On consecutive hits on the same target, Electric ATK +0.4%[x] and target DEF 0.4%[x] (Up to 20 stacks; stacks reset on failing to hit the same target consecutively)
Module Capacity: 6
Lv. 1
On consecutive hits on the same target, Electric ATK +0.5%[x] and target DEF 0.5%[x] (Up to 20 stacks; stacks reset on failing to hit the same target consecutively)
Module Capacity: 7
Lv. 2
On consecutive hits on the same target, Electric ATK +0.6%[x] and target DEF 0.6%[x] (Up to 20 stacks; stacks reset on failing to hit the same target consecutively)
Module Capacity: 8
Lv. 3
On consecutive hits on the same target, Electric ATK +0.7%[x] and target DEF 0.7%[x] (Up to 20 stacks; stacks reset on failing to hit the same target consecutively)
Module Capacity: 9
Lv. 4
On consecutive hits on the same target, Electric ATK +0.89%[x] and target DEF 0.89%[x] (Up to 20 stacks; stacks reset on failing to hit the same target consecutively)
Module Capacity: 10
Lv. 5
On consecutive hits on the same target, Electric ATK +1.09%[x] and target DEF 1%[x] (Up to 20 stacks; stacks reset on failing to hit the same target consecutively)
Module Capacity: 11
Lv. 6
On consecutive hits on the same target, Electric ATK +1.3%[x] and target DEF 1.2%[x] (Up to 20 stacks; stacks reset on failing to hit the same target consecutively)
Module Capacity: 12
Lv. 7
On consecutive hits on the same target, Electric ATK +1.6%[x] and target DEF 1.5%[x] (Up to 20 stacks; stacks reset on failing to hit the same target consecutively)
On consecutive hits on the same target, Toxic ATK +0.4%[x] and target DEF -0.4%[x] (Up to 20 stacks; stacks reset on failing to hit the same target consecutively)
Module Capacity: 6
Lv. 1
On consecutive hits on the same target, Toxic ATK +0.5%[x] and target DEF -0.5%[x] (Up to 20 stacks; stacks reset on failing to hit the same target consecutively)
Module Capacity: 7
Lv. 2
On consecutive hits on the same target, Toxic ATK +0.6%[x] and target DEF -0.6%[x] (Up to 20 stacks; stacks reset on failing to hit the same target consecutively)
Module Capacity: 8
Lv. 3
On consecutive hits on the same target, Toxic ATK +0.7%[x] and target DEF -0.7%[x] (Up to 20 stacks; stacks reset on failing to hit the same target consecutively)
Module Capacity: 9
Lv. 4
On consecutive hits on the same target, Toxic ATK +0.89%[x] and target DEF -0.89%[x] (Up to 20 stacks; stacks reset on failing to hit the same target consecutively)
Module Capacity: 10
Lv. 5
On consecutive hits on the same target, Toxic ATK +1.09%[x] and target DEF -1%[x] (Up to 20 stacks; stacks reset on failing to hit the same target consecutively)
Module Capacity: 11
Lv. 6
On consecutive hits on the same target, Toxic ATK +1.3%[x] and target DEF -1.2%[x] (Up to 20 stacks; stacks reset on failing to hit the same target consecutively)
Module Capacity: 12
Lv. 7
On consecutive hits on the same target, Toxic ATK +1.6%[x] and target DEF -1.5%[x] (Up to 20 stacks; stacks reset on failing to hit the same target consecutively)
Upon successful Weak Point attack, Weak Point Damage +1.12%[x] for 5s (Up to 20 stacks, Cooldown 25s)
While the effect is active, each failed Weak Point attack reduces Firearm ATK by 0.49%[x] (Up to 20 stacks)
Module Capacity: 6
Lv. 1
Upon successful Weak Point attack, Weak Point Damage +1.29%[x] for 5s (Up to 20 stacks, Cooldown 24s)
While the effect is active, each failed Weak Point attack reduces Firearm ATK by 0.55%[x] (Up to 20 stacks)
Module Capacity: 7
Lv. 2
Upon successful Weak Point attack, Weak Point Damage +1.46%[x] for 5s (Up to 20 stacks, Cooldown 23s)
While the effect is active, each failed Weak Point attack reduces Firearm ATK by 0.63%[x] (Up to 20 stacks)
Module Capacity: 8
Lv. 3
Upon successful Weak Point attack, Weak Point Damage +1.69%[x] for 5s (Up to 20 stacks, Cooldown 22s)
While the effect is active, each failed Weak Point attack reduces Firearm ATK by 0.73%[x] (Up to 20 stacks)
Module Capacity: 9
Lv. 4
Upon successful Weak Point attack, Weak Point Damage +1.95%[x] for 5s (Up to 20 stacks, Cooldown 21s)
While the effect is active, each failed Weak Point attack reduces Firearm ATK by 0.85%[x] (Up to 20 stacks)
Module Capacity: 10
Lv. 5
Upon successful Weak Point attack, Weak Point Damage +2.25%[x] for 5s (Up to 20 stacks, Cooldown 20s)
While the effect is active, each failed Weak Point attack reduces Firearm ATK by 0.97%[x] (Up to 20 stacks)
Module Capacity: 11
Lv. 6
Upon successful Weak Point attack, Weak Point Damage +2.61%[x] for 5s (Up to 20 stacks, Cooldown 19s)
While the effect is active, each failed Weak Point attack reduces Firearm ATK by 1.12%[x] (Up to 20 stacks)
Module Capacity: 12
Lv. 7
Upon successful Weak Point attack, Weak Point Damage +2.99%[x] for 5s (Up to 20 stacks, Cooldown 18s)
While the effect is active, each failed Weak Point attack reduces Firearm ATK by 1.29%[x] (Up to 20 stacks)
Module Capacity: 13
Lv. 8
Upon successful Weak Point attack, Weak Point Damage +3.4%[x] for 5s (Up to 20 stacks, Cooldown 17s)
While the effect is active, each failed Weak Point attack reduces Firearm ATK by 1.48%[x] (Up to 20 stacks)
Module Capacity: 14
Lv. 9
Upon successful Weak Point attack, Weak Point Damage +3.92%[x] for 5s (Up to 20 stacks, Cooldown 16s)
While the effect is active, each failed Weak Point attack reduces Firearm ATK by 1.7%[x] (Up to 20 stacks)
Module Capacity: 15
Lv. 10
Upon successful Weak Point attack, Weak Point Damage +4.5%[x] for 5s (Up to 20 stacks, Cooldown 15s)
While the effect is active, each failed Weak Point attack reduces Firearm ATK by 1.95%[x] (Up to 20 stacks)
On landing multi-Hit, Multi-Hit Damage +1%[x] for 3s (Up to 3 stacks) and inflicts Deep Wounds on the target hit.
Deep Wounds deals damage equal to 0.8%[x] of Firearm DMG at regular intervals for 3s (Up to 3 stacks)
Module Capacity: 6
Lv. 1
On landing multi-Hit, Multi-Hit Damage +1.3%[x] for 3s (Up to 3 stacks) and inflicts Deep Wounds on the target hit.
Deep Wounds deals damage equal to 1%[x] of Firearm DMG at regular intervals for 3s (Up to 3 stacks)
Module Capacity: 7
Lv. 2
On landing multi-Hit, Multi-Hit Damage +1.79%[x] for 3s (Up to 3 stacks) and inflicts Deep Wounds on the target hit.
Deep Wounds deals damage equal to 1.3%[x] of Firearm DMG at regular intervals for 3s (Up to 3 stacks)
Module Capacity: 8
Lv. 3
On landing multi-Hit, Multi-Hit Damage +2.29%[x] for 3s (Up to 3 stacks) and inflicts Deep Wounds on the target hit.
Deep Wounds deals damage equal to 1.79%[x] of Firearm DMG at regular intervals for 3s (Up to 3 stacks)
Module Capacity: 9
Lv. 4
On landing multi-Hit, Multi-Hit Damage +3.1%[x] for 3s (Up to 3 stacks) and inflicts Deep Wounds on the target hit.
Deep Wounds deals damage equal to 2.29%[x] of Firearm DMG at regular intervals for 3s (Up to 3 stacks)
Module Capacity: 10
Lv. 5
On landing multi-Hit, Multi-Hit Damage +4%[x] for 3s (Up to 3 stacks) and inflicts Deep Wounds on the target hit.
Deep Wounds deals damage equal to 3%[x] of Firearm DMG at regular intervals for 3s (Up to 3 stacks)
When using a Singular Skill, has a 50% chance for Firearm ATK +1%[x] for 15s. When using a Fusion Skill, has a 50% chance for Multi-Hit Damage +3%[x] for 15s (Up to 3 stacks, these effects are stackable)
Module Capacity: 6
Lv. 1
When using a Singular Skill, has a 55% chance for Firearm ATK +1.3%[x] for 15s. When using a Fusion Skill, has a 55% chance for Multi-Hit Damage +4%[x] for 15s (Up to 3 stacks, these effects are stackable)
Module Capacity: 7
Lv. 2
When using a Singular Skill, has a 63% chance for Firearm ATK +1.79%[x] for 15s. When using a Fusion Skill, has a 63% chance for Multi-Hit Damage +5.3%[x] for 15s (Up to 3 stacks, these effects are stackable)
Module Capacity: 8
Lv. 3
When using a Singular Skill, has a 72% chance for Firearm ATK +2.29%[x] for 15s. When using a Fusion Skill, has a 72% chance for Multi-Hit Damage +7%[x] for 15s (Up to 3 stacks, these effects are stackable)
Module Capacity: 9
Lv. 4
When using a Singular Skill, has a 85% chance for Firearm ATK +3.1%[x] for 15s. When using a Fusion Skill, has a 85% chance for Multi-Hit Damage +9.19%[x] for 15s (Up to 3 stacks, these effects are stackable)
Module Capacity: 10
Lv. 5
When using a Singular Skill, has a 100% chance for Firearm ATK +4%[x] for 15s. When using a Fusion Skill, has a 100% chance for Multi-Hit Damage +12%[x] for 15s (Up to 3 stacks, these effects are stackable)
When using a Dimension Skill, has a 50% chance for Weak Point Damage +0.8%[x] for 15s. When using a Tech Skill, has a 50% chance for Firearm Critical Hit Damage +1.3%[x] for 15s (Up to 3 stacks, these effects are stackable)
Module Capacity: 6
Lv. 1
When using a Dimension Skill, has a 55% chance for Weak Point Damage +1%[x] for 15s. When using a Tech Skill, has a 55% chance for Firearm Critical Hit Damage +1.7%[x] for 15s (Up to 3 stacks, these effects are stackable)
Module Capacity: 7
Lv. 2
When using a Dimension Skill, has a 63% chance for Weak Point Damage +1.3%[x] for 15s. When using a Tech Skill, has a 63% chance for Firearm Critical Hit Damage +2.19%[x] for 15s (Up to 3 stacks, these effects are stackable)
Module Capacity: 8
Lv. 3
When using a Dimension Skill, has a 72% chance for Weak Point Damage +1.79%[x] for 15s. When using a Tech Skill, has a 72% chance for Firearm Critical Hit Damage +2.9%[x] for 15s (Up to 3 stacks, these effects are stackable)
Module Capacity: 9
Lv. 4
When using a Dimension Skill, has a 85% chance for Weak Point Damage +2.29%[x] for 15s. When using a Tech Skill, has a 85% chance for Firearm Critical Hit Damage +3.8%[x] for 15s (Up to 3 stacks, these effects are stackable)
Module Capacity: 10
Lv. 5
When using a Dimension Skill, has a 100% chance for Weak Point Damage +3%[x] for 15s. When using a Tech Skill, has a 100% chance for Firearm Critical Hit Damage +5%[x] for 15s (Up to 3 stacks, these effects are stackable)