Valby

Valby

Descendant Group: Valby

105000001 Lv 1 / Lv 40
195 / 1,516 +1,321
105000025 Lv 1 / Lv 40
72 / 671 +599
105000024 Lv 1 / Lv 40
130 / 243 +113
105000029 Lv 1 / Lv 40
192 / 1,976 +1,784
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Bubble Bullet
Bubble Bullet
Fires tracking Bubble Bullets at enemies in front, deals damage on hit, and creates a Puddle.
Inflicts Laundry on enemies standing in the Puddle.
Bubble Bullet deals damage to the target hit and inflicts Laundry.
Bubble Bullet deals Explosion Damage to enemies in range when there are no more tracking targets or when the max number of hits is exceeded.
Increases DMG as Max MP increases.
Plop Plop
Plop Plop
Forms a Puddle at a designated location.
The Puddle Tows enemies in range, then Valby emerges and inflicts Knockdown on nearby enemies.
Enemies standing in the Puddle receive continuous damage and are inflicted with Laundry. The Cooldown decreases proportionally to the number of enemies inflicted with Knockdown.
Increases DMG as Max MP increases.
Clean Up
Clean Up
Enters Liquefied state. While Liquefied, does not collide with enemies and creates a Waterway on the ground.
Enemies standing in the Waterway take continuous damage and are inflicted with Laundry.
Liquefied increases Valby's stats.
Increases DMG as Max MP increases.
Laundry Bomb
Laundry Bomb
Equip a Unique Weapon. It will be unequipped when the duration ends or all bullets have been used. The projectile impact of the Unique Weapon creates a Laundry Bomb, dealing continuous damage.
If another Laundry Bomb is created where a Laundry Bomb exists, the two Laundry Bombs merge.
Increases DMG as Max MP increases.
Water Intake
Water Intake
While on water, increases Movement Speed and recovers Shield and MP.
Puddles created by skills are also considered water.
When hitting an enemy with Laundry a certain number of times or more with a skill creates a Splash.
Applies a Cooldown after creating a Splash and deals damage to enemies standing in the Splash.
Increases damage as Max MP increases.
Kyle

Kyle

Descendant Group: Kyle

105000001 Lv 1 / Lv 40
186 / 1,402 +1,216
105000025 Lv 1 / Lv 40
138 / 1,006 +868
105000024 Lv 1 / Lv 40
0 / 0
105000029 Lv 1 / Lv 40
217 / 2,441 +2,224
105000102 Lv 1 / Lv 40
0.35 / 3.22 +2.87
105000105 Lv 1 / Lv 40
0.29 / 2.68 +2.39
Repulsion Dash
Repulsion Dash
Charges forward to deal damage to pierced enemies and inflicts Knockback on enemies at the end of the charge.
After using the skill, recovers Magnetic Force proportionally to Max Shield and recovers additional Magnetic Force based on the number of enemies hit.
When the skill ends, grants DEF Increase to self.
Using the skill resets the number of Jumps and holding down the skill key increases the distance traveled.
Magnetic Bulwark
Magnetic Bulwark
Creates a moving Barrier that blocks enemy ranged attacks.
Using the Barrier recovers Magnetic Force. Every time the Barrier blocks an attack, recovers additional Magnetic Force proportional to the damage blocked. Inflicts Stun on enemies on contact.
Recovers Magnetic Force based on the number of times the Barrier inflicts Stun on enemies.
Magnetism Spurt
Magnetism Spurt
When hit by enemies in the Magnetism Spurt state, Magnetic Force is consumed instead of Shield and HP.
When all Magnetic Force is consumed or the skill button pressed again, discharges Magnetic Force to deal damage.
When the skill ends, restores Shields to nearby allies and self proportional to Max Shield.
Superconductivity Thrusters
Superconductivity Thrusters
When used on the ground, activates Superconductivity Thrusters to soar into the air before descending.
When used in midair, immediately descends and collides with enemies, dealing damage on collision. Damage increases proportionally to the amount of Magnetic Force consumed.
When the skill ends, Magnetic Force is fully consumed.
While using the skill, becomes immune to Knockdown and Knockback.
Experienced Technician
Experienced Technician
Max amount of Magnetic Force increases proportionally to Max Shield. When the Shield is fully consumed, gains Magnetic Care. This effect has a cooldown.
Magnetic Force gradually decreases while Out of Combat.
Serena

Serena

Descendant Group: Serena

105000001 Lv 1 / Lv 40
187 / 1,402 +1,215
105000025 Lv 1 / Lv 40
49 / 413 +364
105000024 Lv 1 / Lv 40
130 / 243 +113
105000029 Lv 1 / Lv 40
216 / 2,325 +2,109
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Sacred Flame
Sacred Flame
Fires flames in the direction of the crosshairs to deal damage and inflict Repentance. On hitting an ally, grants Blessing.
Repentance acts the same as Burn. Firearm attacks against enemies inflicted with Repentance have a chance to recover Rounds for the firearm in use.
Additionally, when an enemy with Repentance is killed, inflicts Repentance on nearby enemies.
Flames pierce terrain when used on the ground and explode when colliding with terrain when fired in midair.
Ascension
Ascension
Greatly decreases gravity while this skill is active. Firearm attacks while in mid-air have additional effects depending on the Rounds in use. However, Jump and Grappling Hook charge times have been adjusted.
Soar
Soar
When used on the ground, Serena shoots into the air.
When used in midair, Serena moves quickly in the direction of movement and Reloads the currently equipped weapon.
Additionally, Serena's number of Jumps is reset and holding down the skill key increases the distance traveled.
Redemption
Redemption
When used on the ground, removes all debuffs on Serena and all allies within range, and grants Prayer of Redemption.
When used in midair, grants Redemption's Judgment to self.
Divinity
Divinity
Serena gains an additional stat bonus when firing a firearm in midair.
Ultimate Blair

Ultimate Blair

Descendant Group: Blair

105000001 Lv 1 / Lv 40
195 / 1,516 +1,321
105000025 Lv 1 / Lv 40
81 / 748 +667
105000024 Lv 1 / Lv 40
130 / 243 +113
105000029 Lv 1 / Lv 40
216 / 2,325 +2,109
105000102 Lv 1 / Lv 40
0.54 / 4.88 +4.34
105000105 Lv 1 / Lv 40
0.46 / 4.08 +3.62
Blaze Up
Blaze Up
Spews fire and creates a Flame Zone on the ground. Enemies standing in the Flame Zone receive continuous damage and are inflicted with Burn.
Extinguish
Extinguish
Recovers HP and MP based on the number of Flame Zones created on the battlefield, and grants Taste of Aggression on recovery.
Flame Zones summoned earlier are retrieved first.
Burn Taste
Burn Taste
Fires a flame forward . Enemies hit by the flame take continuous damage and are inflicted with Burn.
Deadly Cuisine
Deadly Cuisine
Fires a Giant Fireball forward. On explosion, the Giant Fireball deals Explosion Damage to nearby enemies and divides into multiple Small Fireballs, which create additional explosions.
Small Fireballs deal Explosion Damage and inflict Burn on nearby enemies, and create Flame Zones.
Pitmaster
Pitmaster
When attacking enemies inflicted with Burn, increases Skill Critical Hit Damage.
Increases Skill Critical Hit Rate based on the number of Flame Zones created on the battlefield.
Nell

Nell

Descendant Group: Nell

105000001 Lv 1 / Lv 40
186 / 1,402 +1,216
105000025 Lv 1 / Lv 40
72 / 671 +599
105000024 Lv 1 / Lv 40
130 / 243 +113
105000029 Lv 1 / Lv 40
216 / 2,325 +2,109
105000102 Lv 1 / Lv 40
0.46 / 3.96 +3.5
105000105 Lv 1 / Lv 40
0.38 / 3.3 +2.92
Breach Projection
Breach Projection
Fires a barrage of Breach Shards, dealing damage to hit enemies.
If the enemy hit is inflicted with Ecive Scan, an additional effect is triggered.
Breach Link
Breach Link
Creates an Arche Breach at a designated location. Inflicts a debuff on enemies near the created Arche Breach and spawns an Anti-Gravity Field on the ground. The debuff of the Arche Breach intensifies over time and further weakens Adaptive Defense. Reusing the skill retrieves the Arche Breach. On retrieval, the Anti-Gravity Field disappears, dealing Explosion Damage to the area around it and refunding a portion of the Cooldown.
Gravitic Reversal
Gravitic Reversal
Detonates an Arche Breach, causing Gravitic Reversal.
Inflicts Tow on enemies near the Arche Breach and deals Explosion Damage to them.
Gaze of the Abyss
Gaze of the Abyss
Grants Gaze of the Abyss.
All Firearm Attacks from Nell target Weak Points, increasing the Weak Point Damage of herself and nearby allies.
While Gaze of the Abyss is active, hitting a target inflicted with Ecive Scan with a Breach Shard increases the duration of Gaze of the Abyss.
Suspicion & Insight
Suspicion & Insight
When using Ecive, enemies in front are inflicted with the Ecive Scan effect.
When attacking enemies inflicted with the Ecive Scan effect, additional damage is dealt.
When an enemy with the Ecive Scan effect dies, the Ecive Scan effect is applied to nearby enemies.
Enemies positioned at the crosshair are guaranteed to receive the Ecive Scan effect; for Colossi, if the crosshair is near a weak point, that weak point receives the Ecive Scan effect.
When decrypting an Encrypted Vault, efficiency increases, and the reward amount increases upon successful decryption.
Ultimate Luna

Ultimate Luna

Descendant Group: Luna

105000001 Lv 1 / Lv 40
195 / 1,516 +1,321
105000025 Lv 1 / Lv 40
81 / 748 +667
105000024 Lv 1 / Lv 40
160 / 300 +140
105000029 Lv 1 / Lv 40
193 / 2,139 +1,946
105000102 Lv 1 / Lv 40
0.54 / 4.88 +4.34
105000105 Lv 1 / Lv 40
0.46 / 4.08 +3.62
Stage Presence
Stage Presence
Equips a Unique Weapon. It will be unequipped when MP is fully depleted or all bullets have been fired.
When the Unique Weapon is equipped, Notes activates, allowing the use of skills.
Notes can be hit through shooting and skill use. If the skill button is not pressed at the right time, the skill will enter cooldown.
Failing to hit Notes through shooting significantly decreases MP.
Successfully hitting Notes grants Perfect Pitch.
Passionate Stage
Passionate Stage
Grants Exciting Performance to self. Grants Exciting Sound to allies within range.
When using an Enhanced Skill, increases the effects further.
Relaxing Act
Relaxing Act
Grants Relaxing Performance to self. Relaxing Performance recovers MP when hitting enemies while hitting Notes.
Grants Relaxing Sound to allies within range.
When using an Enhanced Skill, increases the effects further.
Delightful Stage
Delightful Stage
Grants Cheerful Performance to self.
Cheerful Performance acquires Inspiration Gauge when hitting enemies while hitting Notes.
Grants Cheerful Sound to allies within range.
When using an Enhanced Skill, increases the effects further.
Improvisation
Improvisation
When using a skill to hit the Note, Inspiration Gauge goes up. When the Inspiration Gauge maxes out, an Enhanced Skill can be used.
Using an Enhanced Skill changes to this skill's song and completely depletes Inspiration Gauge. While Out of Combat for a certain period of time, Inspiration Gauge is completely depleted.
Harris

Harris

Descendant Group: Harris

105000001 Lv 1 / Lv 40
195 / 1,516 +1,321
105000025 Lv 1 / Lv 40
72 / 671 +599
105000024 Lv 1 / Lv 40
0 / 0
105000029 Lv 1 / Lv 40
217 / 2,441 +2,224
105000102 Lv 1 / Lv 40
0.46 / 4.88 +4.42
105000105 Lv 1 / Lv 40
0.38 / 4.08 +3.7
Crushing Charge
Crushing Charge
Charges forward, swinging the NOVA System to deal damage to the target.
inflict Towed on enemies within range.
Using Crushing Charge consecutively within the Combo Duration enhances the attacks.
Site Intrusion
Site Intrusion
Jumps forward and deals damage on landing.
Gains Protective Barrier proportional to the number of enemies hit.
If no target is hit, the Cooldown of Site Intrusion is partially refunded.
Designate Danger Zone
Designate Danger Zone
Enters Designate Danger Zone. Consumes Toxin, to deal damage to nearby enemies.
Inflicts Spray Hazardous Substance on hit enemies.
Grants buffs while in Designate Danger Zone.
Waste Disposal
Waste Disposal
The NOVA System emits a Cutting Laser over a wide area.
Inflicts Toxic Contamination on enemies hit by Cutting Laser.
Grants DEF proportional to the number of enemies hit by Cutting Laser.
Internal Toxin Control
Internal Toxin Control
Gains or consumes Toxin each time a skill is used.
Grants a variety of effects based on the amount of Toxin.
Maintaining a certain amount of Toxin for a certain period of time grants Best Condition for each stage.
Ultimate Yujin

Ultimate Yujin

Descendant Group: Yujin

105000001 Lv 1 / Lv 40
213 / 1,598 +1,385
105000025 Lv 1 / Lv 40
68 / 580 +512
105000024 Lv 1 / Lv 40
137 / 255 +118
105000029 Lv 1 / Lv 40
140 / 1,858 +1,718
105000102 Lv 1 / Lv 40
0.5 / 6.51 +6.01
105000105 Lv 1 / Lv 40
0.4 / 3.47 +3.07
Solidarity Healing
Solidarity Healing
Attaches a Healing Drone to an ally.
The Drone is dismissed if it strays too far from the target or when its duration expires.
Drones grant the Continuous Healing effect, and upon expiration of the Drone's duration, they apply the Accelerant effect to allies and the user.
This skill's recovery increases only when the total amount that make up Skill Power reaches a certain amount.
Restructure Serum
Restructure Serum
Fires Restructure Serum forward.
Enemies hit by Restructure Serum are inflicted with Allergy.
Attacking enemies with Allergy heals nearby allies.
Defeating an enemy with Allergy further heals the Descendant.
This skill's recovery increases only when the total amount that make up Skill Power reaches a certain amount.
Stimulant Spray
Stimulant Spray
Grants Stimulation to nearby allies.
Allies receive healing proportional to the number of times they were hit when Stimulation ends.
This skill's recovery increases only when the total amount that make up Skill Power reaches a certain amount.
Duty and Sacrifice
Duty and Sacrifice
Upon use, instantly recovers Yujin's, and all his allies', HP in the Party or Squad. It also grants Purification effect.
When the skill ends, grants Yujin Hyper Activity.
This skill's recovery increases only when the total amount that make up Skill Power reaches a certain amount.
Stop Overreacting
Stop Overreacting
Significantly reduces the time it takes to rescue allies.
Rescued allies gain Additional Prescription.
Dia

Dia

Descendant Group: Dia

105000001 Lv 1 / Lv 40
186 / 1,402 +1,216
105000025 Lv 1 / Lv 40
138 / 1,006 +868
105000024 Lv 1 / Lv 40
130 / 243 +113
105000029 Lv 1 / Lv 40
217 / 2,441 +2,224
105000102 Lv 1 / Lv 40
0.35 / 3.22 +2.87
105000105 Lv 1 / Lv 40
0.29 / 2.68 +2.39
Glacial Clash
Glacial Clash
Using the skill activates Glacial Clash. Using Glacial Clash dashes forward and stabs enemies to deal damage and inflict Knockback. Holding the skill input activates Glacial Breakthrough. Using Glacial Breakthrough moves forward and damages targets on collision. Inflicts Snowflake on targets damaged by this skill. Snowflake creates an AoE that deals Explosion Damage.
Ice Wall
Ice Wall
Grants Ice Wall to self. Ice Wall increases stats and explodes to deal AoE damage. Using Glacial Breakthrough while Ice Wall is active increases Movement Speed.
When Ice Wall ends, restores HP.
Avalanche
Avalanche
Launches an Avalanche forward. Avalanche moves while Towing enemies. Hitting a moving Avalanche with the Glacial Clash Skill triggers a Chill Explosion, which deals AoE damage and inflicts White Panic on enemies. Each time Glacial Clash triggers a Chill Explosion from the same Avalanche, the effect increases.
Hitting with Chill Explosion a certain number of times grants Frost Thorn to self.
Frost Storm
Frost Storm
Launches a Frozen Spire forward. On hit Frozen Spire decreases Movement Speed and deals continuous damage to enemies within range.
Frozen Spire has a max number of hits and is removed when all hits are exhausted.
Frozen Delight
Frozen Delight
When a melee weapon is equipped, increases stats proportional to Max HP.
When using the Glacial Clash skill, gains Delight proportional to its duration.
Stats increase in proportion to the Delight gauge.
Ultimate Esiemo

Ultimate Esiemo

Descendant Group: Esiemo

105000001 Lv 1 / Lv 40
201 / 1,483 +1,282
105000025 Lv 1 / Lv 40
138 / 1,006 +868
105000024 Lv 1 / Lv 40
108 / 202 +94
105000029 Lv 1 / Lv 40
234 / 2,636 +2,402
105000102 Lv 1 / Lv 40
0.59 / 5.34 +4.75
105000105 Lv 1 / Lv 40
0.5 / 4.47 +3.97
Time Bomb
Time Bomb
Fires a Sticky Bomb forward. The Sticky Bomb attaches to an enemy or terrain on contact.

When used while aiming a firearm or with a Melee Weapon equipped, fires all owned Sticky Bombs simultaneously.
Blast
Blast
Detonate the attached bombs.
Damage dealt increases with the number of attached bombs.
Guided Landmine
Guided Landmine
Places a Guided Landmine.
Once placed, the Guided Landmine flies to an enemy within its detection range and attaches to it.
If there are obstacles in its path, it attaches to the terrain.
Arche Explosion
Arche Explosion
Dashes forward to deal damage and inflict Knockback on colliding targets during movement.
When re-activating the skill or movement ends, deals Explosion Damage, inflicts Dispel on nearby enemies, and grants Madness to self.
While using the skill, becomes immune to Knockdown and Knockback.
Adventitious Habit
Adventitious Habit
Drops a bomb on the ground when hit.
Raven

Raven

Descendant Group: Raven

105000001 Lv 1 / Lv 40
195 / 1,516 +1,321
105000025 Lv 1 / Lv 40
138 / 1,006 +868
105000024 Lv 1 / Lv 40
0 / 0
105000029 Lv 1 / Lv 40
140 / 1,858 +1,718
105000102 Lv 1 / Lv 40
0.46 / 4.88 +4.42
105000105 Lv 1 / Lv 40
0.38 / 4.08 +3.7
Shadow Shot
Shadow Shot
Can be used after firing a shotgun a certain number of times to charge.
The closer to the target, the greater the damage dealt.

Inflicts Trace on hit enemies.
Each Shotgun attack on an enemy with Trace deals additional damage to all enemies inflicted with Trace within range.

Acquires Umbra proportional to the number of enemies hit by the Skill.
Raven Feather
Raven Feather
Sends a raven made of shadow flying forward.
If the raven hits an enemy or terrain feature, it creates a Blade Feather at the location.
If the raven does not create a Blade Feather, refunds a portion of the cooldown.

Blade Feather inflicts Bleed on enemies within range.
When reusing the skill, retrieves the Blade Feather and moves to that location. Grants Ambush.

The raven and Blade Feather vanish when too far from Raven.
Shadow Step
Shadow Step
Quickly dashes forward. When the dash ends, inflicts Trace on enemies within range and grants Veil of Night.

Veil of Night is removed after negating damage a certain number of times.

Each Shotgun attack on an enemy with Trace deals additional damage to all enemies inflicted with Trace within range.
Vendetta
Vendetta
Fires a shotgun repeatedly at nearby enemies.
Additional input consumes Umbra to perform up to 5 attacks.
The final attack deals heavy damage.

The closer to the target, the greater the damage dealt.

Reduces Incoming Damage while attacking, but being hit consumes additional Umbra Gauge.
While using the skill, becomes immune to Knockdown and Knockback.
Queen of Darkness
Queen of Darkness
Defeating an enemy, grants the Custom Resource Umbra.

Equipping a shotgun activates Queen of Darkness.
While active, firearm attacks deal additional damage per shot that hits
and grant Domination.
When Veil of Night is active, increases the amount of Additional Damage.
Hitting an enemy inflicted with Trace or Bleed with a firearm, reloads a certain number of Rounds for the currently equipped weapon.

When Domination is at max stacks, using an active skill instantly Reloads the firearm and removes the effect.

When using Roll, Raven moves farther and retrieves Blade Feathers.