Gains Overclock. Inflicts Burn on enemies damaged by Grenade Throw or Overkill. Burn deals continuous damage for a certain period of time.
Traction Grenade
Throws a Traction Grenade forward to inflict Towed on enemies within range.
Overkill
Equips a Unique Weapon. While the Unique Weapon is equipped, MP is continuously consumed. When MP runs out, the weapon is unequipped. Enemies hit by Unique Weapon bullets take Burst DMG. The impact point of the Unique Weapon creates a damage zone, dealing continuous damage.
Close Call
Upon receiving fatal damage, gains Close Call. While
Close Call is active, grants DMG Immunity and Immobilization. When
Close Call ends, recovers HP proportional to own Max HP.
Creates a Barrier in front that blocks damage. The Barrier increases in stats proportionally to Ajax's stats.
When the Barrier is hit, inflicts Reflection Damage on the enemy.
When using an Enhanced Skill, enhances Reflection Damage. Max Reflection Damage Rate is based on DEF, followed by Skill Power.
Void Walk
Jumps forward and deals damage upon landing, inflicting Stun.
When using an Enhanced Skill grants the Leap Enhancement effect.
Expulsion
Deals damage to nearby enemies and inflicts Knockback. When using an Enhanced Skill increases base damage and range.
Hyper Cube
Creates a dome-shaped Barrier that blocks damage. The Barrier increases in stats proportionally to Ajax's stats.
When using an Enhanced Skill grants the Barrier Enhancement effect to allies.
Event Horizon
When the skill ends, gains Void Energy.
The amount of Void Energy determines Singularity effect.
When Void Energy is at maximum, use an Enhanced Skill. When using an Enhanced Skill grants additional effects to the existing skill.
Cannot gain Void Energy while using an Enhanced Skill, and Void Energy is consumed if Out of Combat.
Fires Frost Shards to deal damage to hit enemies and Burst damage to nearby enemies. Inflicts Ice Shackle on hit enemies.
Frost Road
Activates the Frost Road state.
While in the Frost Road state, creates Ice Sheets on the ground touched. Enemies that touch the Ice Sheets are inflicted with Ice Shackle.
Cold Snap
Launches Chill toward the front. Inflicts damage and Ice Shackle on enemies that come into contact with Chill.
Blizzard
Creates a Blizzard at a designated location. Enemies within the Blizzard take continuous damage. When the Blizzard ends, it explodes and deals Burst DMG to nearby enemies. Inflicts Ice Shackle on hit enemies.
Ice Sphere
Upon using a skill to put an enemy into an Ice Shackle stage, creates an Ice Sphere that flies around nearby.
The Ice Sphere that is created flies at a nearby enemy, dealing damage to the hit enemy and Burst damage to nearby enemies.
The hit enemy is inflicted with Ice Shackle.
Ice Shackle decreases the Speed, and increases in stage when the effect stacks.
Gains Overclock. Inflicts Burn on enemies damaged by Grenade Throw or Overkill. Burn deals continuous damage for a certain period of time.
Traction Grenade
Throws a Traction Grenade forward to inflict Towed on enemies within range.
Overkill
Equips a Unique Weapon. While the Unique Weapon is equipped, MP is continuously consumed. When MP runs out, the weapon is unequipped. Enemies hit by Unique Weapon bullets take Burst DMG. The impact point of the Unique Weapon creates a damage zone, dealing continuous damage.
Close Call
Upon receiving fatal damage, gains Close Call. While
Close Call is active, grants DMG Immunity and Immobilization. When
Close Call ends, recovers HP proportional to own Max HP.
Summons an Assault Turret. The Assault Turret remains on the battlefield to attack enemies.
When hit by a Unique Weapon, it creates a Damage Zone dealing continuous damage to nearby enemies.
Medical Turret
Summons a Medical Turret. The Medical Turret recovers the HP of allies within the Recovery Zone.
When hit by a Unique Weapon, it creates a Taunt Zone, taunting enemies within the area.
Equip a Unique Weapon. Hitting a turret with Unique Weapon creates a Turret Zone. Additional hits to the turret within this zone recover the turret's HP and increase its duration.
When hitting enemies, inflicts damage.
The cooldown is adjusted based on the number of bullets fired.
Reactivate
Detonates a summoned turret, granting Overhaul. The self-destruction releases multiple fragments around, dealing Explosion DMG.
While holding Overhaul, summon turrets within the Turret Zone.
Turret Sync
When both turrets are summoned, gains Turret Sync.
Creates a Thrill Bomb that targets the nearest enemy within range, dealing damage. This damage increases proportionally to the amount of Electricity.
Inflicts Electrocution on enemies hit.
Speed of Light
Always moves by Sprinting, and increases Sprint Speed.
Gains Speed of Light. Speed of Light additionally gains Electricity while moving.
Lightning Emission
Activates the Lightning Emission state. Deals damage to nearby enemies when moving a certain distance, increases damage proportional to the amount of Electricity. Inflicts Electrocution on enemies hit.
Maximum Power
Discharges electricity forward. Deals damage on enemies that come into contact with the electricity, with the damage increasing gradually based on the discharge time. Ends when Electricity runs out.
Rabbit Foot
Deals damage to nearby enemies upon landing after a Double Jump.
Gains Electricity proportional to the travel distance.
If there is no movement for a certain period, Electricity is gradually consumed.
Creates a Barrier in front that blocks damage. The Barrier increases in stats proportionally to Ajax's stats.
When the Barrier is hit, inflicts Reflection Damage on the enemy.
When using an Enhanced Skill, enhances Reflection Damage. Max Reflection Damage Rate is based on DEF, followed by Skill Power.
Void Walk
Jumps forward and deals damage upon landing, inflicting Stun.
When using an Enhanced Skill grants the Leap Enhancement effect.
Expulsion
Deals damage to nearby enemies and inflicts Knockback. When using an Enhanced Skill increases base damage and range.
Hyper Cube
Creates a dome-shaped Barrier that blocks damage. The Barrier increases in stats proportionally to Ajax's stats.
When using an Enhanced Skill grants the Barrier Enhancement effect to allies.
Event Horizon
When the skill ends, gains Void Energy.
The amount of Void Energy determines Singularity effect.
When Void Energy is at maximum, use an Enhanced Skill. When using an Enhanced Skill grants additional effects to the existing skill.
Cannot gain Void Energy while using an Enhanced Skill, and Void Energy is consumed if Out of Combat.
Fires a Toxic Bullet, dealing damage to hit enemies.
The Toxic Bullet explodes, creating a Toxic Puddle and inflicting Room 0 Trauma on those it hits.
Room 0 Trauma deals continuous damage and applies Panic to nearby enemies.
Defense Mechanism
Gains Plague Bodyarmor. Inflicts Room 0 Trauma on the attacking enemy.
Room 0 Trauma deals continuous damage and applies Despair to nearby enemies.
Putrid Venom
Throw poison to create a Toxic Swamp.
Enemies that touch the Toxic Swamp are inflicted with Room 0 Trauma and Venom-Soaked.
Venom-Soaked enemies leave Toxic Footprints as they move.
Toxic Footprints apply Room 0 Trauma to enemies on contact.
Room 0 Trauma deals continuous damage and applies Decay to nearby enemies.
Venom Baptism
Equips a Unique Weapon. Unequipped after all bullets are consumed or after a certain period of time has passed.
Enemies hit by the Unique Weapon bullets are inflicted with Room 0 Trauma.
Room 0 Trauma deals continuous damage and applies Nightmare to nearby enemies.
Contagion Links
When an enemy inflicted with Room 0 Trauma is killed, it spawns a Toxic Puddle. Enemies that step in the Toxic Puddle are inflicted with Room 0 Trauma.
Room 0 Trauma deals continuous damage and applies Toxic Reaction to nearby enemies.
In Frenzied state. In Frenzied state, increases Firearm ATK and Penetration, but reduces HP Recovery.
Life Siphon
Deals damage to targets within range and recovers HP.
HP Recovery amount increases based on the number of enemies hit.
In Frenzied state, deals increased DMG proportionally to HP.
In Non-Frenzied state, gains Vigor. Vigor stacks proportionally to the number of enemies hit.
Increased Sensory
When in Frenzied state, applies Maximize Lethality during which bullets are not consumed.
When in Non-Frenzied state, applies Maximize Recovery during which Life Sphere generation is increased.
Massacre
Equip a Unique Weapon. The number of bullets loaded is affected by the amount of Power of Life owned.
When hitting an enemy with the Unique Weapon, deals damage and inflicts additional effects.
In Frenzied state, increases additional DMG proportionally to HP.
In Non-Frenzied state, inflicts Stun on enemies that are hit.
Thirst
Cannot have Shield or MP.
In Non-Frenzied state, reduces Incoming DMG.
Defeated enemies have a chance to drop Life Spheres which, upon contact, grant Power of Life.
Upon acquiring Power of Life, recovers HP.
Fires Frost Shards to deal damage to hit enemies and Burst damage to nearby enemies. Inflicts Ice Shackle on hit enemies.
Frost Road
Activates the Frost Road state.
While in the Frost Road state, creates Ice Sheets on the ground touched. Enemies that touch the Ice Sheets are inflicted with Ice Shackle.
Cold Snap
Launches Chill toward the front. Inflicts damage and Ice Shackle on enemies that come into contact with Chill.
Blizzard
Creates a Blizzard at a designated location. Enemies within the Blizzard take continuous damage. When the Blizzard ends, it explodes and deals Burst DMG to nearby enemies. Inflicts Ice Shackle on hit enemies.
Ice Sphere
Upon using a skill to put an enemy into an Ice Shackle stage, creates an Ice Sphere that flies around nearby.
The Ice Sphere that is created flies at a nearby enemy, dealing damage to the hit enemy and Burst damage to nearby enemies.
The hit enemy is inflicted with Ice Shackle.
Ice Shackle decreases the Speed, and increases in stage when the effect stacks.
Inflicts damage and Electrocution on enemies in front of Cutoff Beam.
Active Camouflage
Activates Active Camouflage, which hides self from enemy sight. Attacking an enemy while in this state immediately ends Active Camouflage, and activates Ambush.
Shock Nuts
Fires Shock Nuts embedded in the arm forward, dealing damage to enemies and inflicting the Stun effect.
Flash Shortsword
Generates multiple Shortswords and fires them at a designated target. Hit enemies take Burst damage and are inflicted with Electrocution. Fire using the attack button and cancel using the aim button.
Canceling does not trigger a cooldown.
Assassinator
When in Ambush state, killing an enemy by using a skill resets the Active Camouflage cooldown. This effect gains cooldown. When attacking, increases DMG against enemies who are not targeting the caster.
Spews fire and creates a Flame Zone on the ground. Enemies standing in the Flame Zone receive continuous damage and are inflicted with Burn.
Extinguish
Recovers MP based on the number of Flame Zones created on the battlefield, and grants Taste of Aggression on recovery.
Flame Zones summoned earlier are retrieved first.
Burn Taste
Fires a flame forward . Enemies hit by the flame take continuous damage and are inflicted with Burn.
Deadly Cuisine
Fires a Giant Fireball forward. On explosion, the Giant Fireball deals Burst damage to nearby enemies and divides into multiple Small Fireballs, which create additional explosions.
Small Fireballs deal Burst damage and inflict Burn on nearby enemies, and create Flame Zones.
Pitmaster
When attacking enemies inflicted with Burn, increases Skill Critical Hit Damage.
Increases Skill Critical Hit Rate based on the number of Flame Zones created on the battlefield.