Equips a Unique Weapon. It will be unequipped when MP is fully depleted or all bullets have been fired.
When the Unique Weapon is equipped, Notes activates, allowing the use of skills.
Notes can be hit through shooting and skill use. If the skill button is not pressed at the right time, the skill will enter cooldown.
Failing to hit Notes through shooting significantly decreases MP.
Successfully hitting Notes grants Perfect Pitch.
Passionate Stage
Grants Exciting Performance to self. Grants Exciting Sound to allies within range.
When using an Enhanced Skill, increases the effects further.
Relaxing Act
Grants Relaxing Performance to self. Relaxing Performance recovers MP when hitting enemies while hitting Notes.
Grants Relaxing Sound to allies within range.
When using an Enhanced Skill, increases the effects further.
Delightful Stage
Grants Cheerful Performance to self.
Cheerful Performance acquires Inspiration Gauge when hitting enemies while hitting Notes.
Grants Cheerful Sound to allies within range.
When using an Enhanced Skill, increases the effects further.
Improvisation
When using a skill to hit the Note, Inspiration Gauge goes up. When the Inspiration Gauge maxes out, an Enhanced Skill can be used.
Using an Enhanced Skill changes to this skill's song and completely depletes Inspiration Gauge. While Out of Combat for a certain period of time, Inspiration Gauge is completely depleted.
Creates a Thrill Bomb that targets the nearest enemy within range, dealing damage. This damage increases proportionally to the amount of Electricity.
Inflicts Electrocution on enemies hit.
Speed of Light
Always moves by Sprinting, and increases Sprint Speed.
Gains Speed of Light. Speed of Light additionally gains Electricity while moving.
Lightning Emission
Activates the Lightning Emission state. Deals damage to nearby enemies when moving a certain distance, increases damage proportional to the amount of Electricity. Inflicts Electrocution on enemies hit.
Maximum Power
Discharges electricity forward. Deals damage on enemies that come into contact with the electricity, with the damage increasing gradually based on the discharge time. Ends when Electricity runs out.
Rabbit Foot
Deals damage to nearby enemies upon landing after a Double Jump.
Gains Electricity proportional to the travel distance.
If there is no movement for a certain period, Electricity is gradually consumed.
In Frenzied state. In Frenzied state, increases Firearm ATK and Penetration, but reduces HP Recovery.
Life Siphon
Deals damage to targets within range and recovers HP.
HP Recovery amount increases based on the number of enemies hit.
In Frenzied state, deals increased DMG proportionally to HP.
In Non-Frenzied state, gains Vigor. Vigor stacks proportionally to the number of enemies hit.
Increased Sensory
When in Frenzied state, applies Maximize Lethality during which bullets are not consumed.
When in Non-Frenzied state, applies Maximize Recovery during which Life Sphere generation is increased.
Massacre
Equips a Unique Weapon. The number of bullets enhanced is affected by the amount of Power of Life owned.
When hitting an enemy with the Unique Weapon, weaves through enemies to deal damage and inflict additional effects.
In Frenzied state, increases additional damage proportionally to HP.
In Non-Frenzied state, inflicts Stun on enemies that are hit.
Thirst
Cannot have Shield or MP.
In Non-Frenzied state, reduces Incoming DMG.
Defeated enemies have a chance to drop Life Spheres which, upon contact, grant Power of Life.
Upon acquiring Power of Life, recovers HP.
Fires a Cryo Round at enemies in front to deal damage and inflict Cryo.
Targets with Cryo stacks receive additional damage and lose 1 stack when hit by Hailey's firearm attack.
Storm Snare
Unleashes a Chill Vortex around her, knocking back hit targets and firing a massive Freezing Beam in the direction of the crosshairs. Inflicts Cryo on targets hit based on Enemy AoE.
Cold Fury
Grants Hailey Cold Fury every second. The Cold Fury effect gradually decreases her Movement Speed, but greatly increases her Firearm and Skill Critical Hit Rates and Firearm Penetration.
When Cold Fury reaches maximum stacks, Hailey becomes immune to Knockdown and gains an increase to her Firearm and Skill Critical Hit Damage. However, when using Roll or Grappling Hook, the stacks decrease.
Zenith
Equips her Unique Weapon. When hitting an enemy with the Unique Weapon, greatly increases Penetration and Firearm ATK and deals additional Chill skill damage.
Recovers a portion of MP upon successfully attacking Weak Points.
Partially decreases the Cooldown of the Unique Weapon skill when the skill ends depending on the number of fired bullets.
Safe Strategic Retreat
Proportional to the distance between the target and Hailey, the Weak Point Damage decreases the closer it is to the target and increases the further it is.
Fires a bouncing Bubble Bullet. Where the Bubble Bullet impacts, it creates a Small Puddle at the point of collision.
Enemies who touch the Small Puddle take continuous DMG and are inflicted with Laundry.
The Bubble Bullet explodes upon hitting an enemy or after bouncing a maximum number of times, dealing Explosion Damage on nearby enemies.
Explosion Damage and Explosion Range increase with the number of times bounced.
Plop Plop
Forms a Big Puddle at a designated location.
Emerges from the Big Puddle and inflicts Knockdown on nearby enemies.
Enemies standing in the Big Puddle receive continuous DMG and are inflicted with Laundry. The skill's cooldown decreases proportionally to the number of enemies inflicted with Knockdown.
Clean Up
Activates Liquefied state. While Liquefied, does not collide with enemies and creates a Waterway on the ground.
Enemies standing in the Waterway take continuous damage and are inflicted with Laundry.
In the Liquefied state, cannot use skills.
Laundry Bomb
Equip a Unique Weapon. The projectile impact of the Unique Weapon creates a Laundry Bomb, dealing continuous damage.
If another Laundry Bomb is created where a Laundry Bomb exists, the two Laundry Bombs merge.
Water Intake
Recovers Shield and MP while on water.
Puddles created by skills are also considered water.
Fires a Toxic Bullet, dealing damage to hit enemies.
The Toxic Bullet explodes, creating a Toxic Puddle and inflicting Room 0 Trauma on those it hits.
Room 0 Trauma deals continuous damage and applies Panic to nearby enemies.
Defense Mechanism
Gains Plague Bodyarmor. Inflicts Room 0 Trauma on the attacking enemy.
Room 0 Trauma deals continuous damage and applies Despair to nearby enemies.
Putrid Venom
Throw poison to create a Toxic Swamp.
Enemies that touch the Toxic Swamp are inflicted with Room 0 Trauma and Venom-Soaked.
Venom-Soaked enemies leave Toxic Footprints as they move.
Toxic Footprints apply Room 0 Trauma to enemies on contact.
Room 0 Trauma deals continuous damage and applies Decay to nearby enemies.
Venom Baptism
Equips a Unique Weapon. Unequipped after all bullets are consumed or after a certain period of time has passed.
Enemies hit by the Unique Weapon bullets are inflicted with Room 0 Trauma.
Room 0 Trauma deals continuous damage and applies Nightmare to nearby enemies.
Contagion Links
When an enemy inflicted with Room 0 Trauma is killed, it spawns a Toxic Puddle. Enemies that step in the Toxic Puddle are inflicted with Room 0 Trauma.
Room 0 Trauma deals continuous damage and applies Toxic Reaction to nearby enemies.
Targets an enemy and fires Void Corrosion. Inflicts Acidic Decay on hit enemies.
Deals Additional Damage to enemies inflicted with Acidic Decay.
The number of targets for Void Corrosion increases based on certain stats.
Onslaught
Dashes forward, dealing damage to Pierced targets. At the location the Dash ends, inflicts Knockback and deals Explosion Damage. Inflicts Acidic Decay on hit enemies.
Enemies inflicted with Acidic Decay receive Additional Damage.
Each Pierced enemy reduces the Cooldown of the current stack of Onslaught.
Septic Gust
Deals damage to enemies within range and inflicts Acidic Decay. If enemies within range are inflicted with Acidic Decay, inflicts Blood Rot. Blood Rot explodes, dealing damage to the target and enemies within range.
Tremor
If enemies within range have Acidic Decay, deals damage proportional to the amount of Acidic Decay stacks.
If there are no enemies within range or they don't have Acidic Decay, increases the amount of Onslaught stacks.
Erosion
Using a skill increases the Acidic Infusion Level and grants the Agility effect to yourself after a certain number of uses.
If the non-combat state is maintained, the Acidic Infusion Level gradually decreases, and the Agility effect is removed.
Deals damage to enemies in front with a Cutoff Beam while moving. Inflicts Electrocution.
Active Camouflage
Enters Active Camouflage, concealing the user from enemies' sight.
Holding the skill input moves you to the designated location.
Attacking an enemy or ending Active Camouflage triggers Ambush.
Using a firearm or skill while in Ambush applies the effect and ends it.
Shock Nuts
Fires Shock Nuts embedded in the arm forward, dealing damage to enemies and inflicting Stun.
In addition, inflicts Assassination Target on the enemy with the highest HP within range.
Flash Shortsword
Generates multiple Shortswords and fires them at a designated target. Hit enemies take Explosion Damage and are inflicted with Electrocution. The Shortswords deal greater damage to Assassination Target. While holding the skill input, fire using the attack button and cancel using the aim button. Cancelling does not trigger a cooldown.
Assassinator
When in Ambush state, killing an enemy by using a skill resets the Active Camouflage cooldown. This effect gains cooldown. When attacking, increases DMG against enemies who are not targeting the caster.
Fires Chain Lightning forward.
Chain Lightning bounces between multiple enemies, to deal damage and inflict Conductor on enemies hit.
When attacking enemies with Conductor, deals increased damage.
Lightning Conductor
Creates Current Coils on nearby enemies, to deal damage.
Creates Current Coils on all enemies with Conductor, to deal damage.
Inflicts Conductor on those hit.
When attacking enemies with Conductor, deals increased damage.
Discharge
Charges her hand with electricity and thrusts it forward to release a bolt of lightning.
Charging the current increases the damage and range.
Releasing the charge at the peak deals the most damage.
Inflicts Conductor on enemies hit.
When attacking enemies with Conductor, deals increased damage.
Snare Hunter
Throws a Plasma Acceleration Coil forward and creates a Thunder Snare at the point of impact for a certain period of time.
When using skill grants Short Circuit. While Short Circuit is active, Dark Current deals damage at the Max Damage Rate.
Inflicts Conductor on enemies hit by the Thunder Snare.
Thunder Snare creates Current Coils on nearby enemies to deal damage.
When attacking enemies with Conductor, deals increased damage.
Plasma Oscillation
Skill Critical Hit Rate increases as Max MP increases.
Skill Critical Hits against enemies with Conductor have a chance to restore MP.
Firearm or Skill Critical Hits on an enemy with Conductor have a chance to cause Dark Current.
Killing enemies with Conductor or the effect expiring still triggers Dark Current.
Dark Current deals a portion of its damage to nearby targets based on Max MP, and inflicts Conductor on enemies hit.
Charges Plasma whenever you inflict Conductor on an enemy.