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Multi-Hit Induction
252023043
Module Type
Special Mod
Module Tier
Tier3
Module Socket Type
Rutile
Module Class
Special Rounds
Available Weapon Type
Available Descendant
Available Module Slot Type
Lv. 0
On hitting Weak Points, Multi-Hit Chance +1.4%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack)
Module Capacity: 6
Lv. 1
On hitting Weak Points, Multi-Hit Chance +1.6%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack)
Module Capacity: 7
Lv. 2
On hitting Weak Points, Multi-Hit Chance +1.8%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack)
Module Capacity: 8
Lv. 3
On hitting Weak Points, Multi-Hit Chance +2.1%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack)
Module Capacity: 9
Lv. 4
On hitting Weak Points, Multi-Hit Chance +2.5%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack)
Module Capacity: 10
Lv. 5
On hitting Weak Points, Multi-Hit Chance +2.8%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack)
Module Capacity: 11
Lv. 6
On hitting Weak Points, Multi-Hit Chance +3.3%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack)
Module Capacity: 12
Lv. 7
On hitting Weak Points, Multi-Hit Chance +3.8%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack)
Module Capacity: 13
Lv. 8
On hitting Weak Points, Multi-Hit Chance +4.3%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack)
Module Capacity: 14
Lv. 9
On hitting Weak Points, Multi-Hit Chance +5%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack)
Module Capacity: 15
Lv. 10
On hitting Weak Points, Multi-Hit Chance +5.7%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack)
Module Capacity: 16