Sharen

Sharen

Descendant Group: Sharen

105000001 Lv 1 / Lv 40
98 / 810 +712
105000025 Lv 1 / Lv 40
56 / 491 +435
105000024 Lv 1 / Lv 40
90 / 169 +79
105000029 Lv 1 / Lv 40
192 / 2,120 +1,928
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Cutoff Beam
Cutoff Beam
Inflicts damage and Electrocution on enemies in front of Cutoff Beam.
Active Camouflage
Active Camouflage
Enters Active Camouflage, concealing the user from enemies' sight.
Attacking an enemy or ending Active Camouflage triggers Ambush.
Using a firearm or skill while in Ambush applies the effect and ends it.
Shock Nuts
Shock Nuts
Fires Shock Nuts embedded in the arm forward, dealing damage to enemies and inflicting the Stun effect.
Flash Shortsword
Flash Shortsword
Generates multiple Shortswords and fires them at a designated target. Hit enemies take Burst damage and are inflicted with Electrocution. Fire using the attack button and cancel using the aim button.
Canceling does not trigger a cooldown.
Assassinator
Assassinator
When in Ambush state, killing an enemy by using a skill resets the Active Camouflage cooldown. This effect gains cooldown. When attacking, increases DMG against enemies who are not targeting the caster.
Ultimate Freyna

Ultimate Freyna

Descendant Group: Freyna

105000001 Lv 1 / Lv 40
107 / 916 +809
105000025 Lv 1 / Lv 40
63 / 537 +474
105000024 Lv 1 / Lv 40
100 / 187 +87
105000029 Lv 1 / Lv 40
191 / 2,083 +1,892
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Venom Trauma
Venom Trauma
Fires a Toxic Bullet, dealing damage to hit enemies.
The Toxic Bullet explodes, creating a Toxic Puddle and inflicting Room 0 Trauma on those it hits.
Room 0 Trauma deals continuous damage and applies Panic to nearby enemies.
Defense Mechanism
Defense Mechanism
Gains Plague Bodyarmor. Inflicts Room 0 Trauma on the attacking enemy.
Room 0 Trauma deals continuous damage and applies Despair to nearby enemies.
Putrid Venom
Putrid Venom
Throw poison to create a Toxic Swamp.
Enemies that touch the Toxic Swamp are inflicted with Room 0 Trauma and Venom-Soaked.
Venom-Soaked enemies leave Toxic Footprints as they move.
Toxic Footprints apply Room 0 Trauma to enemies on contact.
Room 0 Trauma deals continuous damage and applies Decay to nearby enemies.
Venom Baptism
Venom Baptism
Equips a Unique Weapon. Unequipped after all bullets are consumed or after a certain period of time has passed.
Enemies hit by the Unique Weapon bullets are inflicted with Room 0 Trauma.
Room 0 Trauma deals continuous damage and applies Nightmare to nearby enemies.
Contagion Links
Contagion Links
When an enemy inflicted with Room 0 Trauma is killed, it spawns a Toxic Puddle. Enemies that step in the Toxic Puddle are inflicted with Room 0 Trauma.
Room 0 Trauma deals continuous damage and applies Toxic Reaction to nearby enemies.
Blair

Blair

Descendant Group: Blair

105000001 Lv 1 / Lv 40
185 / 1,334 +1,149
105000025 Lv 1 / Lv 40
61 / 526 +465
105000024 Lv 1 / Lv 40
100 / 187 +87
105000029 Lv 1 / Lv 40
193 / 2,139 +1,946
105000102 Lv 1 / Lv 40
0.54 / 4.88 +4.34
105000105 Lv 1 / Lv 40
0.46 / 4.08 +3.62
Blaze Up
Blaze Up
Spews fire and creates a Flame Zone on the ground. Enemies standing in the Flame Zone receive continuous damage and are inflicted with Burn.
Extinguish
Extinguish
Recovers MP based on the number of Flame Zones created on the battlefield, and grants Taste of Aggression on recovery.
Flame Zones summoned earlier are retrieved first.
Burn Taste
Burn Taste
Fires a flame forward . Enemies hit by the flame take continuous damage and are inflicted with Burn.
Deadly Cuisine
Deadly Cuisine
Fires a Giant Fireball forward. On explosion, the Giant Fireball deals Burst damage to nearby enemies and divides into multiple Small Fireballs, which create additional explosions.
Small Fireballs deal Burst damage and inflict Burn on nearby enemies, and create Flame Zones.
Pitmaster
Pitmaster
When attacking enemies inflicted with Burn, increases Skill Critical Hit Damage.
Increases Skill Critical Hit Rate based on the number of Flame Zones created on the battlefield.
Keelan

Keelan

Descendant Group: Keelan

105000001 Lv 1 / Lv 40
98 / 810 +712
105000025 Lv 1 / Lv 40
56 / 491 +435
105000024 Lv 1 / Lv 40
0 / 0
105000029 Lv 1 / Lv 40
192 / 2,120 +1,928
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Void Corrosion
Void Corrosion
Targets an enemy and fires Void Corrosion. Inflicts Acidic Decay on hit enemies.
Deals Additional Damage to enemies inflicted with Acidic Decay.
The number of targets for Void Corrosion increases based on certain stats.
Onslaught
Onslaught
Dashes forward, dealing damage to Pierced targets. At the location the Dash ends, inflicts Knockback and deals Explosion Damage. Inflicts Acidic Decay on hit enemies.
Enemies inflicted with Acidic Decay receive Additional Damage.
Each Pierced enemy reduces the Cooldown of the current stack of Onslaught.
Septic Gust
Septic Gust
Deals damage to enemies within range and inflicts Acidic Decay. If enemies within range are inflicted with Acidic Decay, inflicts Blood Rot. Blood Rot explodes, dealing damage to the target and enemies within range.
Tremor
Tremor
If enemies within range have Acidic Decay, deals damage proportional to the amount of Acidic Decay stacks.
If there are no enemies within range or they don't have Acidic Decay, increases the amount of Onslaught stacks.
Erosion
Erosion
Using a skill increases the Acidic Infusion Level and grants the Agility effect to yourself after a certain number of uses.
If the non-combat state is maintained, the Acidic Infusion Level gradually decreases, and the Agility effect is removed.
Valby

Valby

Descendant Group: Valby

105000001 Lv 1 / Lv 40
186 / 1,347 +1,161
105000025 Lv 1 / Lv 40
62 / 531 +469
105000024 Lv 1 / Lv 40
130 / 243 +113
105000029 Lv 1 / Lv 40
192 / 1,976 +1,784
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Bubble Bullet
Bubble Bullet
Fires a bouncing Bubble Bullet. Where the Bubble Bullet impacts, it creates a Small Puddle at the point of collision.
Enemies who touch the Small Puddle take continuous DMG and are inflicted with Laundry.
The Bubble Bullet explodes upon hitting an enemy or after bouncing a maximum number of times, dealing Explosion Damage on nearby enemies.
Explosion Damage and Explosion Range increase with the number of times bounced.
Plop Plop
Plop Plop
Forms a Big Puddle at a designated location.
Emerges from the Big Puddle and inflicts Knockdown on nearby enemies.
Enemies standing in the Big Puddle receive continuous DMG and are inflicted with Laundry. The skill's cooldown decreases proportionally to the number of enemies inflicted with Knockdown.
Clean Up
Clean Up
Activates Liquefied state. While Liquefied, does not collide with enemies and creates a Waterway on the ground.
Enemies standing in the Waterway take continuous damage and are inflicted with Laundry.
In the Liquefied state, cannot use skills.
Laundry Bomb
Laundry Bomb
Equip a Unique Weapon. The projectile impact of the Unique Weapon creates a Laundry Bomb, dealing continuous damage.
If another Laundry Bomb is created where a Laundry Bomb exists, the two Laundry Bombs merge.
Water Intake
Water Intake
MP recovers while on water.
Puddles created by skills are also considered water.
Ultimate Sharen

Ultimate Sharen

Descendant Group: Sharen

105000001 Lv 1 / Lv 40
105 / 841 +736
105000025 Lv 1 / Lv 40
63 / 537 +474
105000024 Lv 1 / Lv 40
90 / 169 +79
105000029 Lv 1 / Lv 40
216 / 2,325 +2,109
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Cutoff Beam
Cutoff Beam
Inflicts damage and Electrocution on enemies in front of Cutoff Beam.
Active Camouflage
Active Camouflage
Enters Active Camouflage, concealing the user from enemies' sight.
Attacking an enemy or ending Active Camouflage triggers Ambush.
Using a firearm or skill while in Ambush applies the effect and ends it.
Shock Nuts
Shock Nuts
Fires Shock Nuts embedded in the arm forward, dealing damage to enemies and inflicting the Stun effect.
Flash Shortsword
Flash Shortsword
Generates multiple Shortswords and fires them at a designated target. Hit enemies take Burst damage and are inflicted with Electrocution. Fire using the attack button and cancel using the aim button.
Canceling does not trigger a cooldown.
Assassinator
Assassinator
When in Ambush state, killing an enemy by using a skill resets the Active Camouflage cooldown. This effect gains cooldown. When attacking, increases DMG against enemies who are not targeting the caster.
Kyle

Kyle

Descendant Group: Kyle

105000001 Lv 1 / Lv 40
184 / 1,309 +1,125
105000025 Lv 1 / Lv 40
138 / 1,006 +868
105000024 Lv 1 / Lv 40
0 / 0
105000029 Lv 1 / Lv 40
217 / 2,441 +2,224
105000102 Lv 1 / Lv 40
0.35 / 3.22 +2.87
105000105 Lv 1 / Lv 40
0.29 / 2.68 +2.39
Repulsion Dash
Repulsion Dash
Charges forward to deal damage to pierced enemies and inflicts Knockback on enemies at the end of the charge.
After using the skill, recovers Magnetic Force proportionally to Max Shield and recovers additional Magnetic Force based on the number of enemies hit.
When the skill ends, grants DEF Increase to self.
Using the skill resets the number of Jumps and holding down the skill key increases the distance traveled.
Magnetic Bulwark
Magnetic Bulwark
Creates a moving Barrier that blocks enemy ranged attacks.
Using the Barrier recovers Magnetic Force. Every time the Barrier blocks an attack, recovers additional Magnetic Force proportional to the damage blocked. Inflicts Stun on enemies on contact.
Recovers Magnetic Force based on the number of times the Barrier inflicts Stun on enemies.
Magnetism Spurt
Magnetism Spurt
When hit by enemies in the Magnetism Spurt state, Magnetic Force is consumed instead of Shield and HP.
When all Magnetic Force is consumed or the skill button pressed again, discharges Magnetic Force to deal damage.
When the skill ends, restores Shields to nearby allies and self proportional to Max Shield.
Superconductivity Thrusters
Superconductivity Thrusters
When used on the ground, activates Superconductivity Thrusters to soar into the air before descending.
When used in midair, immediately descends and collides with enemies, dealing damage on collision. Damage increases proportionally to the amount of Magnetic Force consumed.
When the skill ends, Magnetic Force is fully consumed.
While using the skill, becomes immune to Knockdown and Knockback.
Experienced Technician
Experienced Technician
Max amount of Magnetic Force increases proportionally to Max Shield. When the Shield is fully consumed, gains Magnetic Care. This effect has a cooldown.
Magnetic Force gradually decreases while Out of Combat.
Ines

Ines

Descendant Group: Ines

105000001 Lv 1 / Lv 40
107 / 934 +827
105000025 Lv 1 / Lv 40
49 / 413 +364
105000024 Lv 1 / Lv 40
160 / 300 +140
105000029 Lv 1 / Lv 40
157 / 1,860 +1,703
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Chain Lightning
Chain Lightning
Fires Chain Lightning forward.
Chain Lightning bounces between multiple enemies, to deal damage and inflict Conductor on enemies hit.
When attacking enemies with Conductor, deals increased damage.
Lightning Conductor
Lightning Conductor
Creates Current Coils on nearby enemies, to deal damage.
Creates Current Coils on all enemies with Conductor, to deal damage.
Inflicts Conductor on those hit.
When attacking enemies with Conductor, deals increased damage.
Discharge
Discharge
Charges her hand with electricity and thrusts it forward to release a bolt of lightning.
Charging the current increases the damage and range.
Releasing the charge at the peak deals the most damage.
Inflicts Conductor on enemies hit.
When attacking enemies with Conductor, deals increased damage.
Snare Hunter
Snare Hunter
Throws a Plasma Acceleration Coil forward and creates a Thunder Snare at the point of impact for a certain period of time.
When using skill grants Short Circuit. While Short Circuit is active, Dark Current deals damage at the Max Damage Rate.
Inflicts Conductor on enemies hit by the Thunder Snare.
Thunder Snare creates Current Coils on nearby enemies to deal damage.
When attacking enemies with Conductor, deals increased damage.
Plasma Oscillation
Plasma Oscillation
Skill Critical Hit Rate increases as Max MP increases.
Skill Critical Hits against enemies with Conductor have a chance to restore MP.
Firearm or Skill Critical Hits on an enemy with Conductor have a chance to cause Dark Current.
Killing enemies with Conductor or the effect expiring still triggers Dark Current.
Dark Current deals a portion of its damage to nearby targets based on Max MP, and inflicts Conductor on enemies hit.
Charges Plasma whenever you inflict Conductor on an enemy.