Ultimate Sharen

Ultimate Sharen

Descendant Group: Sharen

105000001 Lv 1 / Lv 40
195 / 1,516 +1,321
105000025 Lv 1 / Lv 40
72 / 671 +599
105000024 Lv 1 / Lv 40
90 / 169 +79
105000029 Lv 1 / Lv 40
216 / 2,325 +2,109
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Cutoff Beam
Cutoff Beam
Deals damage to enemies in front with a Cutoff Beam while moving. Inflicts Electrocution.
Active Camouflage
Active Camouflage
Enters Active Camouflage, concealing the user from enemies' sight.
Holding the skill input moves you to the designated location.
Attacking an enemy or ending Active Camouflage triggers Ambush.
Using a firearm or skill while in Ambush applies the effect and ends it.
Shock Nuts
Shock Nuts
Fires Shock Nuts embedded in the arm forward, dealing damage to enemies and inflicting Stun.
In addition, inflicts Assassination Target on the enemy with the highest HP within range.
Flash Shortsword
Flash Shortsword
Generates multiple Shortswords and fires them at a designated target. Hit enemies take Explosion Damage and are inflicted with Electrocution. The Shortswords deal greater damage to Assassination Target.
While holding the skill input, fire using the attack button and cancel using the aim button. Cancelling does not trigger a cooldown.
Assassinator
Assassinator
When in Ambush state, killing an enemy by using a skill resets the Active Camouflage cooldown. This effect gains cooldown. When attacking, increases DMG against enemies who are not targeting the caster.
Ines

Ines

Descendant Group: Ines

105000001 Lv 1 / Lv 40
186 / 1,402 +1,216
105000025 Lv 1 / Lv 40
63 / 537 +474
105000024 Lv 1 / Lv 40
160 / 300 +140
105000029 Lv 1 / Lv 40
157 / 1,860 +1,703
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Chain Lightning
Chain Lightning
Fires Chain Lightning forward.
Chain Lightning bounces between multiple enemies, to deal damage and inflict Conductor on enemies hit.
When attacking enemies with Conductor, deals increased damage.
Lightning Conductor
Lightning Conductor
Creates Current Coils on nearby enemies, to deal damage.
Creates Current Coils on all enemies with Conductor, to deal damage.
Inflicts Conductor on those hit.
When attacking enemies with Conductor, deals increased damage.
Discharge
Discharge
Charges her hand with electricity and thrusts it forward to release a bolt of lightning.
Charging the current increases the damage and range.
Releasing the charge at the peak deals the most damage.
Inflicts Conductor on enemies hit.
When attacking enemies with Conductor, deals increased damage.
Snare Hunter
Snare Hunter
Throws a Plasma Acceleration Coil forward and creates a Thunder Snare at the point of impact for a certain period of time.
When using skill grants Short Circuit. While Short Circuit is active, Dark Current deals damage at the Max Damage Rate.
Inflicts Conductor on enemies hit by the Thunder Snare.
Thunder Snare creates Current Coils on nearby enemies to deal damage.
When attacking enemies with Conductor, deals increased damage.
Plasma Oscillation
Plasma Oscillation
Skill Critical Hit Rate increases as Max MP increases.
Skill Critical Hits against enemies with Conductor have a chance to restore MP.
Firearm or Skill Critical Hits on an enemy with Conductor have a chance to cause Dark Current.
Killing enemies with Conductor or the effect expiring still triggers Dark Current.
Dark Current deals a portion of its damage to nearby targets based on Max MP, and inflicts Conductor on enemies hit.
Charges Plasma whenever you inflict Conductor on an enemy.
Serena

Serena

Descendant Group: Serena

105000001 Lv 1 / Lv 40
187 / 1,402 +1,215
105000025 Lv 1 / Lv 40
49 / 413 +364
105000024 Lv 1 / Lv 40
130 / 243 +113
105000029 Lv 1 / Lv 40
216 / 2,325 +2,109
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Sacred Flame
Sacred Flame
Fires flames in the direction of the crosshairs to deal damage and inflict Repentance. On hitting an ally, grants Blessing.
Repentance acts the same as Burn. Firearm attacks against enemies inflicted with Repentance have a chance to recover Rounds for the firearm in use.
Additionally, when an enemy with Repentance is killed, inflicts Repentance on nearby enemies.
Flames pierce terrain when used on the ground and explode when colliding with terrain when fired in midair.
Ascension
Ascension
Greatly decreases gravity while this skill is active. Firearm attacks while in mid-air have additional effects depending on the Rounds in use. However, Jump and Grappling Hook charge times have been adjusted.
Soar
Soar
When used on the ground, Serena shoots into the air.
When used in midair, Serena moves quickly in the direction of movement and Reloads the currently equipped weapon.
Additionally, Serena's number of Jumps is reset and holding down the skill key increases the distance traveled.
Redemption
Redemption
When used on the ground, removes all debuffs on Serena and all allies within range, and grants Prayer of Redemption.
When used in midair, grants Redemption's Judgment to self.
Divinity
Divinity
Serena gains an additional stat bonus when firing a firearm in midair.
Ultimate Blair

Ultimate Blair

Descendant Group: Blair

105000001 Lv 1 / Lv 40
195 / 1,516 +1,321
105000025 Lv 1 / Lv 40
81 / 748 +667
105000024 Lv 1 / Lv 40
130 / 243 +113
105000029 Lv 1 / Lv 40
216 / 2,325 +2,109
105000102 Lv 1 / Lv 40
0.54 / 4.88 +4.34
105000105 Lv 1 / Lv 40
0.46 / 4.08 +3.62
Blaze Up
Blaze Up
Spews fire and creates a Flame Zone on the ground. Enemies standing in the Flame Zone receive continuous damage and are inflicted with Burn.
Extinguish
Extinguish
Recovers HP and MP based on the number of Flame Zones created on the battlefield, and grants Taste of Aggression on recovery.
Flame Zones summoned earlier are retrieved first.
Burn Taste
Burn Taste
Fires a flame forward . Enemies hit by the flame take continuous damage and are inflicted with Burn.
Deadly Cuisine
Deadly Cuisine
Fires a Giant Fireball forward. On explosion, the Giant Fireball deals Explosion Damage to nearby enemies and divides into multiple Small Fireballs, which create additional explosions.
Small Fireballs deal Explosion Damage and inflict Burn on nearby enemies, and create Flame Zones.
Pitmaster
Pitmaster
When attacking enemies inflicted with Burn, increases Skill Critical Hit Damage.
Increases Skill Critical Hit Rate based on the number of Flame Zones created on the battlefield.
Nell

Nell

Descendant Group: Nell

105000001 Lv 1 / Lv 40
186 / 1,402 +1,216
105000025 Lv 1 / Lv 40
72 / 671 +599
105000024 Lv 1 / Lv 40
130 / 243 +113
105000029 Lv 1 / Lv 40
216 / 2,325 +2,109
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Breach Projection
Breach Projection
Fires a barrage of Breach Shards, dealing damage to hit enemies.
If the enemy hit is inflicted with Ecive Scan, an additional effect is triggered.
Breach Link
Breach Link
Creates an Arche Breach at a designated location. Inflicts a debuff on enemies near the created Arche Breach and spawns an Anti-Gravity Field on the ground. The debuff of the Arche Breach intensifies over time and further weakens Adaptive Defense. Reusing the skill retrieves the Arche Breach. On retrieval, the Anti-Gravity Field disappears, dealing Explosion Damage to the area around it and refunding a portion of the Cooldown.
Gravitic Reversal
Gravitic Reversal
Detonates an Arche Breach, causing Gravitic Reversal.
Inflicts Tow on enemies near the Arche Breach and deals Explosion Damage to them.
Gaze of the Abyss
Gaze of the Abyss
Grants Gaze of the Abyss.
All Firearm Attacks from Nell target Weak Points, increasing the Weak Point Damage of herself and nearby allies.
While Gaze of the Abyss is active, hitting a target inflicted with Ecive Scan with a Breach Shard increases the duration of Gaze of the Abyss.
Suspicion & Insight
Suspicion & Insight
When using Ecive, enemies in front are inflicted with the Ecive Scan effect.
When attacking enemies inflicted with the Ecive Scan effect, additional damage is dealt.
When an enemy with the Ecive Scan effect dies, the Ecive Scan effect is applied to nearby enemies.
Enemies positioned at the crosshair are guaranteed to receive the Ecive Scan effect; for Colossi, if the crosshair is near a weak point, that weak point receives the Ecive Scan effect.
When decrypting an Encrypted Vault, efficiency increases, and the reward amount increases upon successful decryption.
Ultimate Luna

Ultimate Luna

Descendant Group: Luna

105000001 Lv 1 / Lv 40
195 / 1,516 +1,321
105000025 Lv 1 / Lv 40
81 / 748 +667
105000024 Lv 1 / Lv 40
160 / 300 +140
105000029 Lv 1 / Lv 40
193 / 2,139 +1,946
105000102 Lv 1 / Lv 40
0.54 / 4.88 +4.34
105000105 Lv 1 / Lv 40
0.46 / 4.08 +3.62
Stage Presence
Stage Presence
Equips a Unique Weapon. It will be unequipped when MP is fully depleted or all bullets have been fired.
When the Unique Weapon is equipped, Notes activates, allowing the use of skills.
Notes can be hit through shooting and skill use. If the skill button is not pressed at the right time, the skill will enter cooldown.
Failing to hit Notes through shooting significantly decreases MP.
Successfully hitting Notes grants Perfect Pitch.
Passionate Stage
Passionate Stage
Grants Exciting Performance to self. Grants Exciting Sound to allies within range.
When using an Enhanced Skill, increases the effects further.
Relaxing Act
Relaxing Act
Grants Relaxing Performance to self. Relaxing Performance recovers MP when hitting enemies while hitting Notes.
Grants Relaxing Sound to allies within range.
When using an Enhanced Skill, increases the effects further.
Delightful Stage
Delightful Stage
Grants Cheerful Performance to self.
Cheerful Performance acquires Inspiration Gauge when hitting enemies while hitting Notes.
Grants Cheerful Sound to allies within range.
When using an Enhanced Skill, increases the effects further.
Improvisation
Improvisation
When using a skill to hit the Note, Inspiration Gauge goes up. When the Inspiration Gauge maxes out, an Enhanced Skill can be used.
Using an Enhanced Skill changes to this skill's song and completely depletes Inspiration Gauge. While Out of Combat for a certain period of time, Inspiration Gauge is completely depleted.
Harris

Harris

Descendant Group: Harris

105000001 Lv 1 / Lv 40
195 / 1,516 +1,321
105000025 Lv 1 / Lv 40
72 / 671 +599
105000024 Lv 1 / Lv 40
0 / 0
105000029 Lv 1 / Lv 40
217 / 2,441 +2,224
105000102 Lv 1 / Lv 40
0.46 / 4.88 +4.42
105000105 Lv 1 / Lv 40
0.38 / 4.08 +3.7
Crushing Charge
Crushing Charge
Charges forward, swinging the NOVA System to deal damage to the target.
inflict Towed on enemies within range.
Using Crushing Charge consecutively within the Combo Duration enhances the attacks.
Site Intrusion
Site Intrusion
Jumps forward and deals damage on landing.
Gains Protective Barrier proportional to the number of enemies hit.
If no target is hit, the Cooldown of Site Intrusion is partially refunded.
Designate Danger Zone
Designate Danger Zone
Enters Designate Danger Zone. Consumes Toxin, to deal damage to nearby enemies.
Inflicts Spray Hazardous Substance on hit enemies.
Grants buffs while in Designate Danger Zone.
Waste Disposal
Waste Disposal
The NOVA System emits a Cutting Laser over a wide area.
Inflicts Toxic Contamination on enemies hit by Cutting Laser.
Grants DEF proportional to the number of enemies hit by Cutting Laser.
Internal Toxin Control
Internal Toxin Control
Gains or consumes Toxin each time a skill is used.
Grants a variety of effects based on the amount of Toxin.
Maintaining a certain amount of Toxin for a certain period of time grants Best Condition for each stage.
Ultimate Yujin

Ultimate Yujin

Descendant Group: Yujin

105000001 Lv 1 / Lv 40
213 / 1,598 +1,385
105000025 Lv 1 / Lv 40
68 / 580 +512
105000024 Lv 1 / Lv 40
137 / 255 +118
105000029 Lv 1 / Lv 40
140 / 1,858 +1,718
105000102 Lv 1 / Lv 40
0.5 / 6.51 +6.01
105000105 Lv 1 / Lv 40
0.4 / 3.47 +3.07
Solidarity Healing
Solidarity Healing
Attaches a Healing Drone to an ally.
The Drone is dismissed if it strays too far from the target or when its duration expires.
Drones grant the Continuous Healing effect, and upon expiration of the Drone's duration, they apply the Accelerant effect to allies and the user.
This skill's recovery increases only when the total amount that make up Skill Power reaches a certain amount.
Restructure Serum
Restructure Serum
Fires Restructure Serum forward.
Enemies hit by Restructure Serum are inflicted with Allergy.
Attacking enemies with Allergy heals nearby allies.
Defeating an enemy with Allergy further heals the Descendant.
This skill's recovery increases only when the total amount that make up Skill Power reaches a certain amount.
Stimulant Spray
Stimulant Spray
Grants Stimulation to nearby allies.
Allies receive healing proportional to the number of times they were hit when Stimulation ends.
This skill's recovery increases only when the total amount that make up Skill Power reaches a certain amount.
Duty and Sacrifice
Duty and Sacrifice
Upon use, instantly recovers Yujin's, and all his allies', HP in the Party or Squad. It also grants Purification effect.
When the skill ends, grants Yujin Hyper Activity.
This skill's recovery increases only when the total amount that make up Skill Power reaches a certain amount.
Stop Overreacting
Stop Overreacting
Significantly reduces the time it takes to rescue allies.
Rescued allies gain Additional Prescription.
Dia

Dia

Descendant Group: Dia

105000001 Lv 1 / Lv 40
186 / 1,402 +1,216
105000025 Lv 1 / Lv 40
138 / 1,006 +868
105000024 Lv 1 / Lv 40
130 / 243 +113
105000029 Lv 1 / Lv 40
217 / 2,441 +2,224
105000102 Lv 1 / Lv 40
0.35 / 3.22 +2.87
105000105 Lv 1 / Lv 40
0.29 / 2.68 +2.39
Glacial Clash
Glacial Clash
Using the skill activates Glacial Clash. Using Glacial Clash dashes forward and stabs enemies to deal damage and inflict Knockback. Holding the skill input activates Glacial Breakthrough. Using Glacial Breakthrough moves forward and damages targets on collision. Inflicts Snowflake on targets damaged by this skill. Snowflake creates an AoE that deals Explosion Damage.
Ice Wall
Ice Wall
Grants Ice Wall to self. Ice Wall increases stats and explodes to deal AoE damage. Using Glacial Breakthrough while Ice Wall is active increases Movement Speed.
When Ice Wall ends, restores HP.
Avalanche
Avalanche
Launches an Avalanche forward. Avalanche moves while Towing enemies. Hitting a moving Avalanche with the Glacial Clash Skill triggers a Chill Explosion, which deals AoE damage and inflicts White Panic on enemies. Each time Glacial Clash triggers a Chill Explosion from the same Avalanche, the effect increases.
Hitting with Chill Explosion a certain number of times grants Frost Thorn to self.
Frost Storm
Frost Storm
Launches a Frozen Spire forward. On hit Frozen Spire decreases Movement Speed and deals continuous damage to enemies within range.
Frozen Spire has a max number of hits and is removed when all hits are exhausted.
Frozen Delight
Frozen Delight
When a melee weapon is equipped, increases stats proportional to Max HP.
When using the Glacial Clash skill, gains Delight proportional to its duration.
Stats increase in proportion to the Delight gauge.
Ultimate Esiemo

Ultimate Esiemo

Descendant Group: Esiemo

105000001 Lv 1 / Lv 40
201 / 1,483 +1,282
105000025 Lv 1 / Lv 40
138 / 1,006 +868
105000024 Lv 1 / Lv 40
108 / 202 +94
105000029 Lv 1 / Lv 40
234 / 2,636 +2,402
105000102 Lv 1 / Lv 40
0.59 / 5.34 +4.75
105000105 Lv 1 / Lv 40
0.5 / 4.47 +3.97
Time Bomb
Time Bomb
Fires a Sticky Bomb forward. The Sticky Bomb attaches to an enemy or terrain on contact.

When used while aiming a firearm or with a Melee Weapon equipped, fires all owned Sticky Bombs simultaneously.
Blast
Blast
Detonate the attached bombs.
Damage dealt increases with the number of attached bombs.
Guided Landmine
Guided Landmine
Places a Guided Landmine.
Once placed, the Guided Landmine flies to an enemy within its detection range and attaches to it.
If there are obstacles in its path, it attaches to the terrain.
Arche Explosion
Arche Explosion
Dashes forward to deal damage and inflict Knockback on colliding targets during movement.
When re-activating the skill or movement ends, deals Explosion Damage, inflicts Dispel on nearby enemies, and grants Madness to self.
While using the skill, becomes immune to Knockdown and Knockback.
Adventitious Habit
Adventitious Habit
Drops a bomb on the ground when hit.
Raven

Raven

Descendant Group: Raven

105000001 Lv 1 / Lv 40
195 / 1,516 +1,321
105000025 Lv 1 / Lv 40
138 / 1,006 +868
105000024 Lv 1 / Lv 40
0 / 0
105000029 Lv 1 / Lv 40
140 / 1,858 +1,718
105000102 Lv 1 / Lv 40
0.46 / 4.88 +4.42
105000105 Lv 1 / Lv 40
0.38 / 4.08 +3.7
Shadow Shot
Shadow Shot
Can be used after firing a shotgun a certain number of times to charge.
The closer to the target, the greater the damage dealt.

Inflicts Trace on hit enemies.
Each Shotgun attack on an enemy with Trace deals additional damage to all enemies inflicted with Trace within range.

Acquires Umbra proportional to the number of enemies hit by the Skill.
Raven Feather
Raven Feather
Sends a raven made of shadow flying forward.
If the raven hits an enemy or terrain feature, it creates a Blade Feather at the location.
If the raven does not create a Blade Feather, refunds a portion of the cooldown.

Blade Feather inflicts Bleed on enemies within range.
When reusing the skill, retrieves the Blade Feather and moves to that location. Grants Ambush.

The raven and Blade Feather vanish when too far from Raven.
Shadow Step
Shadow Step
Quickly dashes forward. When the dash ends, inflicts Trace on enemies within range and grants Veil of Night.

Veil of Night is removed after negating damage a certain number of times.

Each Shotgun attack on an enemy with Trace deals additional damage to all enemies inflicted with Trace within range.
Vendetta
Vendetta
Fires a shotgun repeatedly at nearby enemies.
Additional input consumes Umbra to perform up to 5 attacks.
The final attack deals heavy damage.

The closer to the target, the greater the damage dealt.

Reduces Incoming Damage while attacking, but being hit consumes additional Umbra Gauge.
While using the skill, becomes immune to Knockdown and Knockback.
Queen of Darkness
Queen of Darkness
Defeating an enemy, grants the Custom Resource Umbra.

Equipping a shotgun activates Queen of Darkness.
While active, firearm attacks deal additional damage per shot that hits
and grant Domination.
When Veil of Night is active, increases the amount of Additional Damage.
Hitting an enemy inflicted with Trace or Bleed with a firearm, reloads a certain number of Rounds for the currently equipped weapon.

When Domination is at max stacks, using an active skill instantly Reloads the firearm and removes the effect.

When using Roll, Raven moves farther and retrieves Blade Feathers.
Ultimate Hailey

Ultimate Hailey

Descendant Group: Hailey

105000001 Lv 1 / Lv 40
195 / 1,516 +1,321
105000025 Lv 1 / Lv 40
76.5 / 709.5 +633
105000024 Lv 1 / Lv 40
160 / 300 +140
105000029 Lv 1 / Lv 40
230 / 3,953 +3,723
105000102 Lv 1 / Lv 40
0.54 / 4.88 +4.34
105000105 Lv 1 / Lv 40
0.46 / 4.08 +3.62
Cryo Round
Cryo Round
Fires a Cryo Round at enemies in front to deal damage and inflict Cryo.
Targets with Cryo stacks receive additional damage and lose 1 stack when hit by Hailey's firearm attack.
Storm Snare
Storm Snare
Unleashes a Chill Vortex around her, knocking back hit targets and firing a massive Freezing Beam in the direction of the crosshairs. Inflicts Cryo on targets hit based on Enemy AoE.
Cold Fury
Cold Fury
Grants Hailey Cold Fury every second. The Cold Fury effect gradually decreases her Movement Speed, but greatly increases her Firearm and Skill Critical Hit Rates and Firearm Penetration.
When Cold Fury reaches maximum stacks, Hailey becomes immune to Knockdown and gains an increase to her Firearm and Skill Critical Hit Damage. However, when using Roll or Grappling Hook, the stacks decrease.
Zenith
Zenith
Equips her Unique Weapon. When hitting an enemy with the Unique Weapon, greatly increases Penetration and Firearm ATK and deals additional Chill skill damage.
Recovers a portion of MP upon successfully attacking Weak Points.
Partially decreases the Cooldown of the Unique Weapon skill when the skill ends depending on the number of fired bullets.
Safe Strategic Retreat
Safe Strategic Retreat
Proportional to the distance between the target and Hailey, the Weak Point Damage decreases the closer it is to the target and increases the further it is.