Module Type
Special Mod
Module Tier
Tier3
Module Socket Type
Almandine
Module Class
Special Rounds
Available Weapon Type
Available Descendant
Available Module Slot Type
Lv. 0
Hitting an enemy 3 times in a row with a firearm attack from a distance of 20m or more deals 24%[x] of Fire ATK as additional damage
Module Capacity: 6
Lv. 1
Hitting an enemy 3 times in a row with a firearm attack from a distance of 20m or more deals 26.9%[x] of Fire ATK as additional damage
Module Capacity: 7
Lv. 2
Hitting an enemy 3 times in a row with a firearm attack from a distance of 20m or more deals 30.2%[x] of Fire ATK as additional damage
Module Capacity: 8
Lv. 3
Hitting an enemy 3 times in a row with a firearm attack from a distance of 20m or more deals 34.3%[x] of Fire ATK as additional damage
Module Capacity: 9
Lv. 4
Hitting an enemy 3 times in a row with a firearm attack from a distance of 20m or more deals 39.3%[x] of Fire ATK as additional damage
Module Capacity: 10
Lv. 5
Hitting an enemy 3 times in a row with a firearm attack from a distance of 20m or more deals 45.1%[x] of Fire ATK as additional damage
Module Capacity: 11
Lv. 6
Hitting an enemy 3 times in a row with a firearm attack from a distance of 20m or more deals 51.7%[x] of Fire ATK as additional damage
Module Capacity: 12
Lv. 7
Hitting an enemy 3 times in a row with a firearm attack from a distance of 20m or more deals 59.09%[x] of Fire ATK as additional damage
Module Capacity: 13
Lv. 8
Hitting an enemy 3 times in a row with a firearm attack from a distance of 20m or more deals 67.7%[x] of Fire ATK as additional damage
Module Capacity: 14
Lv. 9
Hitting an enemy 3 times in a row with a firearm attack from a distance of 20m or more deals 78%[x] of Fire ATK as additional damage
Module Capacity: 15
Module Type
Special Mod
Module Tier
Tier3
Module Socket Type
Xantic
Module Class
Special Rounds
Available Weapon Type
Available Descendant
Available Module Slot Type
Lv. 0
Hitting an enemy 3 times in a row with a firearm attack from a distance of 20m or more deals 24%[x] of Electric ATK as additional damage
Module Capacity: 6
Lv. 1
Hitting an enemy 3 times in a row with a firearm attack from a distance of 20m or more deals 26.9%[x] of Electric ATK as additional damage
Module Capacity: 7
Lv. 2
Hitting an enemy 3 times in a row with a firearm attack from a distance of 20m or more deals 30.2%[x] of Electric ATK as additional damage
Module Capacity: 8
Lv. 3
Hitting an enemy 3 times in a row with a firearm attack from a distance of 20m or more deals 34.3%[x] of Electric ATK as additional damage
Module Capacity: 9
Lv. 4
Hitting an enemy 3 times in a row with a firearm attack from a distance of 20m or more deals 39.3%[x] of Electric ATK as additional damage
Module Capacity: 10
Lv. 5
Hitting an enemy 3 times in a row with a firearm attack from a distance of 20m or more deals 45.1%[x] of Electric ATK as additional damage
Module Capacity: 11
Lv. 6
Hitting an enemy 3 times in a row with a firearm attack from a distance of 20m or more deals 51.7%[x] of Electric ATK as additional damage
Module Capacity: 12
Lv. 7
Hitting an enemy 3 times in a row with a firearm attack from a distance of 20m or more deals 59.09%[x] of Electric ATK as additional damage
Module Capacity: 13
Lv. 8
Hitting an enemy 3 times in a row with a firearm attack from a distance of 20m or more deals 67.7%[x] of Electric ATK as additional damage
Module Capacity: 14
Lv. 9
Hitting an enemy 3 times in a row with a firearm attack from a distance of 20m or more deals 78%[x] of Electric ATK as additional damage
Module Capacity: 15
Module Type
Special Mod
Module Tier
Tier3
Module Socket Type
Rutile
Module Class
Special Rounds
Available Weapon Type
Available Descendant
Available Module Slot Type
Lv. 0
Hitting an enemy 3 times in a row with a firearm attack from a distance of 20m or more deals 24%[x] of Toxic ATK as additional damage
Module Capacity: 6
Lv. 1
Hitting an enemy 3 times in a row with a firearm attack from a distance of 20m or more deals 26.9%[x] of Toxic ATK as additional damage
Module Capacity: 7
Lv. 2
Hitting an enemy 3 times in a row with a firearm attack from a distance of 20m or more deals 30.2%[x] of Toxic ATK as additional damage
Module Capacity: 8
Lv. 3
Hitting an enemy 3 times in a row with a firearm attack from a distance of 20m or more deals 34.3%[x] of Toxic ATK as additional damage
Module Capacity: 9
Lv. 4
Hitting an enemy 3 times in a row with a firearm attack from a distance of 20m or more deals 39.3%[x] of Toxic ATK as additional damage
Module Capacity: 10
Lv. 5
Hitting an enemy 3 times in a row with a firearm attack from a distance of 20m or more deals 45.1%[x] of Toxic ATK as additional damage
Module Capacity: 11
Lv. 6
Hitting an enemy 3 times in a row with a firearm attack from a distance of 20m or more deals 51.7%[x] of Toxic ATK as additional damage
Module Capacity: 12
Lv. 7
Hitting an enemy 3 times in a row with a firearm attack from a distance of 20m or more deals 59.09%[x] of Toxic ATK as additional damage
Module Capacity: 13
Lv. 8
Hitting an enemy 3 times in a row with a firearm attack from a distance of 20m or more deals 67.7%[x] of Toxic ATK as additional damage
Module Capacity: 14
Lv. 9
Hitting an enemy 3 times in a row with a firearm attack from a distance of 20m or more deals 78%[x] of Toxic ATK as additional damage
Module Capacity: 15
Veil Analyzer

Veil Analyzer

252023050

Module Type
Special Mod
Module Tier
Tier3
Module Socket Type
Malachite
Module Class
Special Rounds
Available Weapon Type
Available Descendant
Available Module Slot Type
Lv. 0
Upon a successful Weak Point attack, All Attribute ATK +1.09%[x] for 5s (Up to 10 stacks, -2 on failure)
Attacking Anti-Void Shields with a firearm deals 380%[x] of Firearm DMG as additional damage
Attacking Anti-Arche Shields with a firearm deals 380%[x] of Firearm DMG as additional damage
Module Capacity: 6
Lv. 1
Upon a successful Weak Point attack, All Attribute ATK +1.2%[x] for 5s (Up to 10 stacks, -2 on failure)
Attacking Anti-Void Shields with a firearm deals 430%[x] of Firearm DMG as additional damage
Attacking Anti-Arche Shields with a firearm deals 430%[x] of Firearm DMG as additional damage
Module Capacity: 7
Lv. 2
Upon a successful Weak Point attack, All Attribute ATK +1.4%[x] for 5s (Up to 10 stacks, -2 on failure)
Attacking Anti-Void Shields with a firearm deals 490%[x] of Firearm DMG as additional damage
Attacking Anti-Arche Shields with a firearm deals 490%[x] of Firearm DMG as additional damage
Module Capacity: 8
Lv. 3
Upon a successful Weak Point attack, All Attribute ATK +1.6%[x] for 5s (Up to 10 stacks, -2 on failure)
Attacking Anti-Void Shields with a firearm deals 560%[x] of Firearm DMG as additional damage
Attacking Anti-Arche Shields with a firearm deals 560%[x] of Firearm DMG as additional damage
Module Capacity: 9
Lv. 4
Upon a successful Weak Point attack, All Attribute ATK +1.9%[x] for 5s (Up to 10 stacks, -2 on failure)
Attacking Anti-Void Shields with a firearm deals 650%[x] of Firearm DMG as additional damage
Attacking Anti-Arche Shields with a firearm deals 650%[x] of Firearm DMG as additional damage
Module Capacity: 10
Lv. 5
Upon a successful Weak Point attack, All Attribute ATK +2.1%[x] for 5s (Up to 10 stacks, -2 on failure)
Attacking Anti-Void Shields with a firearm deals 750%[x] of Firearm DMG as additional damage
Attacking Anti-Arche Shields with a firearm deals 750%[x] of Firearm DMG as additional damage
Module Capacity: 11
Lv. 6
Upon a successful Weak Point attack, All Attribute ATK +2.5%[x] for 5s (Up to 10 stacks, -2 on failure)
Attacking Anti-Void Shields with a firearm deals 869.99%[x] of Firearm DMG as additional damage
Attacking Anti-Arche Shields with a firearm deals 869.99%[x] of Firearm DMG as additional damage
Module Capacity: 12
Lv. 7
Upon a successful Weak Point attack, All Attribute ATK +2.8%[x] for 5s (Up to 10 stacks, -2 on failure)
Attacking Anti-Void Shields with a firearm deals 990%[x] of Firearm DMG as additional damage
Attacking Anti-Arche Shields with a firearm deals 990%[x] of Firearm DMG as additional damage
Module Capacity: 13
Lv. 8
Upon a successful Weak Point attack, All Attribute ATK +3.3%[x] for 5s (Up to 10 stacks, -2 on failure)
Attacking Anti-Void Shields with a firearm deals 1140%[x] of Firearm DMG as additional damage
Attacking Anti-Arche Shields with a firearm deals 1140%[x] of Firearm DMG as additional damage
Module Capacity: 14
Lv. 9
Upon a successful Weak Point attack, All Attribute ATK +3.7%[x] for 5s (Up to 10 stacks, -2 on failure)
Attacking Anti-Void Shields with a firearm deals 1310%[x] of Firearm DMG as additional damage
Attacking Anti-Arche Shields with a firearm deals 1310%[x] of Firearm DMG as additional damage
Module Capacity: 15
Lv. 10
Upon a successful Weak Point attack, All Attribute ATK +4.3%[x] for 5s (Up to 10 stacks, -2 on failure)
Attacking Anti-Void Shields with a firearm deals 1500%[x] of Firearm DMG as additional damage
Attacking Anti-Arche Shields with a firearm deals 1500%[x] of Firearm DMG as additional damage
Module Capacity: 16
Module Type
 
Module Tier
Tier1
Module Socket Type
Malachite
Module Class
Impact Rounds
Available Weapon Type
Available Descendant
Available Module Slot Type
Lv. 0
Firearm ATK +12%[x]
Module Capacity: 6
Lv. 1
Firearm ATK +12.9%[x]
Module Capacity: 7
Lv. 2
Firearm ATK +14%[x]
Module Capacity: 8
Lv. 3
Firearm ATK +15.3%[x]
Module Capacity: 9
Lv. 4
Firearm ATK +16.9%[x]
Module Capacity: 10
Lv. 5
Firearm ATK +18.6%[x]
Module Capacity: 11
Lv. 6
Firearm ATK +20.8%[x]
Module Capacity: 12
Lv. 7
Firearm ATK +23%[x]
Module Capacity: 13
Lv. 8
Firearm ATK +25.6%[x]
Module Capacity: 14
Lv. 9
Firearm ATK +28.49%[x]
Module Capacity: 15
Lv. 10
Firearm ATK +32%[x]
Module Capacity: 16
Fire Rate UP

Fire Rate UP

252031002

Module Type
Fire Rate
Module Tier
Tier1
Module Socket Type
Xantic
Module Class
Impact Rounds
Available Weapon Type
Available Descendant
Available Module Slot Type
Lv. 0
Fire Rate +6%[x]
Module Capacity: 5
Lv. 1
Fire Rate +7.3%[x]
Module Capacity: 6
Lv. 2
Fire Rate +9%[x]
Module Capacity: 7
Lv. 3
Fire Rate +11.2%[x]
Module Capacity: 8
Lv. 4
Fire Rate +13.8%[x]
Module Capacity: 9
Lv. 5
Fire Rate +16.9%[x]
Module Capacity: 10
Lv. 6
Fire Rate +20.5%[x]
Module Capacity: 11
Lv. 7
Fire Rate +25%[x]
Module Capacity: 12
Module Type
 
Module Tier
Tier1
Module Socket Type
Rutile
Module Class
Impact Rounds
Available Weapon Type
Available Descendant
Available Module Slot Type
Lv. 0
Recoil -11%[+]
Module Capacity: 4
Lv. 1
Recoil -12.6%[+]
Module Capacity: 5
Lv. 2
Recoil -14.4%[+]
Module Capacity: 6
Lv. 3
Recoil -16.61%[+]
Module Capacity: 7
Lv. 4
Recoil -19.3%[+]
Module Capacity: 8
Lv. 5
Recoil -22.3%[+]
Module Capacity: 9
Lv. 6
Recoil -25.9%[+]
Module Capacity: 10
Lv. 7
Recoil -29.7%[+]
Module Capacity: 11
Lv. 8
Recoil -34.1%[+]
Module Capacity: 12
Lv. 9
Recoil -39.1%[+]
Module Capacity: 13
Lv. 10
Recoil -45%[+]
Module Capacity: 14
Fire Enhancement

Fire Enhancement

252031004

Module Type
Bullet Improvement
Module Tier
Tier1
Module Socket Type
Almandine
Module Class
Impact Rounds
Available Weapon Type
Available Descendant
Available Module Slot Type
Lv. 0
Adds Fire ATK equal to 8%[x] of Firearm ATK
Module Capacity: 6
Lv. 1
Adds Fire ATK equal to 9%[x] of Firearm ATK
Module Capacity: 7
Lv. 2
Adds Fire ATK equal to 10.19%[x] of Firearm ATK
Module Capacity: 8
Lv. 3
Adds Fire ATK equal to 11.6%[x] of Firearm ATK
Module Capacity: 9
Lv. 4
Adds Fire ATK equal to 13.4%[x] of Firearm ATK
Module Capacity: 10
Lv. 5
Adds Fire ATK equal to 15.3%[x] of Firearm ATK
Module Capacity: 11
Lv. 6
Adds Fire ATK equal to 17.7%[x] of Firearm ATK
Module Capacity: 12
Lv. 7
Adds Fire ATK equal to 20.1%[x] of Firearm ATK
Module Capacity: 13
Lv. 8
Adds Fire ATK equal to 22.9%[x] of Firearm ATK
Module Capacity: 14
Lv. 9
Adds Fire ATK equal to 26.2%[x] of Firearm ATK
Module Capacity: 15
Lv. 10
Adds Fire ATK equal to 30%[x] of Firearm ATK
Module Capacity: 16
Toxic Enhancement

Toxic Enhancement

252031005

Module Type
Bullet Improvement
Module Tier
Tier1
Module Socket Type
Rutile
Module Class
Impact Rounds
Available Weapon Type
Available Descendant
Available Module Slot Type
Lv. 0
Adds Toxic ATK equal to 8%[x] of Firearm ATK
Module Capacity: 6
Lv. 1
Adds Toxic ATK equal to 9%[x] of Firearm ATK
Module Capacity: 7
Lv. 2
Adds Toxic ATK equal to 10.19%[x] of Firearm ATK
Module Capacity: 8
Lv. 3
Adds Toxic ATK equal to 11.6%[x] of Firearm ATK
Module Capacity: 9
Lv. 4
Adds Toxic ATK equal to 13.4%[x] of Firearm ATK
Module Capacity: 10
Lv. 5
Adds Toxic ATK equal to 15.3%[x] of Firearm ATK
Module Capacity: 11
Lv. 6
Adds Toxic ATK equal to 17.7%[x] of Firearm ATK
Module Capacity: 12
Lv. 7
Adds Toxic ATK equal to 20.1%[x] of Firearm ATK
Module Capacity: 13
Lv. 8
Adds Toxic ATK equal to 22.9%[x] of Firearm ATK
Module Capacity: 14
Lv. 9
Adds Toxic ATK equal to 26.2%[x] of Firearm ATK
Module Capacity: 15
Lv. 10
Adds Toxic ATK equal to 30%[x] of Firearm ATK
Module Capacity: 16
Module Type
Bullet Improvement
Module Tier
Tier1
Module Socket Type
Xantic
Module Class
Impact Rounds
Available Weapon Type
Available Descendant
Available Module Slot Type
Lv. 0
Adds Electric ATK equal to 8%[x] of Firearm ATK
Module Capacity: 6
Lv. 1
Adds Electric ATK equal to 9%[x] of Firearm ATK
Module Capacity: 7
Lv. 2
Adds Electric ATK equal to 10.19%[x] of Firearm ATK
Module Capacity: 8
Lv. 3
Adds Electric ATK equal to 11.6%[x] of Firearm ATK
Module Capacity: 9
Lv. 4
Adds Electric ATK equal to 13.4%[x] of Firearm ATK
Module Capacity: 10
Lv. 5
Adds Electric ATK equal to 15.3%[x] of Firearm ATK
Module Capacity: 11
Lv. 6
Adds Electric ATK equal to 17.7%[x] of Firearm ATK
Module Capacity: 12
Lv. 7
Adds Electric ATK equal to 20.1%[x] of Firearm ATK
Module Capacity: 13
Lv. 8
Adds Electric ATK equal to 22.9%[x] of Firearm ATK
Module Capacity: 14
Lv. 9
Adds Electric ATK equal to 26.2%[x] of Firearm ATK
Module Capacity: 15
Lv. 10
Adds Electric ATK equal to 30%[x] of Firearm ATK
Module Capacity: 16
Better Insight

Better Insight

252031007

Module Type
 
Module Tier
Tier1
Module Socket Type
Almandine
Module Class
Impact Rounds
Available Weapon Type
Available Descendant
Available Module Slot Type
Lv. 0
Firearm Critical Hit Rate +9%[x]
Module Capacity: 6
Lv. 1
Firearm Critical Hit Rate +10.19%[x]
Module Capacity: 7
Lv. 2
Firearm Critical Hit Rate +11.6%[x]
Module Capacity: 8
Lv. 3
Firearm Critical Hit Rate +13.3%[x]
Module Capacity: 9
Lv. 4
Firearm Critical Hit Rate +15.3%[x]
Module Capacity: 10
Lv. 5
Firearm Critical Hit Rate +17.59%[x]
Module Capacity: 11
Lv. 6
Firearm Critical Hit Rate +20.39%[x]
Module Capacity: 12
Lv. 7
Firearm Critical Hit Rate +23.3%[x]
Module Capacity: 13
Lv. 8
Firearm Critical Hit Rate +26.6%[x]
Module Capacity: 14
Lv. 9
Firearm Critical Hit Rate +30.5%[x]
Module Capacity: 15
Lv. 10
Firearm Critical Hit Rate +35%[x]
Module Capacity: 16
Hawk-Eye

Hawk-Eye

252031008

Module Type
 
Module Tier
Tier1
Module Socket Type
Rutile
Module Class
Impact Rounds
Available Weapon Type
Available Descendant
Available Module Slot Type
Lv. 0
Accuracy +11%[x]
Module Capacity: 4
Lv. 1
Accuracy +12.6%[x]
Module Capacity: 5
Lv. 2
Accuracy +14.39%[x]
Module Capacity: 6
Lv. 3
Accuracy +16.6%[x]
Module Capacity: 7
Lv. 4
Accuracy +19.3%[x]
Module Capacity: 8
Lv. 5
Accuracy +22.3%[x]
Module Capacity: 9
Lv. 6
Accuracy +25.9%[x]
Module Capacity: 10
Lv. 7
Accuracy +29.7%[x]
Module Capacity: 11
Lv. 8
Accuracy +34.1%[x]
Module Capacity: 12
Lv. 9
Accuracy +39.1%[x]
Module Capacity: 13
Lv. 10
Accuracy +45%[x]
Module Capacity: 14