Ultimate Sharen

Ultimate Sharen

Descendant Group: Sharen

105000001 Lv 1 / Lv 40
105 / 841 +736
105000025 Lv 1 / Lv 40
63 / 537 +474
105000024 Lv 1 / Lv 40
90 / 169 +79
105000029 Lv 1 / Lv 40
216 / 2,325 +2,109
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Cutoff Beam
Cutoff Beam
Inflicts damage and Electrocution on enemies in front of Cutoff Beam.
Active Camouflage
Active Camouflage
Enters Active Camouflage, concealing the user from enemies' sight.
Attacking an enemy or ending Active Camouflage triggers Ambush.
Using a firearm or skill while in Ambush applies the effect and ends it.
Shock Nuts
Shock Nuts
Fires Shock Nuts embedded in the arm forward, dealing damage to enemies and inflicting the Stun effect.
Flash Shortsword
Flash Shortsword
Generates multiple Shortswords and fires them at a designated target. Hit enemies take Burst damage and are inflicted with Electrocution. Fire using the attack button and cancel using the aim button.
Canceling does not trigger a cooldown.
Assassinator
Assassinator
When in Ambush state, killing an enemy by using a skill resets the Active Camouflage cooldown. This effect gains cooldown. When attacking, increases DMG against enemies who are not targeting the caster.
Ines

Ines

Descendant Group: Ines

105000001 Lv 1 / Lv 40
107 / 934 +827
105000025 Lv 1 / Lv 40
49 / 413 +364
105000024 Lv 1 / Lv 40
160 / 300 +140
105000029 Lv 1 / Lv 40
157 / 1,860 +1,703
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Chain Lightning
Chain Lightning
Fires Chain Lightning forward.
Chain Lightning bounces between multiple enemies, to deal damage and inflict Conductor on enemies hit.
When attacking enemies with Conductor, deals increased damage.
Lightning Conductor
Lightning Conductor
Creates Current Coils on nearby enemies, to deal damage.
Creates Current Coils on all enemies with Conductor, to deal damage.
Inflicts Conductor on those hit.
When attacking enemies with Conductor, deals increased damage.
Discharge
Discharge
Charges her hand with electricity and thrusts it forward to release a bolt of lightning.
Charging the current increases the damage and range.
Releasing the charge at the peak deals the most damage.
Inflicts Conductor on enemies hit.
When attacking enemies with Conductor, deals increased damage.
Snare Hunter
Snare Hunter
Throws a Plasma Acceleration Coil forward and creates a Thunder Snare at the point of impact for a certain period of time.
When using skill grants Short Circuit. While Short Circuit is active, Dark Current deals damage at the Max Damage Rate.
Inflicts Conductor on enemies hit by the Thunder Snare.
Thunder Snare creates Current Coils on nearby enemies to deal damage.
When attacking enemies with Conductor, deals increased damage.
Plasma Oscillation
Plasma Oscillation
Skill Critical Hit Rate increases as Max MP increases.
Skill Critical Hits against enemies with Conductor have a chance to restore MP.
Firearm or Skill Critical Hits on an enemy with Conductor have a chance to cause Dark Current.
Killing enemies with Conductor or the effect expiring still triggers Dark Current.
Dark Current deals a portion of its damage to nearby targets based on Max MP, and inflicts Conductor on enemies hit.
Charges Plasma whenever you inflict Conductor on an enemy.
Serena

Serena

Descendant Group: Serena

105000001 Lv 1 / Lv 40
187 / 1,402 +1,215
105000025 Lv 1 / Lv 40
49 / 413 +364
105000024 Lv 1 / Lv 40
130 / 243 +113
105000029 Lv 1 / Lv 40
216 / 2,325 +2,109
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Sacred Flame
Sacred Flame
Fires flames in the direction of the crosshairs to deal damage and inflict Repentance. On hitting an ally, grants Blessing.
Repentance acts the same as Burn. Firearm attacks against enemies inflicted with Repentance have a chance to recover Rounds for the firearm in use.
Additionally, when an enemy with Repentance is killed, inflicts Repentance on nearby enemies.
Flames pierce terrain when used on the ground and explode when colliding with terrain when fired in midair.
Ascension
Ascension
Greatly decreases gravity while this skill is active. Firearm attacks while in mid-air have additional effects depending on the Rounds in use. However, Jump and Grappling Hook charge times have been adjusted.
Soar
Soar
When used on the ground, Serena shoots into the air.
When used in midair, Serena moves quickly in the direction of movement and Reloads the currently equipped weapon.
Additionally, Serena's number of Jumps is reset and holding down the skill key increases the distance traveled.
Redemption
Redemption
When used on the ground, removes all debuffs on Serena and all allies within range, and grants Prayer of Redemption.
When used in midair, grants Redemption's Judgment to self.
Divinity
Divinity
Serena gains an additional stat bonus when firing a firearm in midair.
Ultimate Blair

Ultimate Blair

Descendant Group: Blair

105000001 Lv 1 / Lv 40
187 / 1,402 +1,215
105000025 Lv 1 / Lv 40
63 / 537 +474
105000024 Lv 1 / Lv 40
130 / 243 +113
105000029 Lv 1 / Lv 40
216 / 2,325 +2,109
105000102 Lv 1 / Lv 40
0.54 / 4.88 +4.34
105000105 Lv 1 / Lv 40
0.46 / 4.08 +3.62
Blaze Up
Blaze Up
Spews fire and creates a Flame Zone on the ground. Enemies standing in the Flame Zone receive continuous damage and are inflicted with Burn.
Extinguish
Extinguish
Recovers MP based on the number of Flame Zones created on the battlefield, and grants Taste of Aggression on recovery.
Flame Zones summoned earlier are retrieved first.
Burn Taste
Burn Taste
Fires a flame forward . Enemies hit by the flame take continuous damage and are inflicted with Burn.
Deadly Cuisine
Deadly Cuisine
Fires a Giant Fireball forward. On explosion, the Giant Fireball deals Burst damage to nearby enemies and divides into multiple Small Fireballs, which create additional explosions.
Small Fireballs deal Burst damage and inflict Burn on nearby enemies, and create Flame Zones.
Pitmaster
Pitmaster
When attacking enemies inflicted with Burn, increases Skill Critical Hit Damage.
Increases Skill Critical Hit Rate based on the number of Flame Zones created on the battlefield.