when used on the ground and explode when colliding with terrain when fired in midair.
Ascension
Ascension
Greatly decreases gravity while this skill is active. Firearm attacks while in mid-air have additional effects depending on the Rounds in use. However, Jump and Grappling Hook charge times have been adjusted.
Soar
Soar
When used on the ground, Serena shoots into the air.
When used in midair, Serena moves quickly in the direction of movement and Reloads the currently equipped weapon.
Additionally, Serena's number of Jumps is reset and holding down the skill key increases the distance traveled.
Redemption
Redemption
When used on the ground, removes all debuffs on Serena and all allies within range, and grants Prayer of Redemption.
When used in midair, grants Redemption's Judgment to self.
Divinity
Divinity
Serena gains an additional stat bonus when firing a firearm in midair.
Ultimate Valby

Ultimate Valby

Descendant Group: Valby

105000001 Lv 1 / Lv 40
202 / 1,651 +1,449
105000025 Lv 1 / Lv 40
81 / 748 +667
105000024 Lv 1 / Lv 40
130 / 243 +113
105000029 Lv 1 / Lv 40
193 / 2,120 +1,927
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Bubble Bullet
Bubble Bullet
Fires tracking Bubble Bullets at enemies in front, deals damage on hit, and creates a Puddle.
Inflicts Laundry on enemies standing in the Puddle.
Bubble Bullet deals damage to the target hit and inflicts Laundry.
Bubble Bullet deals Explosion Damage to enemies in range when there are no more tracking targets or when the max number of hits is exceeded.
Plop Plop
Plop Plop
Forms a Puddle at a designated location.
The Puddle Tows enemies in range, then Valby emerges and inflicts Knockdown on nearby enemies.
Enemies standing in the Puddle receive continuous damage and are inflicted with Laundry. The Cooldown decreases proportionally to the number of enemies inflicted with Knockdown.
Clean Up
Clean Up
Enters Liquefied state. While Liquefied, does not collide with enemies and creates a Waterway on the ground.
Enemies standing in the Waterway take continuous damage and are inflicted with Laundry.
Liquefied increases Valby's stats.
Laundry Bomb
Laundry Bomb
Equip a Unique Weapon. It will be unequipped when the duration ends or all bullets have been used. The projectile impact of the Unique Weapon creates a Laundry Bomb, dealing continuous damage.
If another Laundry Bomb is created where a Laundry Bomb exists, the two Laundry Bombs merge.
Increases DMG as Max MP increases.
Water Intake
Water Intake
While on water, increases Movement Speed and recovers Shield and MP.
Puddles created by skills are also considered water.
When hitting an enemy with Laundry a certain number of times or more with a skill creates a Splash.
Applies a Cooldown after creating a Splash and deals damage to enemies standing in the Splash.
Increases DMG as Max MP increases.
Ultimate Freyna

Ultimate Freyna

Descendant Group: Freyna

105000001 Lv 1 / Lv 40
195 / 1,516 +1,321
105000025 Lv 1 / Lv 40
72 / 671 +599
105000024 Lv 1 / Lv 40
100 / 187 +87
105000029 Lv 1 / Lv 40
191 / 2,083 +1,892
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Venom Trauma
Venom Trauma
Fires a Toxic Bullet, dealing damage to hit enemies.
The Toxic Bullet explodes, creating a Toxic Puddle and inflicting Room 0 Trauma on those it hits.
Room 0 Trauma deals continuous damage and applies Panic to nearby enemies.
Defense Mechanism
Defense Mechanism
Gains Plague Bodyarmor. Inflicts Room 0 Trauma on the attacking enemy.
Room 0 Trauma deals continuous damage and applies Despair to nearby enemies.
Putrid Venom
Putrid Venom
Throw poison to create a Toxic Swamp.
Enemies that touch the Toxic Swamp are inflicted with Room 0 Trauma and Venom-Soaked.
Venom-Soaked enemies leave Toxic Footprints as they move.
Toxic Footprints apply Room 0 Trauma to enemies on contact.
Room 0 Trauma deals continuous damage and applies Decay to nearby enemies.
Venom Baptism
Venom Baptism
Equips a Unique Weapon. Unequipped after all bullets are consumed or after a certain period of time has passed.
Enemies hit by the Unique Weapon bullets are inflicted with Room 0 Trauma.
Room 0 Trauma deals continuous damage and applies Nightmare to nearby enemies.
Contagion Links
Contagion Links
When an enemy inflicted with Room 0 Trauma is killed, it spawns a Toxic Puddle. Enemies that step in the Toxic Puddle are inflicted with Room 0 Trauma.
Room 0 Trauma deals continuous damage and applies Toxic Reaction to nearby enemies.