Accuracy -20%[x]
.Upon successfully attacking Weak Point, Firearm ATK +3%[x] for 5s (Up to 10 stacks)
But loses 2 stacks per failed Weak Point Attack
Module Capacity: 6
Lv. 1
Accuracy -20%[x]
.Upon successfully attacking Weak Point, Firearm ATK +3.3%[x] for 5s (Up to 10 stacks)
But loses 2 stacks per failed Weak Point Attack
Module Capacity: 7
Lv. 2
Accuracy -20%[x]
.Upon successfully attacking Weak Point, Firearm ATK +3.7%[x] for 5s (Up to 10 stacks)
But loses 2 stacks per failed Weak Point Attack
Module Capacity: 8
Lv. 3
Accuracy -20%[x]
.Upon successfully attacking Weak Point, Firearm ATK +4.2%[x] for 5s (Up to 10 stacks)
But loses 2 stacks per failed Weak Point Attack
Module Capacity: 9
Lv. 4
Accuracy -20%[x]
.Upon successfully attacking Weak Point, Firearm ATK +4.7%[x] for 5s (Up to 10 stacks)
But loses 2 stacks per failed Weak Point Attack
Module Capacity: 10
Lv. 5
Accuracy -20%[x]
.Upon successfully attacking Weak Point, Firearm ATK +5.3%[x] for 5s (Up to 10 stacks)
But loses 2 stacks per failed Weak Point Attack
Module Capacity: 11
Lv. 6
Accuracy -20%[x]
.Upon successfully attacking Weak Point, Firearm ATK +6.1%[x] for 5s (Up to 10 stacks)
But loses 2 stacks per failed Weak Point Attack
Module Capacity: 12
Lv. 7
Accuracy -20%[x]
.Upon successfully attacking Weak Point, Firearm ATK +6.9%[x] for 5s (Up to 10 stacks)
But loses 2 stacks per failed Weak Point Attack
Module Capacity: 13
Lv. 8
Accuracy -20%[x]
.Upon successfully attacking Weak Point, Firearm ATK +7.7%[x] for 5s (Up to 10 stacks)
But loses 2 stacks per failed Weak Point Attack
Module Capacity: 14
Lv. 9
Accuracy -20%[x]
.Upon successfully attacking Weak Point, Firearm ATK +8.79%[x] for 5s (Up to 10 stacks)
But loses 2 stacks per failed Weak Point Attack
Module Capacity: 15
Lv. 10
Accuracy -20%[x]
.Upon successfully attacking Weak Point, Firearm ATK +10%[x] for 5s (Up to 10 stacks)
But loses 2 stacks per failed Weak Point Attack
When firing a firearm, Critical Hit Rate +30%[+] (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -10s.
However, the firearm's base Weak Point Damage is fixed at 100%
Module Capacity: 6
Lv. 1
When firing a firearm, Critical Hit Rate +30.6%[+] (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -10.2s.
However, the firearm's base Weak Point Damage is fixed at 100%
Module Capacity: 7
Lv. 2
When firing a firearm, Critical Hit Rate +31.4%[+] (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -10.5s.
However, the firearm's base Weak Point Damage is fixed at 100%
Module Capacity: 8
Lv. 3
When firing a firearm, Critical Hit Rate +32.5%[+] (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -10.7s.
However, the firearm's base Weak Point Damage is fixed at 100%
Module Capacity: 9
Lv. 4
When firing a firearm, Critical Hit Rate +34.2%[+] (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -11s.
However, the firearm's base Weak Point Damage is fixed at 100%
Module Capacity: 10
Lv. 5
When firing a firearm, Critical Hit Rate +36.5%[+] (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -11.2s.
However, the firearm's base Weak Point Damage is fixed at 100%
Module Capacity: 11
Lv. 6
When firing a firearm, Critical Hit Rate +39.3%[+] (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -11.4s.
However, the firearm's base Weak Point Damage is fixed at 100%
Module Capacity: 12
Lv. 7
When firing a firearm, Critical Hit Rate +43%[+] (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -11.7s.
However, the firearm's base Weak Point Damage is fixed at 100%
Module Capacity: 13
Lv. 8
When firing a firearm, Critical Hit Rate +47.5%[+] (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -11.9s.
However, the firearm's base Weak Point Damage is fixed at 100%
Module Capacity: 14
Lv. 9
When firing a firearm, Critical Hit Rate +53.2%[+] (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -12.2s.
However, the firearm's base Weak Point Damage is fixed at 100%
Module Capacity: 15
Lv. 10
When firing a firearm, Critical Hit Rate +60%[+] (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -12.4s.
However, the firearm's base Weak Point Damage is fixed at 100%
On consecutive hits on the same target, Fire ATK +0.4%[x] and target DEF -0.4%[x] (Up to 20 stacks; stacks reset on failing to hit the same target consecutively)
Module Capacity: 6
Lv. 1
On consecutive hits on the same target, Fire ATK +0.5%[x] and target DEF -0.5%[x] (Up to 20 stacks; stacks reset on failing to hit the same target consecutively)
Module Capacity: 7
Lv. 2
On consecutive hits on the same target, Fire ATK +0.6%[x] and target DEF -0.6%[x] (Up to 20 stacks; stacks reset on failing to hit the same target consecutively)
Module Capacity: 8
Lv. 3
On consecutive hits on the same target, Fire ATK +0.7%[x] and target DEF -0.7%[x] (Up to 20 stacks; stacks reset on failing to hit the same target consecutively)
Module Capacity: 9
Lv. 4
On consecutive hits on the same target, Fire ATK +0.89%[x] and target DEF -0.89%[x] (Up to 20 stacks; stacks reset on failing to hit the same target consecutively)
Module Capacity: 10
Lv. 5
On consecutive hits on the same target, Fire ATK +1.09%[x] and target DEF -1%[x] (Up to 20 stacks; stacks reset on failing to hit the same target consecutively)
Module Capacity: 11
Lv. 6
On consecutive hits on the same target, Fire ATK +1.3%[x] and target DEF -1.2%[x] (Up to 20 stacks; stacks reset on failing to hit the same target consecutively)
Module Capacity: 12
Lv. 7
On consecutive hits on the same target, Fire ATK +1.6%[x] and target DEF -1.5%[x] (Up to 20 stacks; stacks reset on failing to hit the same target consecutively)
On consecutive hits on the same target, Chill ATK +0.4%[x] and target DEF -0.4%[x] (Up to 20 stacks; stacks reset on failing to hit the same target consecutively)
Module Capacity: 6
Lv. 1
On consecutive hits on the same target, Chill ATK +0.5%[x] and target DEF -0.5%[x] (Up to 20 stacks; stacks reset on failing to hit the same target consecutively)
Module Capacity: 7
Lv. 2
On consecutive hits on the same target, Chill ATK +0.6%[x] and target DEF -0.6%[x] (Up to 20 stacks; stacks reset on failing to hit the same target consecutively)
Module Capacity: 8
Lv. 3
On consecutive hits on the same target, Chill ATK +0.7%[x] and target DEF -0.7%[x] (Up to 20 stacks; stacks reset on failing to hit the same target consecutively)
Module Capacity: 9
Lv. 4
On consecutive hits on the same target, Chill ATK +0.89%[x] and target DEF -0.89%[x] (Up to 20 stacks; stacks reset on failing to hit the same target consecutively)
Module Capacity: 10
Lv. 5
On consecutive hits on the same target, Chill ATK +1.09%[x] and target DEF -1%[x] (Up to 20 stacks; stacks reset on failing to hit the same target consecutively)
Module Capacity: 11
Lv. 6
On consecutive hits on the same target, Chill ATK +1.3%[x] and target DEF -1.2%[x] (Up to 20 stacks; stacks reset on failing to hit the same target consecutively)
Module Capacity: 12
Lv. 7
On consecutive hits on the same target, Chill ATK +1.6%[x] and target DEF -1.5%[x] (Up to 20 stacks; stacks reset on failing to hit the same target consecutively)