Ultimate Ajax

Ultimate Ajax

Descendant Group: Ajax

105000001 Lv 1 / Lv 40
238 / 1,749 +1,511
105000025 Lv 1 / Lv 40
63 / 516 +453
105000024 Lv 1 / Lv 40
100 / 187 +87
105000029 Lv 1 / Lv 40
308 / 7,435 +7,127
105000102 Lv 1 / Lv 40
0.54 / 4.88 +4.34
105000105 Lv 1 / Lv 40
0.46 / 4.08 +3.62
Orbit Barrier
Orbit Barrier
Creates a Barrier in front that blocks ranged damage. The Barrier increases in stats proportionally to Ajax's stats.
Inflicts Void Leakage on enemies that touch the Barrier, and additionally deals Reflection Damage to enemies that attack the Barrier.
When attacking enemies inflicted with Void Leakage with a firearm, grants Void Acceleration to self.
While Void Acceleration is active, instantly reloads weapons with available Rounds.
When using an Enhanced Skill, increases Reflection Damage.
Void Walk
Void Walk
Jumps forward and deals damage upon landing, inflicting Stun.
When using an Enhanced Skill grants the Leap Enhancement effect.
Expulsion
Expulsion
Deals damage to nearby enemies and inflicts Knockback. When using an Enhanced Skill increases base damage and range.
Additionally, Taunts all enemies within a wider range.
Hyper Cube
Hyper Cube
Creates a dome-shaped Barrier that blocks damage. The Barrier increases in stats proportionally to Ajax's stats.
Grants Enhanced DEF to allies inside the Barrier and inflicts Weaken Attack on enemies.
When using an Enhanced Skill, grants allies an additional Barrier Enhancement.
Event Horizon
Event Horizon
When the skill ends, gains Void Energy.
The amount of Void Energy determines Singularity effect.
When Void Energy is at maximum, use an Enhanced Skill. When using an Enhanced Skill grants additional effects to the existing skill.
Cannot gain Void Energy while using an Enhanced Skill, and Void Energy is consumed if Out of Combat.
Freyna

Freyna

Descendant Group: Freyna

105000001 Lv 1 / Lv 40
105 / 841 +736
105000025 Lv 1 / Lv 40
57 / 475 +418
105000024 Lv 1 / Lv 40
100 / 187 +87
105000029 Lv 1 / Lv 40
191 / 2,083 +1,892
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Venom Trauma
Venom Trauma
Fires a Toxic Bullet, dealing damage to hit enemies.
The Toxic Bullet explodes, creating a Toxic Puddle and inflicting Room 0 Trauma on those it hits.
Room 0 Trauma deals continuous damage and applies Panic to nearby enemies.
Defense Mechanism
Defense Mechanism
Gains Plague Bodyarmor. Inflicts Room 0 Trauma on the attacking enemy.
Room 0 Trauma deals continuous damage and applies Despair to nearby enemies.
Putrid Venom
Putrid Venom
Throw poison to create a Toxic Swamp.
Enemies that touch the Toxic Swamp are inflicted with Room 0 Trauma and Venom-Soaked.
Venom-Soaked enemies leave Toxic Footprints as they move.
Toxic Footprints apply Room 0 Trauma to enemies on contact.
Room 0 Trauma deals continuous damage and applies Decay to nearby enemies.
Venom Baptism
Venom Baptism
Equips a Unique Weapon. Unequipped after all bullets are consumed or after a certain period of time has passed.
Enemies hit by the Unique Weapon bullets are inflicted with Room 0 Trauma.
Room 0 Trauma deals continuous damage and applies Nightmare to nearby enemies.
Contagion Links
Contagion Links
When an enemy inflicted with Room 0 Trauma is killed, it spawns a Toxic Puddle. Enemies that step in the Toxic Puddle are inflicted with Room 0 Trauma.
Room 0 Trauma deals continuous damage and applies Toxic Reaction to nearby enemies.
Esiemo

Esiemo

Descendant Group: Esiemo

105000001 Lv 1 / Lv 40
186 / 1,373 +1,187
105000025 Lv 1 / Lv 40
49 / 413 +364
105000024 Lv 1 / Lv 40
100 / 187 +87
105000029 Lv 1 / Lv 40
217 / 2,441 +2,224
105000102 Lv 1 / Lv 40
0.54 / 4.88 +4.34
105000105 Lv 1 / Lv 40
0.46 / 4.08 +3.62
Time Bomb
Time Bomb
Fires a Sticky Bomb forward. The Sticky Bomb attaches to an enemy or terrain on contact.
Blast
Blast
Detonate the attached bombs.
Damage dealt increases with the number of attached bombs.
Guided Landmine
Guided Landmine
Places a Guided Landmine.
Once placed, the Guided Landmine flies to an enemy within its detection range and attaches to it.
If there are obstacles in its path, it attaches to the terrain.
Arche Explosion
Arche Explosion
Dashes forward to deal DMG and inflict Knockback on colliding targets during movement.
Interacting with the skill button again or ending movement deals Burst DMG to nearby enemies. Enemies hit by the explosion lose their buffs.
When the skill ends, grants self Madness.
While using skill, becomes immune to Knockdown and Knockback.
Adventitious Habit
Adventitious Habit
Drops a bomb on the ground when hit.
Enzo

Enzo

Descendant Group: Enzo

105000001 Lv 1 / Lv 40
105 / 841 +736
105000025 Lv 1 / Lv 40
63 / 516 +453
105000024 Lv 1 / Lv 40
100 / 187 +87
105000029 Lv 1 / Lv 40
126 / 1,674 +1,548
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Start Supply
Start Supply
Summons a Bullet Supplying Device at the designated location. The Bullet Supplying Device supplies bullets and grants Quick Load to allies who approach it. The Bullet Supplying Device can be used once by each ally, and disappears when everyone has used it or its duration ends.
Explosive Drone
Explosive Drone
Launches an Explosive Drone forward.
The Explosive Drone explodes on contact with an enemy or a terrain object, dealing Burst damage.
Enhance Combat Suit
Enhance Combat Suit
Summons Shield Recovery Comms.
When the Shield Recovery Comms is first summoned, it recovers the Shield and grants Enhance Combat Suit.
Perfect Support
Perfect Support
Summons a Small Supply Ship to himself and his allies. The Small Supply Ship provides Supply Bullets and grants Perfect Support to allies. The Small Supply Ship attacks enemies in front, and when the skill ends, it fires a missile forward that causes a big explosion.
Fire Supporter
Fire Supporter
Grants Fire Support to allies within an area around self.
Fire Support effect enhances when same Descendant is present within the Party or Squad.
Efficiency increases when Enzo disarms the security of the Encrypted Vault, and rewards increase when this happens.
Gley

Gley

Descendant Group: Gley

105000001 Lv 1 / Lv 40
202 / 1,651 +1,449
105000025 Lv 1 / Lv 40
0 / 0
105000024 Lv 1 / Lv 40
0 / 0
105000029 Lv 1 / Lv 40
216 / 2,325 +2,109
105000102 Lv 1 / Lv 40
0 / 0
Frenzied
Frenzied
In Frenzied state. In Frenzied state, increases Firearm ATK and Penetration, but reduces HP Recovery.
Life Siphon
Life Siphon
Deals damage to targets within range and recovers HP.
HP Recovery amount increases based on the number of enemies hit.
In Frenzied state, deals increased DMG proportionally to HP.
In Non-Frenzied state, gains Vigor. Vigor stacks proportionally to the number of enemies hit.
Increased Sensory
Increased Sensory
When in Frenzied state, applies Maximize Lethality during which bullets are not consumed.
When in Non-Frenzied state, applies Maximize Recovery during which Life Sphere generation is increased.
Massacre
Massacre
Equip a Unique Weapon. The number of bullets loaded is affected by the amount of Power of Life owned.
When hitting an enemy with the Unique Weapon, deals damage and inflicts additional effects.
In Frenzied state, increases additional DMG proportionally to HP.
In Non-Frenzied state, inflicts Stun on enemies that are hit.
Thirst
Thirst
Cannot have Shield or MP.
In Non-Frenzied state, reduces Incoming DMG.
Defeated enemies have a chance to drop Life Spheres which, upon contact, grant Power of Life.
Upon acquiring Power of Life, recovers HP.
Yujin

Yujin

Descendant Group: Yujin

105000001 Lv 1 / Lv 40
187 / 1,402 +1,215
105000025 Lv 1 / Lv 40
63 / 537 +474
105000024 Lv 1 / Lv 40
130 / 243 +113
105000029 Lv 1 / Lv 40
126 / 1,674 +1,548
105000102 Lv 1 / Lv 40
0.48 / 6.2 +5.72
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Solidarity Healing
Solidarity Healing
Attaches a Healing Drone to an ally.
The Drone is dismissed if it strays too far from the target or when its duration expires.
Drones grant the Continuous Healing effect, and upon expiration of the Drone's duration, they apply the Accelerant effect to allies and the user.
This skill's recovery increases only when the total amount that make up Skill Power reaches a certain amount.
Restructure Serum
Restructure Serum
Fires Restructure Serum forward.
Enemies hit by Restructure Serum are inflicted with Allergy.
Attacking enemies with Allergy heals nearby allies.
Defeating an enemy with Allergy further heals the Descendant.
This skill's recovery increases only when the total amount that make up Skill Power reaches a certain amount.
Stimulant Spray
Stimulant Spray
Grants Stimulation to nearby allies.
Allies receive healing proportional to the number of times they were hit when Stimulation ends.
This skill's recovery increases only when the total amount that make up Skill Power reaches a certain amount.
Duty and Sacrifice
Duty and Sacrifice
Upon use, instantly recovers Yujin's, and all his allies', HP in the Party or Squad. It also grants Purification effect.
When the skill ends, grants Yujin Hyper Activity.
This skill's recovery increases only when the total amount that make up Skill Power reaches a certain amount.
Stop Overreacting
Stop Overreacting
Significantly reduces the time it takes to rescue allies.
Rescued allies gain Additional Prescription.
Ultimate Viessa

Ultimate Viessa

Descendant Group: Viessa

105000001 Lv 1 / Lv 40
107 / 934 +827
105000025 Lv 1 / Lv 40
63 / 537 +474
105000024 Lv 1 / Lv 40
160 / 300 +140
105000029 Lv 1 / Lv 40
157 / 1,860 +1,703
105000102 Lv 1 / Lv 40
0.54 / 4.88 +4.34
105000105 Lv 1 / Lv 40
0.46 / 4.08 +3.62
Frost Shards
Frost Shards
Fires Frost Shards to deal damage to hit enemies and Burst damage to nearby enemies. Inflicts Ice Shackle on hit enemies.
Frost Road
Frost Road
Activates the Frost Road state.
While in the Frost Road state, creates Ice Sheets on the ground touched. Enemies that touch the Ice Sheets are inflicted with Ice Shackle.
Cold Snap
Cold Snap
Launches Chill toward the front. Inflicts damage and Ice Shackle on enemies that come into contact with Chill.
Blizzard
Blizzard
Creates a Blizzard at a designated location. Enemies within the Blizzard take continuous damage. When the Blizzard ends, it explodes and deals Burst DMG to nearby enemies. Inflicts Ice Shackle on hit enemies.
Ice Sphere
Ice Sphere
Upon using a skill to put an enemy into an Ice Shackle stage, creates an Ice Sphere that flies around nearby.
The Ice Sphere that is created flies at a nearby enemy, dealing damage to the hit enemy and Burst damage to nearby enemies.
The hit enemy is inflicted with Ice Shackle.
Ice Shackle decreases the Speed, and increases in stage when the effect stacks.
Sharen

Sharen

Descendant Group: Sharen

105000001 Lv 1 / Lv 40
98 / 810 +712
105000025 Lv 1 / Lv 40
56 / 491 +435
105000024 Lv 1 / Lv 40
90 / 169 +79
105000029 Lv 1 / Lv 40
192 / 2,120 +1,928
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Cutoff Beam
Cutoff Beam
Inflicts damage and Electrocution on enemies in front of Cutoff Beam.
Active Camouflage
Active Camouflage
Enters Active Camouflage, concealing the user from enemies' sight.
Attacking an enemy or ending Active Camouflage triggers Ambush.
Using a firearm or skill while in Ambush applies the effect and ends it.
Shock Nuts
Shock Nuts
Fires Shock Nuts embedded in the arm forward, dealing damage to enemies and inflicting the Stun effect.
Flash Shortsword
Flash Shortsword
Generates multiple Shortswords and fires them at a designated target. Hit enemies take Burst damage and are inflicted with Electrocution. Fire using the attack button and cancel using the aim button.
Canceling does not trigger a cooldown.
Assassinator
Assassinator
When in Ambush state, killing an enemy by using a skill resets the Active Camouflage cooldown. This effect gains cooldown. When attacking, increases DMG against enemies who are not targeting the caster.
Luna

Luna

Descendant Group: Luna

105000001 Lv 1 / Lv 40
172 / 1,243 +1,071
105000025 Lv 1 / Lv 40
71 / 619 +548
105000024 Lv 1 / Lv 40
160 / 300 +140
105000029 Lv 1 / Lv 40
193 / 2,139 +1,946
105000102 Lv 1 / Lv 40
0.54 / 4.88 +4.34
105000105 Lv 1 / Lv 40
0.46 / 4.08 +3.62
Stage Presence
Stage Presence
Equips a Unique Weapon. It will be unequipped when MP is fully depleted or all bullets have been fired.
When the Unique Weapon is equipped, Notes activates, allowing the use of skills.
Notes can be hit through shooting and skill use. If the skill button is not pressed at the right time, the skill will enter cooldown.
Failing to hit Notes through shooting significantly decreases MP.
Successfully hitting Notes grants Perfect Pitch.
Passionate Stage
Passionate Stage
Grants Exciting Performance to self. Grants Exciting Sound to allies within range.
When using an Enhanced Skill, increases the effects further.
Relaxing Act
Relaxing Act
Grants Relaxing Performance to self. Relaxing Performance recovers MP when hitting enemies while hitting Notes.
Grants Relaxing Sound to allies within range.
When using an Enhanced Skill, increases the effects further.
Delightful Stage
Delightful Stage
Grants Cheerful Performance to self.
Cheerful Performance acquires Inspiration Gauge when hitting enemies while hitting Notes.
Grants Cheerful Sound to allies within range.
When using an Enhanced Skill, increases the effects further.
Improvisation
Improvisation
When using a skill to hit the Note, Inspiration Gauge goes up. When the Inspiration Gauge maxes out, an Enhanced Skill can be used.
Using an Enhanced Skill changes to this skill's song and completely depletes Inspiration Gauge. While Out of Combat for a certain period of time, Inspiration Gauge is completely depleted.
Blair

Blair

Descendant Group: Blair

105000001 Lv 1 / Lv 40
185 / 1,334 +1,149
105000025 Lv 1 / Lv 40
61 / 526 +465
105000024 Lv 1 / Lv 40
100 / 187 +87
105000029 Lv 1 / Lv 40
193 / 2,139 +1,946
105000102 Lv 1 / Lv 40
0.54 / 4.88 +4.34
105000105 Lv 1 / Lv 40
0.46 / 4.08 +3.62
Blaze Up
Blaze Up
Spews fire and creates a Flame Zone on the ground. Enemies standing in the Flame Zone receive continuous damage and are inflicted with Burn.
Extinguish
Extinguish
Recovers MP based on the number of Flame Zones created on the battlefield, and grants Taste of Aggression on recovery.
Flame Zones summoned earlier are retrieved first.
Burn Taste
Burn Taste
Fires a flame forward . Enemies hit by the flame take continuous damage and are inflicted with Burn.
Deadly Cuisine
Deadly Cuisine
Fires a Giant Fireball forward. On explosion, the Giant Fireball deals Burst damage to nearby enemies and divides into multiple Small Fireballs, which create additional explosions.
Small Fireballs deal Burst damage and inflict Burn on nearby enemies, and create Flame Zones.
Pitmaster
Pitmaster
When attacking enemies inflicted with Burn, increases Skill Critical Hit Damage.
Increases Skill Critical Hit Rate based on the number of Flame Zones created on the battlefield.
Ultimate Bunny

Ultimate Bunny

Descendant Group: Bunny

105000001 Lv 1 / Lv 40
98 / 810 +712
105000025 Lv 1 / Lv 40
51 / 404 +353
105000024 Lv 1 / Lv 40
160 / 300 +140
105000029 Lv 1 / Lv 40
156 / 1,767 +1,611
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Thrill Bomb
Thrill Bomb
Creates a Thrill Bomb that targets the nearest enemy within range, dealing damage. This damage increases proportionally to the amount of Electricity.
Inflicts Electrocution on enemies hit.
Speed of Light
Speed of Light
Always moves by Sprinting, and increases Sprint Speed.
Gains Speed of Light. Speed of Light additionally gains Electricity while moving.
Lightning Emission
Lightning Emission
Activates the Lightning Emission state. Deals damage to nearby enemies when moving a certain distance, increases damage proportional to the amount of Electricity. Inflicts Electrocution on enemies hit.
Maximum Power
Maximum Power
Discharges electricity forward. Deals damage on enemies that come into contact with the electricity, with the damage increasing gradually based on the discharge time. Ends when Electricity runs out.
Rabbit Foot
Rabbit Foot
Deals damage to nearby enemies upon landing after a Double Jump.
Gains Electricity proportional to the travel distance.
If there is no movement for a certain period, Electricity is gradually consumed.
Valby

Valby

Descendant Group: Valby

105000001 Lv 1 / Lv 40
186 / 1,347 +1,161
105000025 Lv 1 / Lv 40
62 / 531 +469
105000024 Lv 1 / Lv 40
130 / 243 +113
105000029 Lv 1 / Lv 40
192 / 1,976 +1,784
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Bubble Bullet
Bubble Bullet
Fires a bouncing Bubble Bullet. Where the Bubble Bullet impacts, it creates a Small Puddle at the point of collision.
Enemies who touch the Small Puddle take continuous DMG and are inflicted with Laundry.
The Bubble Bullet explodes upon hitting an enemy or after bouncing a maximum number of times, dealing Explosion Damage on nearby enemies.
Explosion Damage and Explosion Range increase with the number of times bounced.
Plop Plop
Plop Plop
Forms a Big Puddle at a designated location.
Emerges from the Big Puddle and inflicts Knockdown on nearby enemies.
Enemies standing in the Big Puddle receive continuous DMG and are inflicted with Laundry. The skill's cooldown decreases proportionally to the number of enemies inflicted with Knockdown.
Clean Up
Clean Up
Activates Liquefied state. While Liquefied, does not collide with enemies and creates a Waterway on the ground.
Enemies standing in the Waterway take continuous damage and are inflicted with Laundry.
In the Liquefied state, cannot use skills.
Laundry Bomb
Laundry Bomb
Equip a Unique Weapon. The projectile impact of the Unique Weapon creates a Laundry Bomb, dealing continuous damage.
If another Laundry Bomb is created where a Laundry Bomb exists, the two Laundry Bombs merge.
Water Intake
Water Intake
MP recovers while on water.
Puddles created by skills are also considered water.